Player Matchup

Ra
Ra
Dantesinferno94
Ra
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,445 Elo+
Solo
Vamana
Vamana
SOONNYY1992
Vamana
Level 16
God Stats
11W - 20L
1,301 SR
Queue Stats
29W - 46L
1,268 Elo+
Solo
Odin
Odin
ShadowKing394
Odin
Level 24
God Stats
3W - 2L
1,468 SR
Queue Stats
176W - 170L
1,492 Elo+
Solo
Rama
Rama
YearlyHawk
Rama
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
playa_ass_dud44
Pele
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Team Averages
Level 15
1,454 SR
1,441 Elo+

VS

Team Averages
Level 12
1,593 SR
1,342 Elo+
Cthulhu
Cthulhu
Dr homicide9676
Cthulhu
Level 16
God Stats
11W - 9L
1,641 SR
Queue Stats
144W - 133L
1,324 Elo+
Solo
Fenrir
Fenrir
Nielsoni-4plays
Fenrir
Level 8
God Stats
6W - 2L
1,510 SR
Queue Stats
8W - 17L
1,158 Elo+
Party 1
Bakasura
Bakasura
TinedMallard45
Bakasura
Level 8
God Stats
1W - 1L
1,816 SR
Queue Stats
8W - 7L
1,489 Elo+
Solo
Ganesha
Ganesha
jasper-347
Ganesha
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 14L
1,235 Elo+
Party 1
Loki
Loki
psycho_eremita
Loki
Level 18
God Stats
23W - 22L
1,500 SR
Queue Stats
267W - 257L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 6
11,103
1,009
17,949
18,073
7,140
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
15
1 / 5 / 4
9,567
870
8,285
12,871
6,839
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
6 / 2 / 2
11,226
1,021
12,238
12,935
13,435
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
0 / 5 / 4
10,658
969
3,820
13,077
5,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

15
0 / 13 / 3
9,293
845
6,878
17,366
5,875
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Team 1 Tickets

26

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 17
11,387
1,035
10,230
11,063
12,043
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
2 / 4 / 10
10,006
910
11,323
13,019
6,636
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bakasura
19
19 / 1 / 3
14,353
1,305
21,134
13,629
6,458
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ganesha
jasper-347
Ganesha
18
0 / 2 / 16
11,453
1,041
9,477
13,062
14,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
9 / 1 / 12
12,486
1,135
16,473
7,440
3,404
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
91
10
Kills
33
33
Deaths
10
19
Assists
58
Player
Kills
Deaths
Assists
KDA
L
3
8
6
0.75
W
3
2
17
5.75
W
2
4
10
1.75
L
Vamana
1
5
4
0.6
L
6
2
2
3.5
W
Bakasura
19
1
3
20.5
L
0
5
4
0.4
W
Ganesha
jasper-347
Ganesha
0
2
16
4
L
0
13
3
0.12
W
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,170
Damage
68,637
74,322
Taken
58,213
38,503
Mitigated
42,897
4,133
Healing
6,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,949
2,744
426
1,260
18,073
7,140
0
3,639
13,571
36,419
0
W
10,230
904
651
0
11,063
12,043
0
4,767
5,763
19,814
0
W
11,323
2,314
0
311
13,019
6,636
0
1,900
10,810
0
19,383
L
Vamana
8,285
2,568
0
1,717
12,871
6,839
0
3,092
9,149
0
12,638
L
12,238
3,993
0
0
12,935
13,435
0
5,339
6,983
0
26,235
W
Bakasura
21,134
15,514
0
2,598
13,629
6,458
0
5,828
7,801
0
32,815
L
3,820
2,870
0
0
13,077
5,214
0
3,372
9,452
0
9,625
W
Ganesha
jasper-347
Ganesha
9,477
1,901
0
848
13,062
14,356
0
3,221
9,750
14,223
0
L
6,878
3,038
0
730
17,366
5,875
0
4,265
12,313
0
22,650
W
16,473
6,645
279
1,912
7,440
3,404
0
2,233
4,962
0
56,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,847
Gold Earned
59,685
122
Minions Killed
170
3
Camps Cleared
8
866,175
Distance Traveled
1,122,494
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,103
1,009
47
4
1
169,444
0
W
Cthulhu
11,387
1,035
24
2
1
202,201
0
W
Fenrir
10,006
910
15
1
0
228,420
1
L
Vamana
9,567
870
7
1
0
151,957
0
L
Odin
11,226
1,021
27
2
2
223,646
1
W
Bakasura
14,353
1,305
60
5
7
272,001
0
L
Rama
10,658
969
10
1
0
146,174
0
W
Ganesha
11,453
1,041
0
0
0
207,991
0
L
Pele
9,293
845
31
3
0
174,954
0
W
Loki
12,486
1,135
71
6
0
211,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role