Player Matchup

Yemoja
Yemoja
Dinossaurin
Yemoja
Level 8
God Stats
1W - 3L
1,242 SR
Queue Stats
4W - 6L
1,491 Elo+
Solo
Rama
Rama
EdsonCS
Rama
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 53L
1,503 Elo+
Solo
Anubis
Anubis
Fabru95
Anubis
Level 28
God Stats
50W - 22L
1,695 SR
Queue Stats
68W - 36L
1,600 Elo+
Solo
Tyr
Tyr
LuzbelitoSQ
Tyr
Level 14
God Stats
36W - 22L
1,777 SR
Queue Stats
122W - 98L
1,576 Elo+
Solo
Susano
Susano
SHIRIIM
Susano
Level 5
God Stats
2W - 2L
1,519 SR
Queue Stats
8W - 5L
1,580 Elo+
Solo
Team Averages
Level 15
1,547 SR
1,550 Elo+

VS

Team Averages
Level 23
1,517 SR
1,501 Elo+
Vamana
Vamana
ChapaC11
Vamana
Level 18
God Stats
13W - 17L
1,233 SR
Queue Stats
184W - 183L
1,453 Elo+
Solo
Hel
Hel
DeeperFile
Hel
Level 18
God Stats
1W - 2L
1,529 SR
Queue Stats
126W - 100L
1,503 Elo+
Solo
Hou Yi
Hou Yi
FERA-JHOO
Hou Yi
Level 29
God Stats
10W - 14L
1,437 SR
Queue Stats
152W - 177L
1,515 Elo+
Solo
Merlin
Merlin
O7akuLegend
Merlin
Level 29
God Stats
5W - 2L
1,738 SR
Queue Stats
123W - 123L
1,438 Elo+
Solo
Nemesis
Nemesis
Ssssergioo
Nemesis
Level 20
God Stats
18W - 12L
1,648 SR
Queue Stats
141W - 119L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 5 / 15
9,440
497
6,579
14,118
12,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
EdsonCS
Rama
16
7 / 6 / 10
10,445
550
15,249
16,219
5,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Fabru95
Anubis
16
10 / 2 / 6
10,658
561
15,872
9,656
4,495
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
7 / 2 / 9
11,341
597
15,368
21,983
20,789
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Susano
SHIRIIM
Susano
13
7 / 5 / 2
9,347
492
8,959
13,824
5,527
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ChapaC11
Vamana
13
3 / 5 / 5
8,450
445
6,762
15,305
11,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
2 / 4 / 6
8,447
445
11,719
14,274
9,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
FERA-JHOO
Hou Yi
11
1 / 8 / 5
7,159
377
6,626
12,636
3,440
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
15
5 / 11 / 5
10,271
541
10,550
14,276
4,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Ssssergioo
Nemesis
17
9 / 3 / 4
10,394
547
13,868
18,530
8,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
45
31
Kills
20
20
Deaths
31
42
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Vamana
ChapaC11
Vamana
3
5
5
1.1
L
2
4
6
1.25
W
Yemoja
0
5
15
1.5
W
Rama
EdsonCS
Rama
7
6
10
2
L
Hou Yi
FERA-JHOO
Hou Yi
1
8
5
0.44
W
Anubis
Fabru95
Anubis
10
2
6
6.5
W
7
2
9
5.75
L
Merlin
5
11
5
0.68
W
Susano
SHIRIIM
Susano
7
5
2
1.6
L
Nemesis
Ssssergioo
Nemesis
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,027
Damage
49,525
75,800
Taken
75,021
48,975
Mitigated
38,756
25,935
Healing
19,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
ChapaC11
Vamana
6,762
2,533
0
3,192
15,305
11,999
680
5,750
9,555
0
31,302
L
11,719
1,505
5,284
7,004
14,274
9,677
0
4,086
10,188
48,674
0
W
Yemoja
6,579
1,245
1,863
1,471
14,118
12,211
1,196
3,306
10,537
33,076
0
W
Rama
EdsonCS
Rama
15,249
12,885
0
4,204
16,219
5,953
3,475
3,940
12,079
0
53,803
L
Hou Yi
FERA-JHOO
Hou Yi
6,626
2,321
0
751
12,636
3,440
0
2,979
9,657
0
20,964
W
Anubis
Fabru95
Anubis
15,872
626
1,149
4,882
9,656
4,495
1,665
4,292
5,289
62,150
0
W
15,368
2,694
0
9,890
21,983
20,789
0
7,933
13,950
0
78,384
L
Merlin
10,550
130
0
1,412
14,276
4,894
0
5,669
8,607
44,994
0
W
Susano
SHIRIIM
Susano
8,959
1,354
0
2,476
13,824
5,527
0
2,798
11,026
0
43,168
L
Nemesis
Ssssergioo
Nemesis
13,868
6,368
0
2,182
18,530
8,746
0
3,967
14,563
0
83,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,231
Gold Earned
44,721
418
Minions Killed
383
0
Camps Cleared
0
1,750,837
Distance Traveled
1,688,226
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,450
445
52
3
0
328,897
3
L
Hel
8,447
445
89
5
0
362,058
4
W
Yemoja
9,440
497
41
2
0
306,946
3
W
Rama
10,445
550
84
4
0
311,893
2
L
Hou Yi
7,159
377
26
1
0
308,990
2
W
Anubis
10,658
561
108
6
0
317,087
7
W
Tyr
11,341
597
125
7
0
409,995
5
L
Merlin
10,271
541
90
5
0
295,731
3
W
Susano
9,347
492
60
3
0
404,916
4
L
Nemesis
10,394
547
126
7
0
392,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role