Player Matchup

Medusa
Medusa
Brando_Sama68
Medusa
Level 19
God Stats
1W - 0L
1,571 SR
Queue Stats
19W - 16L
1,800 Elo+
Solo
Cthulhu
Cthulhu
Digom_D2G2
Cthulhu
Level 4
God Stats
5W - 0L
1,788 SR
Queue Stats
10W - 12L
1,735 Elo+
Party 2
Mercury
Mercury
NicolasStones
Mercury
Level 89
God Stats
16W - 13L
1,675 SR
Queue Stats
267W - 263L
1,497 Elo+
Party 2
Anubis
Anubis
XxJ03LxX-TTV
Anubis
Level 72
God Stats
5W - 4L
1,483 SR
Queue Stats
219W - 211L
1,486 Elo+
Party 2
Ullr
Ullr
aaguin-kill-you
Ullr
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 2L
1,735 Elo+
Party 2
Team Averages
Level 37
1,603 SR
1,650 Elo+

VS

Team Averages
Level 28
1,481 SR
1,480 Elo+
Tiamat
Tiamat
Deathmic_Alex
Tiamat
Level 7
God Stats
3W - 5L
1,438 SR
Queue Stats
13W - 10L
1,526 Elo+
Party 1
Jormungandr
Jormungandr
HanzoS_cks
Jormungandr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 84L
1,442 Elo+
Party 1
Da Ji
Da Ji
K0KZ14
Da Ji
Level 12
God Stats
25W - 21L
1,542 SR
Queue Stats
50W - 41L
1,461 Elo+
Solo
Agni
Agni
LLowlanDs
Agni
Level 25
God Stats
32W - 29L
1,464 SR
Queue Stats
123W - 140L
1,460 Elo+
Solo
Danzaburou
Danzaburou
vessejede420
Danzaburou
Level 28
God Stats
11W - 11L
1,463 SR
Queue Stats
66W - 59L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 6
10,253
513
11,827
12,190
3,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Digom_D2G2
Cthulhu
14
2 / 10 / 3
8,689
434
4,578
17,251
9,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
19
13 / 3 / 4
11,420
571
13,048
15,922
6,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
17
10 / 4 / 6
10,768
538
17,674
15,620
7,675
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 2 / 6
10,040
502
7,071
13,352
4,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 7
9,752
488
10,631
13,416
6,705
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
HanzoS_cks
Jormungandr
16
10 / 4 / 4
11,086
554
15,866
21,950
10,280
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
K0KZ14
Da Ji
14
3 / 8 / 4
9,403
470
6,050
13,273
5,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
15
1 / 7 / 5
9,210
461
14,902
11,828
4,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
vessejede420
Danzaburou
17
4 / 9 / 0
10,606
530
8,986
15,656
7,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
43
34
Kills
23
23
Deaths
34
25
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
4
6
2
L
5
6
7
1.42
W
Cthulhu
Digom_D2G2
Cthulhu
2
10
3
0.35
L
Jormungandr
HanzoS_cks
Jormungandr
10
4
4
3
L
Da Ji
K0KZ14
Da Ji
3
8
4
0.63
L
Agni
1
7
5
0.5
W
Mercury
13
3
4
5
W
Anubis
10
4
6
3.25
W
4
2
6
3.5
L
Danzaburou
vessejede420
Danzaburou
4
9
0
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,198
Damage
56,435
74,335
Taken
76,123
32,744
Mitigated
34,239
13,980
Healing
16,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,827
6,225
0
0
12,190
3,908
650
7,533
4,433
0
44,345
L
10,631
1,229
0
3,402
13,416
6,705
1,483
5,174
7,887
41,058
0
W
Cthulhu
Digom_D2G2
Cthulhu
4,578
424
0
2,298
17,251
9,555
46
12,073
5,140
30,833
0
L
Jormungandr
HanzoS_cks
Jormungandr
15,866
3,336
132
7,614
21,950
10,280
0
8,365
13,460
69,449
0
L
Da Ji
K0KZ14
Da Ji
6,050
974
0
800
13,273
5,231
0
2,763
10,485
0
29,904
L
Agni
14,902
642
0
1,291
11,828
4,537
0
2,909
8,919
52,283
0
W
Mercury
13,048
6,990
0
760
15,922
6,930
0
4,089
11,719
0
79,140
W
Anubis
17,674
157
271
7,601
15,620
7,675
105
9,947
5,151
60,170
0
W
7,071
4,228
0
3,050
13,352
4,676
1,388
6,555
6,493
0
44,844
L
Danzaburou
vessejede420
Danzaburou
8,986
4,209
0
2,839
15,656
7,486
1,508
2,536
13,120
0
67,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,170
Gold Earned
50,057
410
Minions Killed
447
0
Camps Cleared
0
1,952,809
Distance Traveled
1,720,371
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,253
513
81
4
0
396,997
0
L
Tiamat
9,752
488
75
4
0
327,402
1
W
Cthulhu
8,689
434
39
2
0
366,475
0
L
Jormungandr
11,086
554
109
5
0
355,786
1
L
Da Ji
9,403
470
54
3
0
383,041
1
L
Agni
9,210
461
93
5
0
359,325
4
W
Mercury
11,420
571
114
6
0
465,779
0
W
Anubis
10,768
538
81
4
0
353,714
0
W
Ullr
10,040
502
95
5
0
369,844
0
L
Danzaburou
10,606
530
116
6
0
294,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role