Player Matchup

Cerberus
Cerberus
Dark Reaper2124
Cerberus
Level 100
God Stats
4W - 5L
1,529 SR
Queue Stats
329W - 286L
1,463 Elo+
Solo
Danzaburou
Danzaburou
Kirby12321
Danzaburou
Level 139
God Stats
63W - 64L
1,630 SR
Queue Stats
251W - 269L
1,527 Elo+
Party 2
Arachne
Arachne
MajorCascade432
Arachne
Level 108
God Stats
18W - 23L
1,456 SR
Queue Stats
378W - 395L
1,522 Elo+
Party 2
Athena
Athena
Schatzixo
Athena
Level 123
God Stats
16W - 24L
1,342 SR
Queue Stats
132W - 128L
1,484 Elo+
Party 2
Eset
Eset
TheeBlackPope
Eset
Level 123
God Stats
6W - 15L
1,387 SR
Queue Stats
413W - 406L
1,461 Elo+
Solo
Team Averages
Level 119
1,469 SR
1,491 Elo+

VS

Team Averages
Level 114
1,529 SR
1,522 Elo+
Sol
Sol
Black Swordsman
Sol
Level 152
God Stats
4W - 3L
1,434 SR
Queue Stats
84W - 81L
1,549 Elo+
Party 3
Hera
Hera
ElderKillian
Hera
Level 108
God Stats
9W - 3L
1,866 SR
Queue Stats
373W - 382L
1,524 Elo+
Party 1
Horus
Horus
IMainPeach
Horus
Level 140
God Stats
1W - 1L
1,305 SR
Queue Stats
219W - 203L
1,538 Elo+
Party 3
Tiamat
Tiamat
PsychoEmoNinja6
Tiamat
Level 99
God Stats
4W - 7L
1,248 SR
Queue Stats
56W - 77L
1,497 Elo+
Party 1
Set
Set
TxB-Ash
Set
Level 69
God Stats
9W - 2L
1,790 SR
Queue Stats
620W - 580L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
0 / 0 / 0
5,104
510
2,674
7,143
3,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Kirby12321
Danzaburou
6
0 / 4 / 1
4,269
427
3,107
6,909
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 3 / 0
4,835
484
1,590
5,860
1,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Athena
Schatzixo
Athena
8
0 / 3 / 1
4,819
482
2,057
9,911
2,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

9
1 / 4 / 0
4,762
476
2,355
6,011
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 3
5,598
560
7,194
7,409
1,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes

Shoes

+6%
Movement Speed

10
2 / 1 / 4
6,116
612
4,275
3,406
988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
9
3 / 0 / 4
5,818
582
3,496
6,984
3,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
0 / 0 / 0
5,938
594
3,418
4,915
3,442
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
11
6 / 0 / 1
6,393
639
3,822
4,954
1,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
14
14
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
Cerberus
0
0
0
0
W
2
1
4
4
W
Horus
3
0
4
5
L
Danzaburou
Kirby12321
Danzaburou
0
4
1
0.13
L
1
3
0
0.33
W
0
0
0
0
L
Athena
Schatzixo
Athena
0
3
1
0.17
L
1
4
0
0.25
W
Set
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,783
Damage
22,205
35,834
Taken
27,668
11,305
Mitigated
12,049
11,303
Healing
12,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,194
4,481
0
3,841
7,409
1,932
1,140
1,537
5,830
35,943
0
L
Cerberus
2,674
249
0
3,491
7,143
3,650
0
3,418
3,725
29,886
0
W
4,275
792
0
955
3,406
988
141
1,121
1,991
30,200
0
W
Horus
3,496
1,465
185
2,922
6,984
3,882
138
1,028
5,956
0
13,396
L
Danzaburou
Kirby12321
Danzaburou
3,107
1,531
0
2,040
6,909
1,380
0
2,099
4,810
0
14,376
L
1,590
1,324
0
2,286
5,860
1,673
0
1,244
4,448
0
17,715
W
3,418
785
0
2,774
4,915
3,442
0
2,352
2,438
32,079
0
L
Athena
Schatzixo
Athena
2,057
760
0
1,770
9,911
2,912
0
5,095
4,816
13,004
0
L
2,355
128
0
1,716
6,011
1,690
0
2,653
3,148
16,826
0
W
Set
3,822
1,996
0
2,306
4,954
1,805
441
514
4,367
0
28,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,789
Gold Earned
29,863
207
Minions Killed
289
0
Camps Cleared
0
819,825
Distance Traveled
907,574
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,598
560
62
6
0
142,924
1
L
Cerberus
5,104
510
89
9
0
182,186
3
W
Hera
6,116
612
60
6
0
187,014
4
W
Horus
5,818
582
21
2
0
173,274
4
L
Danzaburou
4,269
427
21
2
0
138,572
2
L
Arachne
4,835
484
48
5
0
148,959
0
W
Tiamat
5,938
594
78
8
0
178,738
1
L
Athena
4,819
482
18
2
0
170,384
3
L
Eset
4,762
476
31
3
0
179,724
2
W
Set
6,393
639
68
7
0
225,624
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role