Player Matchup
Team Averages
Level 73
1,584 SR
1,608
Elo+
VS
Team Averages
Level 28
1,640 SR
1,459
Elo+
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
RagingPlayer
Ah Puch
8
1 / 0 / 3
4,917
820
5,893
2,136
476
Fortified Staff
+50
Magical Power
+150
Health
+5%
Crowd Control Reduction
Shoes of Focus
+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed
Wickedtwisty
Set
7
2 / 0 / 2
4,990
832
2,821
2,041
630
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Wobely
Guan Yu
7
1 / 1 / 3
4,822
804
2,116
3,791
1,591
The Sledge
+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.
Boots
+6%
Movement Speed
VS
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
AnthOovalle44
Odin
7
0 / 0 / 1
4,427
738
2,048
5,017
1,537
Combat Boots
+10
Physical Power
+12%
Movement Speed
Heavy Mace
+30
Physical Power
ROCHY_11
Ao Kuang
7
1 / 2 / 0
4,385
731
837
4,554
1,107
Shoes of the Magi
+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed
Book of Souls
+55
Magical Power
+150
Mana
PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.
SmokeyFaZe
Hercules
5
0 / 2 / 1
3,988
665
928
3,155
1,223
Death's Toll
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
Iron Mail
+75
Health
+10
Physical Protection
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
4,427
738
37
6
0
119,914
2
L
4,385
731
14
2
0
120,415
2
W
4,917
820
45
8
0
94,879
0
L
3,988
665
5
1
0
59,305
1
W
4,990
832
6
1
0
110,773
0
W
4,822
804
12
2
0
117,557
0