Player Matchup

Khepri
Khepri
 
Khepri
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
IgorRafael64
Tiamat
Level 17
God Stats
1W - 1L
1,516 SR
Queue Stats
1W - 5L
1,111 Elo+
Solo
Heimdallr
Heimdallr
Skelonius
Heimdallr
Level 27
God Stats
29W - 41L
1,286 SR
Queue Stats
402W - 465L
1,280 Elo+
Party 1
Ra
Ra
TheYesManHenry
Ra
Level 17
God Stats
8W - 22L
1,203 SR
Queue Stats
57W - 115L
1,187 Elo+
Party 1
Team Averages
Level 21
1,401 SR
1,316 Elo+

VS

Team Averages
Level 20
1,457 SR
1,356 Elo+
Merlin
Merlin
GoCrazy DG27
Merlin
Level 26
God Stats
9W - 8L
1,557 SR
Queue Stats
106W - 117L
1,385 Elo+
Party 2
Sobek
Sobek
KD873
Sobek
Level 18
God Stats
9W - 6L
1,507 SR
Queue Stats
54W - 68L
1,314 Elo+
Party 2
Vulcan
Vulcan
MYLLES95
Vulcan
Level 17
God Stats
1W - 3L
1,706 SR
Queue Stats
25W - 34L
1,369 Elo+
Solo
Chaac
Chaac
RealityGTV
Chaac
Level 18
God Stats
6W - 9L
1,206 SR
Queue Stats
39W - 52L
1,361 Elo+
Party 2
Fenrir
Fenrir
TheTostitosPower
Fenrir
Level 21
God Stats
15W - 24L
1,308 SR
Queue Stats
452W - 438L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
4 / 2 / 0
5,160
516
1,811
5,781
2,287
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
 
King Arthur
6
2 / 5 / 2
4,643
464
4,015
8,419
3,157
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
5
0 / 5 / 0
4,044
404
585
5,215
1,519
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Skelonius
Heimdallr
7
0 / 4 / 4
4,720
472
2,901
5,934
1,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

9
1 / 5 / 0
5,457
546
3,900
5,700
1,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
4 / 0 / 1
5,482
548
3,956
2,742
722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sobek
KD873
Sobek
8
0 / 3 / 3
4,990
499
1,856
5,758
3,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Vulcan
MYLLES95
Vulcan
10
2 / 4 / 3
5,835
584
4,852
4,753
1,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
9
3 / 1 / 2
5,710
571
3,553
5,994
2,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
12 / 1 / 1
7,334
733
6,506
6,674
2,505
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
7
Kills
21
21
Deaths
9
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
4
2
0
2
L
King Arthur
 
King Arthur
2
5
2
0.6
W
Merlin
4
0
1
4.5
L
Tiamat
0
5
0
0
W
Sobek
KD873
Sobek
0
3
3
0.5
W
Vulcan
MYLLES95
Vulcan
2
4
3
0.88
W
Chaac
3
1
2
4
L
Heimdallr
Skelonius
Heimdallr
0
4
4
0.5
W
12
1
1
12.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,212
Damage
20,723
31,049
Taken
25,921
10,429
Mitigated
10,648
2,454
Healing
4,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
1,811
288
0
1,295
5,781
2,287
21
2,512
2,940
12,831
0
L
King Arthur
 
King Arthur
4,015
1,778
0
0
8,419
3,157
0
2,664
5,522
0
10,566
W
Merlin
3,956
400
0
860
2,742
722
454
126
2,616
21,158
0
L
Tiamat
585
81
0
310
5,215
1,519
0
978
4,102
6,921
0
W
Sobek
KD873
Sobek
1,856
277
0
1,010
5,758
3,077
168
374
5,384
7,139
0
W
Vulcan
MYLLES95
Vulcan
4,852
2,064
0
150
4,753
1,361
342
1,117
3,636
21,923
0
W
Chaac
3,553
700
0
1,234
5,994
2,983
357
3,731
1,892
0
19,729
L
Heimdallr
Skelonius
Heimdallr
2,901
1,654
0
214
5,934
1,906
38
3,443
2,121
0
13,615
W
6,506
1,880
0
1,551
6,674
2,505
651
545
6,097
0
35,795
L
3,900
1,078
25
610
5,700
1,560
758
0
5,393
24,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,024
Gold Earned
29,351
113
Minions Killed
189
0
Camps Cleared
0
900,470
Distance Traveled
938,912
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,160
516
17
2
0
168,666
0
L
King Arthur
4,643
464
13
1
0
183,395
0
W
Merlin
5,482
548
42
4
0
177,350
3
L
Tiamat
4,044
404
15
2
0
193,998
1
W
Sobek
4,990
499
14
1
0
148,870
1
W
Vulcan
5,835
584
35
4
0
189,111
0
W
Chaac
5,710
571
31
3
0
206,041
0
L
Heimdallr
4,720
472
24
2
0
164,489
0
W
Fenrir
7,334
733
67
7
0
217,540
1
L
Ra
5,457
546
44
4
0
189,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role