Player Matchup

Scylla
Scylla
Husker54
Scylla
Level 124
God Stats
30W - 13L
1,695 SR
Queue Stats
110W - 109L
1,487 Elo+
Party 2
Serqet
Serqet
Mansquid
Serqet
Level 129
God Stats
4W - 2L
1,330 SR
Queue Stats
25W - 30L
1,467 Elo+
Party 2
Cerberus
Cerberus
The-ShadowJager
Cerberus
Level 29
God Stats
2W - 0L
1,474 SR
Queue Stats
11W - 14L
1,518 Elo+
Party 2
Neith
Neith
Zaidal
Neith
Level 63
God Stats
13W - 8L
1,528 SR
Queue Stats
19W - 20L
1,518 Elo+
Party 2
Tyr
Tyr
wolsey75
Tyr
Level 115
God Stats
1W - 2L
1,191 SR
Queue Stats
94W - 84L
1,491 Elo+
Party 2
Team Averages
Level 92
1,444 SR
1,496 Elo+

VS

Team Averages
Level 54
1,616 SR
1,523 Elo+
Cthulhu
Cthulhu
Asprah
Cthulhu
Level 29
God Stats
1W - 2L
1,717 SR
Queue Stats
2W - 4L
1,539 Elo+
Party 3
Nemesis
Nemesis
Cerberes
Nemesis
Level 37
God Stats
4W - 7L
1,650 SR
Queue Stats
49W - 44L
1,536 Elo+
Solo
Izanami
Izanami
Milkblossom
Izanami
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,539 Elo+
Party 3
Nu Wa
Nu Wa
Scuff Pads
Nu Wa
Level 15
God Stats
2W - 2L
1,715 SR
Queue Stats
2W - 3L
1,714 Elo+
Party 1
Jormungandr
Jormungandr
theslakk
Jormungandr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Husker54
Scylla
20
14 / 1 / 4
12,716
669
19,626
8,894
3,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
Mansquid
Serqet
18
6 / 0 / 6
10,974
578
8,704
13,820
5,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
13
1 / 3 / 5
8,110
427
4,738
14,928
10,171
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Zaidal
Neith
15
3 / 5 / 8
9,708
511
11,305
11,765
4,296
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 0 / 2
11,070
583
6,806
15,564
12,805
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asprah
Cthulhu
12
0 / 5 / 7
8,516
448
9,350
16,939
9,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
Cerberes
Nemesis
13
2 / 7 / 1
8,610
453
2,921
14,423
5,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Milkblossom
Izanami
15
5 / 6 / 1
9,512
501
10,114
14,021
3,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
13
2 / 6 / 1
9,017
475
3,869
7,822
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
theslakk
Jormungandr
15
0 / 3 / 0
9,614
506
7,732
14,900
12,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
27
Kills
9
9
Deaths
27
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Asprah
Cthulhu
0
5
7
0.7
L
Nemesis
Cerberes
Nemesis
2
7
1
0.36
W
Scylla
Husker54
Scylla
14
1
4
16
W
Serqet
Mansquid
Serqet
6
0
6
9
L
Izanami
Milkblossom
Izanami
5
6
1
0.92
L
Nu Wa
2
6
1
0.42
W
Cerberus
1
3
5
1.17
W
Neith
Zaidal
Neith
3
5
8
1.4
L
Jormungandr
theslakk
Jormungandr
0
3
0
0
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,179
Damage
33,986
64,971
Taken
68,105
36,195
Mitigated
33,629
23,097
Healing
9,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Asprah
Cthulhu
9,350
1,088
0
1,899
16,939
9,322
0
6,259
10,254
27,427
0
L
Nemesis
Cerberes
Nemesis
2,921
673
0
779
14,423
5,720
0
4,824
9,129
0
60,307
W
Scylla
Husker54
Scylla
19,626
2,057
0
3,766
8,894
3,307
0
4,054
4,592
95,821
0
W
Serqet
Mansquid
Serqet
8,704
1,765
0
6,530
13,820
5,616
386
2,199
11,512
0
81,549
L
Izanami
Milkblossom
Izanami
10,114
5,911
0
3,404
14,021
3,855
380
4,846
8,681
0
63,672
L
Nu Wa
3,869
762
0
250
7,822
2,332
0
3,809
3,785
33,103
0
W
Cerberus
4,738
305
0
2,008
14,928
10,171
382
5,898
8,916
30,296
0
W
Neith
Zaidal
Neith
11,305
7,126
0
4,292
11,765
4,296
374
3,589
8,160
0
66,444
L
Jormungandr
theslakk
Jormungandr
7,732
2,137
0
3,272
14,900
12,400
184
3,831
10,565
63,423
0
W
6,806
1,188
0
6,501
15,564
12,805
1,966
6,565
8,340
0
71,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,578
Gold Earned
45,269
615
Minions Killed
455
0
Camps Cleared
0
1,966,510
Distance Traveled
1,700,570
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,516
448
42
2
0
379,824
1
L
Nemesis
8,610
453
90
5
0
356,305
1
W
Scylla
12,716
669
165
9
0
430,333
5
W
Serqet
10,974
578
137
7
0
444,283
2
L
Izanami
9,512
501
106
6
0
299,048
2
L
Nu Wa
9,017
475
87
5
0
331,273
2
W
Cerberus
8,110
427
60
3
0
381,956
1
W
Neith
9,708
511
106
6
0
329,832
5
L
Jormungandr
9,614
506
130
7
0
334,120
3
W
Tyr
11,070
583
147
8
0
380,106
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role