Player Matchup

Horus
Horus
Kroises
Horus
Level 28
God Stats
11W - 11L
1,502 SR
Queue Stats
58W - 67L
1,372 Elo+
Party 1
Scylla
Scylla
LicksLettuce
Scylla
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 181L
1,269 Elo+
Party 1
Mulan
Mulan
MaghyBUU
Mulan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 43L
1,335 Elo+
Party 3
Loki
Loki
RedFuryMC
Loki
Level 28
God Stats
0W - 3L
1,189 SR
Queue Stats
63W - 56L
1,367 Elo+
Party 3
Ah Puch
Ah Puch
TheBlacksmith56
Ah Puch
Level 26
God Stats
4W - 5L
1,531 SR
Queue Stats
89W - 147L
1,235 Elo+
Party 1
Team Averages
Level 27
1,444 SR
1,315 Elo+

VS

Team Averages
Level 16
1,498 SR
1,384 Elo+
Thanatos
Thanatos
Amaro_Stone
Thanatos
Level 25
God Stats
15W - 23L
1,414 SR
Queue Stats
77W - 111L
1,333 Elo+
Party 2
Ymir
Ymir
Kodamita
Ymir
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 23L
1,246 Elo+
Party 2
Mulan
Mulan
TROLLorNOOB
Mulan
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 53L
1,590 Elo+
Solo
Medusa
Medusa
babysmooth21
Medusa
Level 27
God Stats
36W - 31L
1,577 SR
Queue Stats
80W - 109L
1,249 Elo+
Solo
Thor
Thor
dayzzo
Thor
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kroises
Horus
9
3 / 4 / 10
7,064
471
4,729
12,228
9,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
11
4 / 8 / 6
6,927
462
7,707
10,189
2,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
MaghyBUU
Mulan
10
0 / 6 / 0
6,090
406
2,401
8,471
6,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Loki
10
5 / 7 / 2
6,785
452
7,327
11,079
3,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
7 / 3 / 5
7,396
493
7,468
7,822
2,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Amaro_Stone
Thanatos
12
4 / 6 / 8
8,094
540
6,138
11,258
3,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
9
1 / 7 / 9
6,504
434
2,260
9,867
5,179
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
13 / 0 / 4
10,331
689
13,492
12,459
10,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
10
2 / 4 / 4
6,985
466
5,200
8,624
2,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
dayzzo
Thor
12
6 / 3 / 4
7,584
506
5,825
6,661
2,139
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
55
19
Kills
26
28
Deaths
20
23
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Amaro_Stone
Thanatos
4
6
8
1.33
W
Ymir
1
7
9
0.79
L
Horus
Kroises
Horus
3
4
10
2
L
Scylla
4
8
6
0.88
L
Mulan
MaghyBUU
Mulan
0
6
0
0
L
Loki
5
7
2
0.86
W
13
0
4
15
L
7
3
5
3.17
W
Medusa
2
4
4
1
W
Thor
dayzzo
Thor
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,632
Damage
32,915
49,789
Taken
48,869
23,815
Mitigated
23,644
8,728
Healing
16,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Amaro_Stone
Thanatos
6,138
1,736
0
7,091
11,258
3,730
1,508
2,869
8,301
0
33,150
W
Ymir
2,260
739
0
444
9,867
5,179
335
5,312
4,426
11,029
0
L
Horus
Kroises
Horus
4,729
2,136
1,045
2,523
12,228
9,524
246
1,865
10,363
0
11,535
L
Scylla
7,707
361
0
803
10,189
2,991
269
830
9,359
19,953
0
L
Mulan
MaghyBUU
Mulan
2,401
642
0
842
8,471
6,033
0
739
7,732
0
19,295
L
Loki
7,327
2,073
0
1,496
11,079
3,225
0
409
10,670
0
30,067
W
13,492
3,134
0
6,391
12,459
10,101
1,623
1,726
10,498
9,684
58,262
L
7,468
1,426
308
1,711
7,822
2,042
232
541
7,281
28,268
0
W
Medusa
5,200
2,936
0
1,749
8,624
2,495
298
2,126
6,482
0
25,857
W
Thor
dayzzo
Thor
5,825
1,105
0
820
6,661
2,139
275
2,513
3,812
0
22,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,262
Gold Earned
39,498
174
Minions Killed
302
0
Camps Cleared
0
1,239,799
Distance Traveled
1,336,424
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,094
540
64
4
0
299,255
4
W
Ymir
6,504
434
12
1
0
242,024
3
L
Horus
7,064
471
8
1
0
249,120
1
L
Scylla
6,927
462
29
2
0
240,359
0
L
Mulan
6,090
406
44
3
0
236,071
3
L
Loki
6,785
452
43
3
0
279,678
0
W
Mulan
10,331
689
138
9
0
290,340
3
L
Ah Puch
7,396
493
50
3
0
234,571
0
W
Medusa
6,985
466
60
4
0
268,084
0
W
Thor
7,584
506
28
2
0
236,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role