Player Matchup

Hel
Hel
Abyss-_-2004
Hel
Level 26
God Stats
30W - 23L
1,373 SR
Queue Stats
61W - 52L
1,187 Elo+
Party 1
Ra
Ra
DTSCurleDTS
Ra
Level 27
God Stats
1W - 2L
1,114 SR
Queue Stats
11W - 10L
1,283 Elo+
Solo
Tiamat
Tiamat
DarkKingKushGee
Tiamat
Level 16
God Stats
22W - 17L
1,443 SR
Queue Stats
24W - 26L
1,217 Elo+
Party 1
Fenrir
Fenrir
MAD_IMGOOFIN
Fenrir
Level 7
God Stats
12W - 10L
1,336 SR
Queue Stats
242W - 221L
1,280 Elo+
Party 1
Merlin
Merlin
MilanCaf
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
355W - 468L
1,260 Elo+
Solo
Team Averages
Level 21
1,353 SR
1,245 Elo+

VS

Team Averages
Level 18
1,399 SR
1,182 Elo+
Camazotz
Camazotz
RexPollicem
Camazotz
Level 25
God Stats
8W - 7L
1,378 SR
Queue Stats
80W - 86L
1,208 Elo+
Solo
Cabrakan
Cabrakan
YepGimmeDem9
Cabrakan
Level 11
God Stats
40W - 42L
1,300 SR
Queue Stats
421W - 482L
1,080 Elo+
Solo
Discordia
Discordia
bianco_xavier
Discordia
Level 20
God Stats
24W - 20L
1,502 SR
Queue Stats
159W - 166L
1,333 Elo+
Solo
Jormungandr
Jormungandr
powerful6Teacher
Jormungandr
Level 16
God Stats
5W - 12L
1,500 SR
Queue Stats
6W - 15L
1,020 Elo+
Solo
Artemis
Artemis
wako88
Artemis
Level 17
God Stats
4W - 9L
1,315 SR
Queue Stats
136W - 136L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 5 / 2
13,530
501
17,489
22,644
12,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
7 / 6 / 3
12,358
458
10,572
14,354
5,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
4 / 3 / 4
12,291
455
10,690
19,811
24,174
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
16
5 / 4 / 6
12,259
454
10,634
18,303
19,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
MilanCaf
Merlin
19
1 / 6 / 7
12,881
477
7,362
14,390
5,220
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
RexPollicem
Camazotz
10
3 / 2 / 1
8,888
329
3,672
11,490
3,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
YepGimmeDem9
Cabrakan
15
2 / 12 / 4
10,270
380
7,389
19,876
23,707
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Discordia
bianco_xavier
Discordia
20
13 / 4 / 5
14,915
552
29,945
17,883
7,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Jormungandr
powerful6Teacher
Jormungandr
18
2 / 2 / 3
10,838
401
8,921
16,104
17,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
wako88
Artemis
19
3 / 5 / 5
11,832
438
10,897
18,097
7,112
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
41
25
Kills
23
24
Deaths
25
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
8
5
2
1.8
W
7
6
3
1.42
W
4
3
4
2
W
Fenrir
5
4
6
2
W
Merlin
MilanCaf
Merlin
1
6
7
0.75
L
Camazotz
RexPollicem
Camazotz
3
2
1
1.75
L
Cabrakan
YepGimmeDem9
Cabrakan
2
12
4
0.33
L
Discordia
bianco_xavier
Discordia
13
4
5
3.88
L
Jormungandr
powerful6Teacher
Jormungandr
2
2
3
1.75
L
Artemis
wako88
Artemis
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,747
Damage
60,824
89,502
Taken
83,450
66,722
Mitigated
59,132
31,885
Healing
16,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,489
1,629
2,700
11,121
22,644
12,894
2,260
12,317
9,932
76,694
0
W
10,572
1,983
818
6,344
14,354
5,349
983
8,821
5,533
58,874
0
W
10,690
3,352
0
8,000
19,811
24,174
5,104
8,664
10,914
63,640
0
W
Fenrir
10,634
3,658
0
974
18,303
19,085
441
6,699
11,404
0
34,019
W
Merlin
MilanCaf
Merlin
7,362
569
0
1,928
14,390
5,220
1,855
8,876
5,464
72,381
0
L
Camazotz
RexPollicem
Camazotz
3,672
762
0
5,986
11,490
3,549
0
4,699
6,791
0
29,743
L
Cabrakan
YepGimmeDem9
Cabrakan
7,389
1,221
0
481
19,876
23,707
0
8,455
11,421
42,798
0
L
Discordia
bianco_xavier
Discordia
29,945
1,265
224
2,530
17,883
7,564
632
11,967
5,916
118,552
0
L
Jormungandr
powerful6Teacher
Jormungandr
8,921
1,229
0
950
16,104
17,200
0
10,689
5,415
64,140
0
L
Artemis
wako88
Artemis
10,897
7,121
0
6,472
18,097
7,112
165
10,303
7,794
0
67,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,319
Gold Earned
56,743
505
Minions Killed
616
0
Camps Cleared
0
2,193,618
Distance Traveled
1,789,225
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,530
501
133
5
0
489,221
7
W
Ra
12,358
458
101
4
0
278,052
5
W
Tiamat
12,291
455
93
3
0
376,657
0
W
Fenrir
12,259
454
55
2
0
577,354
0
W
Merlin
12,881
477
123
5
0
472,334
0
L
Camazotz
8,888
329
50
2
0
234,062
4
L
Cabrakan
10,270
380
62
2
0
317,534
1
L
Discordia
14,915
552
196
7
0
437,599
0
L
Jormungandr
10,838
401
134
5
0
407,124
0
L
Artemis
11,832
438
174
6
0
392,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role