Player Matchup

Medusa
Medusa
BMASTER72409
Medusa
Level 109
God Stats
9W - 11L
1,751 SR
Queue Stats
210W - 229L
1,513 Elo+
Party 1
Artio
Artio
HOT CINNAMON76
Artio
Level 76
God Stats
9W - 7L
1,453 SR
Queue Stats
159W - 163L
1,510 Elo+
Party 1
Ra
Ra
mathwiz3000
Ra
Level 27
God Stats
5W - 11L
1,302 SR
Queue Stats
48W - 62L
1,501 Elo+
Party 1
Team Averages
Level 71
1,502 SR
1,508 Elo+

VS

Team Averages
Level 37
1,504 SR
1,379 Elo+
Fenrir
Fenrir
Allen TSD
Fenrir
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,331 Elo+
Solo
Serqet
Serqet
david7100
Serqet
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
john_leitao_JP
Anubis
Level 15
God Stats
0W - 2L
1,511 SR
Queue Stats
3W - 6L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
14 / 0 / 6
9,356
936
9,818
3,121
1,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
5 / 1 / 11
8,000
800
2,552
7,284
6,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 0 / 17
7,767
777
4,660
3,576
968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Allen TSD
Fenrir
8
0 / 6 / 0
5,846
585
2,155
9,025
3,141
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Serqet
david7100
Serqet
7
0 / 11 / 0
5,598
560
949
8,539
2,617
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 3 / 0
6,766
677
3,052
5,338
2,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
1
20
Kills
1
1
Deaths
20
34
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Allen TSD
Fenrir
0
6
0
0
W
Medusa
14
0
6
17
W
5
1
11
10.5
L
Serqet
david7100
Serqet
0
11
0
0
L
1
3
0
0.33
W
1
0
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,030
Damage
6,156
13,981
Taken
22,902
8,206
Mitigated
8,000
4,691
Healing
3,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Allen TSD
Fenrir
2,155
126
0
1,750
9,025
3,141
0
2,779
6,121
0
13,393
W
Medusa
9,818
4,357
0
717
3,121
1,148
1,597
1,061
2,060
0
39,827
W
2,552
82
198
1,831
7,284
6,090
0
1,238
5,878
10,528
0
L
Serqet
david7100
Serqet
949
181
0
0
8,539
2,617
0
1,963
6,476
0
3,299
L
3,052
70
0
1,439
5,338
2,242
0
2,234
3,054
29,241
0
W
4,660
542
765
1,180
3,576
968
952
1,013
2,563
28,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,123
Gold Earned
18,210
122
Minions Killed
78
0
Camps Cleared
0
541,539
Distance Traveled
451,277
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,846
585
18
2
0
153,111
1
W
Medusa
9,356
936
55
6
0
182,823
1
W
Artio
8,000
800
13
1
0
185,606
2
L
Serqet
5,598
560
4
0
0
137,769
1
L
Anubis
6,766
677
56
6
0
160,397
2
W
Ra
7,767
777
54
5
0
173,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role