Player Matchup

Sol
Sol
BujuB543
Sol
Level 8
God Stats
21W - 8L
1,786 SR
Queue Stats
64W - 56L
1,757 Elo+
Solo
Medusa
Medusa
Kev Blizzy
Medusa
Level 4
God Stats
10W - 7L
1,668 SR
Queue Stats
13W - 9L
1,755 Elo+
Solo
Geb
Geb
Living-_-Pro
Geb
Level 10
God Stats
3W - 1L
1,500 SR
Queue Stats
126W - 117L
1,487 Elo+
Solo
Chaac
Chaac
THEm0rtalw0mbat
Chaac
Level 15
God Stats
2W - 2L
1,507 SR
Queue Stats
24W - 28L
1,496 Elo+
Solo
Merlin
Merlin
sawdario911
Merlin
Level 27
God Stats
16W - 13L
1,521 SR
Queue Stats
38W - 34L
1,483 Elo+
Solo
Team Averages
Level 13
1,596 SR
1,595 Elo+

VS

Team Averages
Level 17
1,523 SR
1,617 Elo+
Artemis
Artemis
ELOW_The_God
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,658 Elo+
Solo
Set
Set
HermitDeuce
Set
Level 22
God Stats
40W - 25L
1,528 SR
Queue Stats
234W - 247L
1,398 Elo+
Solo
Anhur
Anhur
OpPrimeKing
Anhur
Level 28
God Stats
1W - 3L
1,195 SR
Queue Stats
36W - 42L
1,548 Elo+
Solo
Ra
Ra
TheInstinctive-
Ra
Level 5
God Stats
1W - 2L
1,786 SR
Queue Stats
12W - 7L
1,835 Elo+
Solo
Anubis
Anubis
VrKanna
Anubis
Level 28
God Stats
115W - 103L
1,604 SR
Queue Stats
273W - 252L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 10
10,447
580
13,775
13,961
3,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Kev Blizzy
Medusa
17
16 / 2 / 4
11,616
645
10,670
10,747
3,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 5 / 16
8,625
479
5,319
13,777
7,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
4 / 3 / 6
9,914
551
11,835
14,923
10,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
14
3 / 4 / 6
8,865
493
5,066
12,111
3,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ELOW_The_God
Artemis
5
0 / 10 / 4
5,756
320
1,778
7,679
2,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 7 / 3
9,472
526
9,235
16,072
7,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
2 / 5 / 3
9,136
508
6,355
10,688
4,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 1 / 6
10,275
571
12,798
11,690
7,070
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
VrKanna
Anubis
14
7 / 8 / 3
9,083
505
13,492
15,655
8,150
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
36
31
Kills
17
17
Deaths
31
42
Assists
19
Player
Kills
Deaths
Assists
KDA
W
8
3
10
4.33
L
Artemis
ELOW_The_God
Artemis
0
10
4
0.2
L
3
7
3
0.64
W
Medusa
Kev Blizzy
Medusa
16
2
4
9
W
0
5
16
1.6
L
2
5
3
0.7
W
4
3
6
2.33
L
5
1
6
8
L
Anubis
VrKanna
Anubis
7
8
3
1.06
W
Merlin
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,665
Damage
43,658
65,519
Taken
61,784
28,718
Mitigated
29,754
16,843
Healing
16,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,775
4,247
0
5,797
13,961
3,954
1,022
1,918
12,043
71,404
0
L
Artemis
ELOW_The_God
Artemis
1,778
698
0
15
7,679
2,490
0
3,470
4,067
0
6,453
L
9,235
4,277
0
4,700
16,072
7,406
378
5,212
10,804
0
56,755
W
Medusa
Kev Blizzy
Medusa
10,670
4,665
645
3,369
10,747
3,002
266
4,915
5,832
0
52,445
W
5,319
906
0
2,387
13,777
7,462
136
8,472
5,305
19,779
0
L
6,355
2,848
99
664
10,688
4,638
396
1,613
9,065
0
47,315
W
11,835
1,786
0
3,227
14,923
10,764
1,638
3,803
11,120
0
66,513
L
12,798
1,062
584
4,631
11,690
7,070
0
6,434
4,964
83,905
0
L
Anubis
VrKanna
Anubis
13,492
231
0
5,798
15,655
8,150
878
6,755
8,724
50,358
0
W
Merlin
5,066
164
501
917
12,111
3,536
236
7,182
4,929
44,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,467
Gold Earned
43,722
437
Minions Killed
424
0
Camps Cleared
0
1,775,118
Distance Traveled
1,445,097
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,447
580
112
6
0
371,123
0
L
Artemis
5,756
320
11
1
0
202,569
0
L
Set
9,472
526
90
5
0
314,428
7
W
Medusa
11,616
645
88
5
0
372,379
1
W
Geb
8,625
479
27
2
0
358,895
0
L
Anhur
9,136
508
89
5
0
293,372
0
W
Chaac
9,914
551
123
7
0
344,902
1
L
Ra
10,275
571
165
9
0
367,285
1
L
Anubis
9,083
505
69
4
0
267,443
0
W
Merlin
8,865
493
87
5
0
327,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role