Player Matchup

Da Ji
Da Ji
DonC0rle0ne
Da Ji
Level 29
God Stats
1W - 0L
1,692 SR
Queue Stats
2W - 2L
1,518 Elo+
Solo
Zeus
Zeus
F0kker
Zeus
Level 25
God Stats
11W - 4L
1,731 SR
Queue Stats
52W - 43L
1,537 Elo+
Solo
Erlang Shen
Erlang Shen
MoreReturns
Erlang Shen
Level 17
God Stats
6W - 2L
1,710 SR
Queue Stats
361W - 342L
1,479 Elo+
Party 1
Skadi
Skadi
Thedijeysupreme
Skadi
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
187W - 179L
1,537 Elo+
Party 1
Cthulhu
Cthulhu
akridmanesp
Cthulhu
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
181W - 168L
1,544 Elo+
Party 1
Team Averages
Level 23
1,627 SR
1,523 Elo+

VS

Team Averages
Level 21
1,637 SR
1,589 Elo+
Heimdallr
Heimdallr
EPONGE
Heimdallr
Level 29
God Stats
22W - 24L
1,472 SR
Queue Stats
80W - 79L
1,620 Elo+
Solo
Achilles
Achilles
Foxirius
Achilles
Level 12
God Stats
3W - 5L
1,639 SR
Queue Stats
33W - 32L
1,583 Elo+
Solo
Ne Zha
Ne Zha
Greydemonslayer
Ne Zha
Level 7
God Stats
5W - 6L
1,547 SR
Queue Stats
23W - 21L
1,528 Elo+
Solo
Kumbhakarna
Kumbhakarna
Nonamesavailabl
Kumbhakarna
Level 29
God Stats
4W - 1L
1,924 SR
Queue Stats
51W - 42L
1,591 Elo+
Solo
Ra
Ra
Scirito
Ra
Level 28
God Stats
7W - 4L
1,605 SR
Queue Stats
76W - 64L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 8 / 9
15,441
515
21,493
26,785
13,280
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
F0kker
Zeus
8
0 / 2 / 0
9,329
311
1,718
2,494
767
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Erlang Shen
MoreReturns
Erlang Shen
20
9 / 3 / 12
16,074
536
20,511
17,229
17,371
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
7 / 3 / 7
15,750
525
21,177
22,610
11,167
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
akridmanesp
Cthulhu
20
4 / 2 / 17
14,590
486
17,011
25,683
28,778
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
EPONGE
Heimdallr
19
1 / 5 / 2
12,590
420
9,489
20,739
9,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Foxirius
Achilles
20
2 / 4 / 7
14,374
479
12,318
26,586
27,420
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
4 / 8 / 3
14,291
476
11,291
25,711
12,154
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kumbhakarna
Nonamesavailabl
Kumbhakarna
17
1 / 4 / 4
11,821
394
5,781
20,039
26,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
10 / 8 / 1
14,180
473
22,980
24,034
11,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
35
29
Kills
18
18
Deaths
29
45
Assists
17
Player
Kills
Deaths
Assists
KDA
W
9
8
9
1.69
L
Heimdallr
EPONGE
Heimdallr
1
5
2
0.4
W
Zeus
F0kker
Zeus
0
2
0
0
L
Achilles
Foxirius
Achilles
2
4
7
1.38
L
4
8
3
0.69
W
Erlang Shen
MoreReturns
Erlang Shen
9
3
12
5
L
Kumbhakarna
Nonamesavailabl
Kumbhakarna
1
4
4
0.75
L
10
8
1
1.31
W
7
3
7
3.5
W
Cthulhu
akridmanesp
Cthulhu
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,910
Damage
61,859
94,801
Taken
117,109
71,363
Mitigated
87,189
31,716
Healing
32,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,493
5,552
0
5,308
26,785
13,280
555
6,477
20,233
0
91,542
L
Heimdallr
EPONGE
Heimdallr
9,489
3,296
0
6,591
20,739
9,709
901
2,927
17,732
0
101,182
W
Zeus
F0kker
Zeus
1,718
445
0
250
2,494
767
0
1,574
920
21,959
0
L
Achilles
Foxirius
Achilles
12,318
3,484
570
4,463
26,586
27,420
2,457
2,852
23,574
0
87,181
L
11,291
5,288
0
7,073
25,711
12,154
297
2,644
23,067
0
110,746
W
Erlang Shen
MoreReturns
Erlang Shen
20,511
9,932
0
5,052
17,229
17,371
931
5,500
11,275
0
100,671
L
Kumbhakarna
Nonamesavailabl
Kumbhakarna
5,781
986
578
4,095
20,039
26,870
571
4,729
15,242
39,460
0
L
22,980
1,120
1,898
7,142
24,034
11,036
868
5,577
18,457
102,626
0
W
21,177
9,642
1,209
8,632
22,610
11,167
3,292
6,820
15,527
0
159,023
W
Cthulhu
akridmanesp
Cthulhu
17,011
1,636
3,071
8,194
25,683
28,778
440
8,390
17,148
79,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,184
Gold Earned
67,256
636
Minions Killed
714
0
Camps Cleared
0
2,509,295
Distance Traveled
2,596,551
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
15,441
515
135
5
0
629,146
5
L
Heimdallr
12,590
420
164
5
0
540,169
5
W
Zeus
9,329
311
53
2
0
123,337
1
L
Achilles
14,374
479
154
5
0
533,363
4
L
Ne Zha
14,291
476
171
6
0
506,102
2
W
Erlang Shen
16,074
536
146
5
0
591,837
3
L
Kumbhakarna
11,821
394
60
2
0
548,564
7
L
Ra
14,180
473
165
6
0
468,353
1
W
Skadi
15,750
525
197
7
0
564,557
4
W
Cthulhu
14,590
486
105
4
0
600,418
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role