Player Matchup

Neith
Neith
DutchH3r0
Neith
Level 10
God Stats
0W - 2L
1,261 SR
Queue Stats
0W - 3L
1,056 Elo+
Party 3
Fafnir
Fafnir
Mryazneg
Fafnir
Level 58
God Stats
1W - 3L
1,507 SR
Queue Stats
3W - 5L
1,295 Elo+
Party 3
Izanami
Izanami
Skycommander65
Izanami
Level 26
God Stats
5W - 12L
1,344 SR
Queue Stats
13W - 51L
1,261 Elo+
Party 1
Sun Wukong
Sun Wukong
Thesis5216
Sun Wukong
Level 27
God Stats
6W - 10L
1,281 SR
Queue Stats
61W - 115L
1,325 Elo+
Party 1
Danzaburou
Danzaburou
xBIackpipe
Danzaburou
Level 29
God Stats
10W - 25L
1,232 SR
Queue Stats
350W - 463L
1,298 Elo+
Party 1
Team Averages
Level 30
1,325 SR
1,247 Elo+

VS

Team Averages
Level 24
1,623 SR
1,495 Elo+
Ymir
Ymir
Banksy99
Ymir
Level 20
God Stats
57W - 57L
1,638 SR
Queue Stats
84W - 88L
1,533 Elo+
Party 2
Thor
Thor
DistinctArrival
Thor
Level 47
God Stats
7W - 7L
1,568 SR
Queue Stats
200W - 239L
1,523 Elo+
Party 2
Artemis
Artemis
GoddessOfFeeding
Artemis
Level 8
God Stats
9W - 7L
1,325 SR
Queue Stats
105W - 80L
1,336 Elo+
Solo
Cupid
Cupid
MartimatiC
Cupid
Level 29
God Stats
5W - 4L
1,763 SR
Queue Stats
127W - 137L
1,505 Elo+
Party 2
Hera
Hera
Zampire09
Hera
Level 15
God Stats
6W - 1L
1,820 SR
Queue Stats
49W - 48L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DutchH3r0
Neith
12
3 / 7 / 4
7,344
459
10,078
9,767
2,201
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
Mryazneg
Fafnir
11
2 / 4 / 5
7,289
456
4,542
11,826
7,742
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 5 / 0
7,289
456
3,833
9,472
2,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Thesis5216
Sun Wukong
12
0 / 2 / 2
7,151
447
1,056
9,350
4,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
xBIackpipe
Danzaburou
14
5 / 5 / 1
8,743
546
4,865
11,170
3,844
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 1 / 10
7,719
482
4,469
9,846
5,982
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
7 / 3 / 7
8,890
556
5,180
11,929
4,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
7 / 0 / 1
10,831
677
14,591
7,799
4,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cupid
16
8 / 2 / 2
10,049
628
8,082
10,722
4,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
13
0 / 6 / 7
8,069
504
6,228
7,463
2,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
11
Kills
23
23
Deaths
12
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
1
10
6
W
7
3
7
3.5
L
Neith
DutchH3r0
Neith
3
7
4
0.71
W
7
0
1
7.5
W
Cupid
8
2
2
4.5
L
Fafnir
Mryazneg
Fafnir
2
4
5
1.13
L
1
5
0
0.2
L
Sun Wukong
Thesis5216
Sun Wukong
0
2
2
0.5
W
Hera
0
6
7
0.58
L
Danzaburou
xBIackpipe
Danzaburou
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,374
Damage
38,550
51,585
Taken
47,759
21,227
Mitigated
21,754
11,626
Healing
16,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,469
231
291
419
9,846
5,982
0
2,255
7,591
24,009
0
W
5,180
1,153
0
2,513
11,929
4,556
0
1,210
10,719
0
39,187
L
Neith
DutchH3r0
Neith
10,078
6,240
0
1,562
9,767
2,201
408
1,125
8,642
0
36,067
W
14,591
8,687
0
5,244
7,799
4,512
714
0
7,799
0
81,400
W
Cupid
8,082
4,586
208
6,773
10,722
4,065
2,365
748
9,974
0
63,555
L
Fafnir
Mryazneg
Fafnir
4,542
1,186
819
4,067
11,826
7,742
0
2,577
9,213
16,911
0
L
3,833
2,477
0
789
9,472
2,774
0
1,149
8,295
0
34,179
L
Sun Wukong
Thesis5216
Sun Wukong
1,056
135
0
2,255
9,350
4,666
137
771
8,495
0
42,381
W
Hera
6,228
1,537
0
654
7,463
2,639
603
329
7,134
40,996
0
L
Danzaburou
xBIackpipe
Danzaburou
4,865
1,795
108
2,026
11,170
3,844
225
4,483
6,243
0
39,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,816
Gold Earned
45,558
335
Minions Killed
444
0
Camps Cleared
0
1,410,071
Distance Traveled
1,488,353
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,719
482
40
3
0
319,989
3
W
Thor
8,890
556
64
4
0
326,392
1
L
Neith
7,344
459
66
4
0
286,104
6
W
Artemis
10,831
677
152
10
0
289,323
4
W
Cupid
10,049
628
110
7
0
281,075
1
L
Fafnir
7,289
456
20
1
0
273,201
3
L
Izanami
7,289
456
78
5
0
260,646
6
L
Sun Wukong
7,151
447
87
5
0
302,163
1
W
Hera
8,069
504
78
5
0
271,574
0
L
Danzaburou
8,743
546
84
5
0
287,957
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role