Player Matchup

Mercury
Mercury
Larmael
Mercury
Level 24
God Stats
6W - 15L
1,210 SR
Queue Stats
42W - 43L
1,397 Elo+
Solo
Odin
Odin
RIDLI5566556
Odin
Level 29
God Stats
1W - 2L
1,536 SR
Queue Stats
33W - 40L
1,441 Elo+
Solo
Artemis
Artemis
RiotHawk
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,465 Elo+
Solo
Geb
Geb
lukydota
Geb
Level 23
God Stats
4W - 6L
1,539 SR
Queue Stats
29W - 37L
1,383 Elo+
Solo
Poseidon
Poseidon
АРКАНА123
Poseidon
Level 28
God Stats
8W - 11L
1,375 SR
Queue Stats
262W - 291L
1,492 Elo+
Solo
Team Averages
Level 22
1,432 SR
1,435 Elo+

VS

Team Averages
Level 20
1,571 SR
1,472 Elo+
Merlin
Merlin
Hashy1
Merlin
Level 18
God Stats
27W - 14L
1,793 SR
Queue Stats
197W - 172L
1,421 Elo+
Solo
Thor
Thor
KingFalcon2142
Thor
Level 23
God Stats
18W - 14L
1,500 SR
Queue Stats
216W - 240L
1,413 Elo+
Party 1
Tiamat
Tiamat
Patrol021
Tiamat
Level 28
God Stats
14W - 11L
1,563 SR
Queue Stats
70W - 56L
1,510 Elo+
Solo
Sol
Sol
detteijenn
Sol
Level 5
God Stats
8W - 6L
1,500 SR
Queue Stats
35W - 31L
1,586 Elo+
Solo
Yemoja
Yemoja
paldotheapache2
Yemoja
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 49L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Larmael
Mercury
8
1 / 3 / 1
5,214
474
2,651
7,151
2,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Boots

Boots

+6%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 2 / 1
5,154
469
2,765
6,195
3,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
RiotHawk
Artemis
7
1 / 6 / 0
4,560
415
4,651
6,378
1,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 3 / 1
4,351
396
2,047
5,901
2,369
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Poseidon
9
2 / 2 / 0
5,545
504
4,405
5,807
1,850
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hashy1
Merlin
10
2 / 0 / 4
6,186
562
5,182
4,446
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 0
6,214
565
1,606
4,265
1,266
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
Patrol021
Tiamat
11
4 / 1 / 5
6,798
618
5,818
7,573
4,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
7 / 2 / 4
7,190
654
6,765
7,253
2,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 0 / 9
6,520
593
3,135
8,999
7,485
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
16
16
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
Hashy1
Merlin
2
0
4
4
W
1
1
0
1
L
Mercury
Larmael
Mercury
1
3
1
0.5
W
Tiamat
Patrol021
Tiamat
4
1
5
6.5
L
0
2
1
0.25
L
Artemis
RiotHawk
Artemis
1
6
0
0.17
W
7
2
4
4.5
L
0
3
1
0.17
W
2
0
9
6.5
L
Poseidon
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,519
Damage
22,506
31,432
Taken
32,536
11,180
Mitigated
16,828
6,276
Healing
12,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Hashy1
Merlin
5,182
261
0
970
4,446
1,333
123
1,612
2,809
24,439
0
W
1,606
58
0
430
4,265
1,266
0
0
4,065
0
24,612
L
Mercury
Larmael
Mercury
2,651
766
0
1,454
7,151
2,030
0
3,835
3,238
0
18,903
W
Tiamat
Patrol021
Tiamat
5,818
1,057
0
3,941
7,573
4,611
0
1,903
5,593
35,858
0
L
2,765
254
0
1,827
6,195
3,062
0
2,224
3,821
384
19,046
L
Artemis
RiotHawk
Artemis
4,651
2,257
0
0
6,378
1,869
0
4,813
1,339
0
15,485
W
6,765
2,261
0
3,308
7,253
2,133
2,977
1,000
6,253
38,944
0
L
2,047
353
0
1,250
5,901
2,369
0
4,349
1,410
8,911
0
W
3,135
528
1,031
2,793
8,999
7,485
436
2,125
6,874
12,100
0
L
Poseidon
4,405
593
0
1,745
5,807
1,850
0
4,859
724
25,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,824
Gold Earned
32,908
176
Minions Killed
270
0
Camps Cleared
0
920,288
Distance Traveled
937,293
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,186
562
62
6
0
204,587
2
W
Thor
6,214
565
54
5
0
173,094
1
L
Mercury
5,214
474
47
4
0
185,450
3
W
Tiamat
6,798
618
67
6
0
202,300
1
L
Odin
5,154
469
42
4
0
165,480
2
L
Artemis
4,560
415
24
2
0
180,563
0
W
Sol
7,190
654
71
6
0
192,223
1
L
Geb
4,351
396
16
1
0
197,264
0
W
Yemoja
6,520
593
16
1
0
165,089
0
L
Poseidon
5,545
504
47
4
0
191,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role