Player Matchup

Yemoja
Yemoja
LuTaSa_GOW
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
MrYoshi10
Sun Wukong
Level 29
God Stats
9W - 8L
1,579 SR
Queue Stats
185W - 212L
1,588 Elo+
Solo
Ra
Ra
TerereLoverPY
Ra
Level 5
God Stats
1W - 3L
1,299 SR
Queue Stats
20W - 26L
1,226 Elo+
Solo
Apollo
Apollo
hala-257
Apollo
Level 29
God Stats
6W - 12L
1,194 SR
Queue Stats
27W - 42L
1,346 Elo+
Solo
Pele
Pele
pitbul_gordo
Pele
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,464 Elo+
Solo
Team Averages
Level 18
1,414 SR
1,418 Elo+

VS

Team Averages
Level 44
1,504 SR
1,307 Elo+
Merlin
Merlin
Biscoitero0202
Merlin
Level 65
God Stats
22W - 18L
1,429 SR
Queue Stats
218W - 279L
1,345 Elo+
Party 1
Ymir
Ymir
Hokatzu
Ymir
Level 106
God Stats
20W - 16L
1,760 SR
Queue Stats
440W - 467L
1,369 Elo+
Party 1
Neith
Neith
Yanbalaia1
Neith
Level 8
God Stats
6W - 6L
1,505 SR
Queue Stats
17W - 21L
1,269 Elo+
Party 1
Anhur
Anhur
ZeDaPexeira
Anhur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 32L
1,192 Elo+
Party 1
Zhong Kui
Zhong Kui
karuida
Zhong Kui
Level 12
God Stats
18W - 21L
1,327 SR
Queue Stats
81W - 83L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
LuTaSa_GOW
Yemoja
11
0 / 5 / 5
7,431
437
3,755
8,769
4,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
MrYoshi10
Sun Wukong
16
6 / 4 / 3
9,318
548
10,816
17,684
9,541
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 4 / 0
6,234
367
1,999
6,682
2,222
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
hala-257
Apollo
14
6 / 4 / 3
9,023
531
6,676
11,546
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

3
0 / 1 / 0
5,042
297
752
1,060
249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 4
8,456
497
8,859
6,000
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
Hokatzu
Ymir
16
5 / 0 / 6
9,655
568
7,896
9,653
5,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
12
1 / 3 / 5
7,334
431
1,755
5,760
1,678
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 3 / 3
8,716
513
8,338
8,461
2,780
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
karuida
Zhong Kui
14
3 / 4 / 3
8,863
521
6,296
9,819
6,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
13
Kills
18
18
Deaths
13
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
3
4
1.67
W
Ymir
Hokatzu
Ymir
5
0
6
8
L
Yemoja
LuTaSa_GOW
Yemoja
0
5
5
0.5
L
Sun Wukong
MrYoshi10
Sun Wukong
6
4
3
1.88
L
1
4
0
0.25
W
Neith
1
3
5
1.17
W
6
3
3
2.5
L
Apollo
hala-257
Apollo
6
4
3
1.88
W
Zhong Kui
karuida
Zhong Kui
3
4
3
1.13
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,998
Damage
33,144
45,741
Taken
39,693
20,477
Mitigated
17,817
13,147
Healing
12,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,859
693
0
1,276
6,000
2,179
1,583
374
5,626
39,177
0
W
Ymir
Hokatzu
Ymir
7,896
1,197
0
4,004
9,653
5,138
686
1,047
8,606
70,665
0
L
Yemoja
LuTaSa_GOW
Yemoja
3,755
335
562
495
8,769
4,693
190
3,714
4,959
17,828
0
L
Sun Wukong
MrYoshi10
Sun Wukong
10,816
3,209
0
6,215
17,684
9,541
167
9,758
7,270
0
62,353
L
1,999
271
0
398
6,682
2,222
576
4,522
1,794
16,935
0
W
Neith
1,755
827
0
711
5,760
1,678
423
1,692
4,068
0
20,403
W
8,338
3,283
641
2,849
8,461
2,780
1,362
1,445
7,016
0
49,437
L
Apollo
hala-257
Apollo
6,676
3,022
246
4,961
11,546
3,772
404
3,271
8,105
0
56,168
W
Zhong Kui
karuida
Zhong Kui
6,296
812
0
3,517
9,819
6,042
2,247
1,196
8,623
33,059
0
L
752
434
0
270
1,060
249
0
440
562
0
3,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,048
Gold Earned
43,024
290
Minions Killed
388
0
Camps Cleared
0
1,195,632
Distance Traveled
1,521,970
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,456
497
73
4
0
289,355
1
W
Ymir
9,655
568
108
6
0
335,018
5
L
Yemoja
7,431
437
35
2
0
303,384
0
L
Sun Wukong
9,318
548
118
7
0
274,515
3
L
Ra
6,234
367
27
2
0
274,572
2
W
Neith
7,334
431
40
2
0
288,568
0
W
Anhur
8,716
513
78
5
0
309,231
0
L
Apollo
9,023
531
102
6
0
307,518
2
W
Zhong Kui
8,863
521
89
5
0
299,798
2
L
Pele
5,042
297
8
0
0
35,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role