Player Matchup

Mercury
Mercury
SemPoBongu
Mercury
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,496 Elo+
Party 2
Baba Yaga
Baba Yaga
Wevox
Baba Yaga
Level 138
God Stats
1W - 0L
1,627 SR
Queue Stats
17W - 11L
1,663 Elo+
Party 2
Tiamat
Tiamat
spunt
Tiamat
Level 133
God Stats
5W - 6L
1,504 SR
Queue Stats
20W - 24L
1,495 Elo+
Party 2
Team Averages
Level 106
1,543 SR
1,551 Elo+

VS

Team Averages
Level 88
1,696 SR
1,404 Elo+
Danzaburou
Danzaburou
Venomanious
Danzaburou
Level 69
God Stats
2W - 2L
1,765 SR
Queue Stats
134W - 213L
1,321 Elo+
Party 1
Hercules
Hercules
necromedesX
Hercules
Level 66
God Stats
0W - 1L
1,728 SR
Queue Stats
64W - 124L
1,350 Elo+
Party 1
Ah Puch
Ah Puch
skorfox
Ah Puch
Level 130
God Stats
10W - 6L
1,594 SR
Queue Stats
248W - 256L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
SemPoBongu
Mercury
13
5 / 6 / 12
10,143
725
8,217
11,435
4,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baba Yaga
Wevox
Baba Yaga
14
4 / 4 / 15
10,324
737
14,146
9,415
3,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
spunt
Tiamat
17
15 / 1 / 6
12,230
874
20,045
9,754
9,484
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Venomanious
Danzaburou
12
4 / 10 / 5
9,691
692
8,749
16,290
5,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
necromedesX
Hercules
12
1 / 4 / 7
8,735
624
2,784
16,782
9,490
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
skorfox
Ah Puch
13
6 / 10 / 2
10,587
756
12,738
13,839
4,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
25
24
Kills
11
11
Deaths
24
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mercury
SemPoBongu
Mercury
5
6
12
1.83
L
Danzaburou
Venomanious
Danzaburou
4
10
5
0.65
W
Baba Yaga
Wevox
Baba Yaga
4
4
15
2.88
L
Hercules
necromedesX
Hercules
1
4
7
1.13
L
Ah Puch
skorfox
Ah Puch
6
10
2
0.7
W
Tiamat
spunt
Tiamat
15
1
6
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,408
Damage
24,271
30,604
Taken
46,911
17,417
Mitigated
20,064
5,393
Healing
5,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
SemPoBongu
Mercury
8,217
4,161
0
836
11,435
4,316
979
5,111
6,324
0
18,446
L
Danzaburou
Venomanious
Danzaburou
8,749
2,490
0
1,797
16,290
5,804
0
11,876
3,832
0
36,026
W
Baba Yaga
Wevox
Baba Yaga
14,146
813
0
1,930
9,415
3,617
45
3,822
5,593
43,799
0
L
Hercules
necromedesX
Hercules
2,784
497
0
1,727
16,782
9,490
0
11,156
5,048
0
15,553
L
Ah Puch
skorfox
Ah Puch
12,738
245
0
2,269
13,839
4,770
0
9,419
3,828
40,279
0
W
Tiamat
spunt
Tiamat
20,045
2,984
0
2,627
9,754
9,484
810
3,891
5,863
59,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,697
Gold Earned
29,013
184
Minions Killed
147
0
Camps Cleared
0
810,218
Distance Traveled
646,518
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,143
725
24
2
0
271,540
2
L
Danzaburou
9,691
692
51
4
0
202,367
1
W
Baba Yaga
10,324
737
59
4
0
262,178
5
L
Hercules
8,735
624
33
2
0
237,952
1
L
Ah Puch
10,587
756
63
5
0
206,199
5
W
Tiamat
12,230
874
101
7
0
276,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role