Player Matchup

Hera
Hera
Hx7maN
Hera
Level 16
God Stats
21W - 13L
1,542 SR
Queue Stats
99W - 97L
1,493 Elo+
Party 3
Sobek
Sobek
MICH1708
Sobek
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,587 Elo+
Solo
Bakasura
Bakasura
manmen25
Bakasura
Level 23
God Stats
30W - 24L
1,500 SR
Queue Stats
194W - 202L
1,423 Elo+
Party 3
Chaac
Chaac
weediagram1
Chaac
Level 22
God Stats
49W - 55L
1,473 SR
Queue Stats
379W - 435L
1,496 Elo+
Solo
Neith
Neith
xHOLLYWOODx01
Neith
Level 28
God Stats
75W - 70L
1,487 SR
Queue Stats
740W - 778L
1,424 Elo+
Solo
Team Averages
Level 20
1,500 SR
1,485 Elo+

VS

Team Averages
Level 18
1,613 SR
1,393 Elo+
Ymir
Ymir
Jay444
Ymir
Level 41
God Stats
2W - 1L
1,741 SR
Queue Stats
8W - 13L
1,448 Elo+
Party 2
Danzaburou
Danzaburou
Kazadrei
Danzaburou
Level 8
God Stats
4W - 6L
1,558 SR
Queue Stats
5W - 7L
1,483 Elo+
Party 2
Bellona
Bellona
MEGADIEGUICHI10
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,272 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Werkingit44
Tsukuyomi
Level 29
God Stats
3W - 2L
1,765 SR
Queue Stats
25W - 24L
1,492 Elo+
Solo
Kukulkan
Kukulkan
oscarcuenca2007
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Hx7maN
Hera
13
12 / 0 / 1
8,052
805
9,524
2,996
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
MICH1708
Sobek
10
0 / 1 / 10
6,238
624
1,885
6,278
3,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
manmen25
Bakasura
11
3 / 0 / 2
6,509
651
1,830
4,775
2,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
3 / 0 / 2
6,808
681
2,188
4,885
2,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
7 / 1 / 2
6,414
641
4,447
3,366
1,041
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Jay444
Ymir
6
1 / 5 / 0
4,291
429
3,247
8,368
2,935
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Kazadrei
Danzaburou
6
0 / 6 / 1
4,207
421
2,684
5,470
1,608
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
0 / 5 / 0
3,905
391
1,822
5,337
2,743
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
Werkingit44
Tsukuyomi
9
1 / 5 / 0
5,366
537
1,572
8,398
2,594
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
5
0 / 4 / 0
3,846
385
201
2,540
777
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
25
Kills
2
2
Deaths
25
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hera
Hx7maN
Hera
12
0
1
12.5
L
Ymir
Jay444
Ymir
1
5
0
0.2
L
Danzaburou
Kazadrei
Danzaburou
0
6
1
0.08
L
0
5
0
0
W
Sobek
MICH1708
Sobek
0
1
10
5
L
Tsukuyomi
Werkingit44
Tsukuyomi
1
5
0
0.2
W
Bakasura
manmen25
Bakasura
3
0
2
4
L
Kukulkan
0
4
0
0
W
3
0
2
4
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,874
Damage
9,526
22,300
Taken
30,113
10,049
Mitigated
10,657
9,202
Healing
2,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Hx7maN
Hera
9,524
2,850
0
1,033
2,996
927
1,368
1,001
1,995
42,248
0
L
Ymir
Jay444
Ymir
3,247
785
159
588
8,368
2,935
0
3,012
5,356
16,997
0
L
Danzaburou
Kazadrei
Danzaburou
2,684
1,174
0
204
5,470
1,608
21
2,122
3,348
0
10,791
L
1,822
738
0
85
5,337
2,743
0
1,178
3,984
0
6,440
W
Sobek
MICH1708
Sobek
1,885
234
0
2,064
6,278
3,248
165
1,526
4,752
11,368
0
L
Tsukuyomi
Werkingit44
Tsukuyomi
1,572
650
0
1,683
8,398
2,594
0
3,171
5,067
0
27,353
W
Bakasura
manmen25
Bakasura
1,830
1,543
0
2,410
4,775
2,021
100
401
4,374
0
24,627
L
Kukulkan
201
187
0
0
2,540
777
0
1,926
614
4,775
0
W
2,188
409
0
2,655
4,885
2,812
1,382
0
4,885
0
27,266
W
4,447
2,095
0
1,040
3,366
1,041
1,204
520
2,846
0
28,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,021
Gold Earned
21,615
273
Minions Killed
131
0
Camps Cleared
0
932,975
Distance Traveled
798,451
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,052
805
67
7
0
201,889
3
L
Ymir
4,291
429
20
2
0
175,379
1
L
Danzaburou
4,207
421
20
2
0
178,550
2
L
Bellona
3,905
391
9
1
0
166,729
2
W
Sobek
6,238
624
22
2
0
210,155
0
L
Tsukuyomi
5,366
537
70
7
0
172,159
0
W
Bakasura
6,509
651
72
7
0
180,614
1
L
Kukulkan
3,846
385
12
1
0
105,634
0
W
Chaac
6,808
681
56
6
0
192,646
1
W
Neith
6,414
641
56
6
0
147,671
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role