Player Matchup

Cerberus
Cerberus
CMillzer
Cerberus
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 6L
1,482 Elo+
Party 2
Anhur
Anhur
MinkDesigner
Anhur
Level 29
God Stats
5W - 6L
1,672 SR
Queue Stats
10W - 10L
1,597 Elo+
Party 1
Mercury
Mercury
RatDesigner
Mercury
Level 26
God Stats
1W - 4L
1,521 SR
Queue Stats
65W - 51L
1,590 Elo+
Party 1
Hera
Hera
SkeletonKing4
Hera
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,482 Elo+
Party 2
Chaac
Chaac
Sugard3adD
Chaac
Level 15
God Stats
2W - 2L
1,879 SR
Queue Stats
97W - 81L
1,604 Elo+
Solo
Team Averages
Level 30
1,615 SR
1,551 Elo+

VS

Team Averages
Level 19
1,501 SR
1,618 Elo+
Odin
Odin
Bahamut3x
Odin
Level 16
God Stats
3W - 8L
1,325 SR
Queue Stats
12W - 20L
1,458 Elo+
Solo
Heimdallr
Heimdallr
Fleptezy
Heimdallr
Level 22
God Stats
21W - 8L
1,678 SR
Queue Stats
344W - 198L
1,814 Elo+
Party 3
Freya
Freya
Joaka2000
Freya
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
300W - 317L
1,462 Elo+
Solo
Bacchus
Bacchus
JustinClay
Bacchus
Level 13
God Stats
9W - 5L
1,500 SR
Queue Stats
513W - 362L
1,932 Elo+
Party 3
Ne Zha
Ne Zha
SolrStorm7
Ne Zha
Level 15
God Stats
31W - 34L
1,500 SR
Queue Stats
745W - 734L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CMillzer
Cerberus
7
0 / 6 / 1
4,798
436
1,638
7,809
3,656
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 3 / 0
4,635
421
1,062
5,530
1,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
RatDesigner
Mercury
10
3 / 2 / 1
6,077
552
3,873
6,328
2,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 3 / 2
5,377
489
4,198
5,313
1,830
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chaac
11
3 / 1 / 0
6,474
589
4,389
6,442
3,896
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
9
1 / 2 / 1
5,418
493
2,421
5,835
1,929
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Fleptezy
Heimdallr
12
9 / 1 / 0
7,402
673
5,454
4,692
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Freya
Joaka2000
Freya
10
3 / 3 / 2
5,880
535
3,080
7,753
2,444
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
JustinClay
Bacchus
9
0 / 0 / 10
6,177
562
6,568
7,457
4,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
SolrStorm7
Ne Zha
9
2 / 2 / 3
5,638
513
2,768
5,771
1,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
7
Kills
15
15
Deaths
8
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Odin
1
2
1
0.75
L
Cerberus
CMillzer
Cerberus
0
6
1
0.08
W
Heimdallr
Fleptezy
Heimdallr
9
1
0
9
W
Freya
Joaka2000
Freya
3
3
2
1.33
W
Bacchus
JustinClay
Bacchus
0
0
10
5
L
0
3
0
0
L
Mercury
RatDesigner
Mercury
3
2
1
1.75
L
1
3
2
0.67
W
Ne Zha
SolrStorm7
Ne Zha
2
2
3
1.75
L
Chaac
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,160
Damage
20,291
31,422
Taken
31,508
12,654
Mitigated
12,699
5,950
Healing
8,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
2,421
1,051
0
0
5,835
1,929
0
65
5,770
0
18,099
L
Cerberus
CMillzer
Cerberus
1,638
136
0
392
7,809
3,656
0
2,308
5,501
7,764
0
W
Heimdallr
Fleptezy
Heimdallr
5,454
3,653
0
1,282
4,692
1,805
1,450
513
4,179
0
46,117
W
Freya
Joaka2000
Freya
3,080
992
0
2,565
7,753
2,444
0
3,332
4,421
24,592
0
W
Bacchus
JustinClay
Bacchus
6,568
1,003
0
2,774
7,457
4,952
0
1,738
5,719
15,772
0
L
1,062
331
0
1,374
5,530
1,232
84
1,073
4,457
0
18,074
L
Mercury
RatDesigner
Mercury
3,873
636
0
2,120
6,328
2,040
0
1,502
4,826
0
29,074
L
4,198
953
0
500
5,313
1,830
0
3,802
1,511
18,820
0
W
Ne Zha
SolrStorm7
Ne Zha
2,768
745
0
1,922
5,771
1,569
0
188
5,583
0
22,492
L
Chaac
4,389
720
0
1,564
6,442
3,896
0
963
5,479
0
32,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,361
Gold Earned
30,515
238
Minions Killed
236
0
Camps Cleared
0
936,686
Distance Traveled
974,587
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,418
493
42
4
0
168,798
0
L
Cerberus
4,798
436
21
2
0
171,590
1
W
Heimdallr
7,402
673
95
9
0
190,964
5
W
Freya
5,880
535
55
5
0
189,127
3
W
Bacchus
6,177
562
7
1
0
203,715
2
L
Anhur
4,635
421
34
3
0
206,814
1
L
Mercury
6,077
552
59
5
0
207,796
2
L
Hera
5,377
489
40
4
0
167,025
0
W
Ne Zha
5,638
513
37
3
0
221,983
1
L
Chaac
6,474
589
84
8
0
183,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role