Player Matchup

Medusa
Medusa
Ban512
Medusa
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 111L
1,450 Elo+
Solo
Chang'e
Chang'e
Berserker_ita98
Chang'e
Level 25
God Stats
13W - 6L
1,661 SR
Queue Stats
95W - 58L
1,536 Elo+
Solo
Ganesha
Ganesha
Gagarin_TV
Ganesha
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 36L
1,521 Elo+
Solo
Nemesis
Nemesis
KatLydi
Nemesis
Level 17
God Stats
5W - 3L
1,668 SR
Queue Stats
42W - 29L
1,621 Elo+
Solo
Odin
Odin
VanSeptimus
Odin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,453 Elo+
Solo
Team Averages
Level 18
1,566 SR
1,516 Elo+

VS

Team Averages
Level 18
1,543 SR
1,493 Elo+
Neith
Neith
DearerBell99726
Neith
Level 18
God Stats
4W - 6L
1,694 SR
Queue Stats
25W - 32L
1,455 Elo+
Solo
Danzaburou
Danzaburou
Mavis98
Danzaburou
Level 20
God Stats
9W - 1L
1,832 SR
Queue Stats
47W - 22L
1,446 Elo+
Party 1
Scylla
Scylla
Opbigfuge13
Scylla
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,512 Elo+
Party 1
Jing Wei
Jing Wei
Tattertot
Jing Wei
Level 29
God Stats
7W - 16L
1,396 SR
Queue Stats
541W - 506L
1,511 Elo+
Solo
Chronos
Chronos
dexter_Chili
Chronos
Level 18
God Stats
9W - 4L
1,293 SR
Queue Stats
219W - 151L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ban512
Medusa
20
4 / 1 / 4
12,991
565
7,882
5,445
2,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
8 / 3 / 1
10,730
467
13,267
12,490
4,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Gagarin_TV
Ganesha
17
2 / 4 / 8
10,946
476
11,076
18,302
14,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
KatLydi
Nemesis
19
7 / 3 / 0
11,718
509
9,791
20,331
8,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
1 / 3 / 2
7,588
330
644
5,625
2,268
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 1
8,776
382
5,264
14,315
4,163
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
Mavis98
Danzaburou
16
1 / 5 / 10
10,999
478
7,173
11,501
3,364
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
17
3 / 5 / 4
11,397
496
10,302
13,212
4,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Tattertot
Jing Wei
20
3 / 1 / 2
14,354
624
6,201
15,087
6,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
dexter_Chili
Chronos
20
6 / 1 / 5
14,678
638
11,267
19,850
7,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
36
22
Kills
14
14
Deaths
22
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
Ban512
Medusa
4
1
4
6
L
8
3
1
2.83
W
1
10
1
0.15
L
Ganesha
Gagarin_TV
Ganesha
2
4
8
1.5
L
Nemesis
KatLydi
Nemesis
7
3
0
2.33
W
Danzaburou
Mavis98
Danzaburou
1
5
10
1.2
W
Scylla
3
5
4
1
W
Jing Wei
Tattertot
Jing Wei
3
1
2
4
L
1
3
2
0.67
W
Chronos
dexter_Chili
Chronos
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,660
Damage
40,207
62,193
Taken
73,965
32,099
Mitigated
26,306
21,045
Healing
19,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Ban512
Medusa
7,882
3,141
0
0
5,445
2,457
3,323
2,210
3,195
0
71,197
L
13,267
513
864
5,245
12,490
4,330
656
5,224
7,084
63,948
0
W
5,264
2,913
0
380
14,315
4,163
594
5,466
8,849
0
26,760
L
Ganesha
Gagarin_TV
Ganesha
11,076
468
765
6,005
18,302
14,704
280
6,485
11,607
51,012
0
L
Nemesis
KatLydi
Nemesis
9,791
3,520
0
7,916
20,331
8,340
0
6,063
14,042
0
88,854
W
Danzaburou
Mavis98
Danzaburou
7,173
1,252
0
924
11,501
3,364
1,494
6,331
5,170
0
41,589
W
Scylla
10,302
975
0
2,133
13,212
4,466
2,223
5,687
7,525
69,824
0
W
Jing Wei
Tattertot
Jing Wei
6,201
3,522
0
3,942
15,087
6,366
1,556
2,451
12,636
0
127,240
L
644
354
0
250
5,625
2,268
0
929
4,696
0
14,350
W
Chronos
dexter_Chili
Chronos
11,267
4,114
0
12,368
19,850
7,947
1,877
4,408
15,442
137,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,973
Gold Earned
60,204
515
Minions Killed
649
0
Camps Cleared
0
1,864,507
Distance Traveled
2,078,738
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,991
565
151
7
0
425,134
4
L
Chang'e
10,730
467
122
5
0
291,129
4
W
Neith
8,776
382
46
2
0
368,049
0
L
Ganesha
10,946
476
49
2
0
418,523
5
L
Nemesis
11,718
509
157
7
0
472,008
2
W
Danzaburou
10,999
478
76
3
0
429,034
1
W
Scylla
11,397
496
123
5
0
434,838
3
W
Jing Wei
14,354
624
210
9
0
436,193
4
L
Odin
7,588
330
36
2
0
257,713
0
W
Chronos
14,678
638
194
8
0
410,624
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role