Player Matchup

Neith
Neith
Coleykinsss
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,311 Elo+
Party 2
Cthulhu
Cthulhu
XDarkdry010X
Cthulhu
Level 21
God Stats
50W - 39L
1,487 SR
Queue Stats
185W - 202L
1,367 Elo+
Solo
Ah Puch
Ah Puch
XI HADDOW IX
Ah Puch
Level 149
God Stats
2W - 3L
1,542 SR
Queue Stats
152W - 224L
1,379 Elo+
Party 2
Team Averages
Level 58
1,510 SR
1,352 Elo+

VS

Team Averages
Level 61
1,442 SR
1,620 Elo+
Fenrir
Fenrir
I ROLSTY I
Fenrir
Level 27
God Stats
8W - 4L
1,529 SR
Queue Stats
197W - 67L
1,768 Elo+
Party 1
Hades
Hades
Jules28septembre
Hades
Level 12
God Stats
1W - 2L
1,297 SR
Queue Stats
7W - 28L
1,288 Elo+
Solo
Ares
Ares
mack1990
Ares
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
245W - 79L
1,803 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 5
8,686
620
4,816
7,553
2,773
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
XDarkdry010X
Cthulhu
13
3 / 4 / 4
10,201
729
10,552
13,099
11,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Puch
XI HADDOW IX
Ah Puch
12
6 / 5 / 2
9,410
672
10,690
9,900
3,133
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
I ROLSTY I
Fenrir
14
7 / 2 / 5
10,517
751
13,455
14,662
9,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

9
0 / 7 / 7
8,024
573
1,516
9,883
3,851
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
15
8 / 1 / 7
10,236
731
10,845
12,063
6,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
10
Kills
15
15
Deaths
10
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
6
5
0.58
W
Fenrir
I ROLSTY I
Fenrir
7
2
5
4.75
W
0
7
7
0.5
L
Cthulhu
XDarkdry010X
Cthulhu
3
4
4
1.25
L
Ah Puch
XI HADDOW IX
Ah Puch
6
5
2
1.4
W
Ares
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,058
Damage
25,816
30,552
Taken
36,608
17,509
Mitigated
19,622
3,584
Healing
5,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,816
1,540
0
713
7,553
2,773
20
3,101
4,352
0
14,137
W
Fenrir
I ROLSTY I
Fenrir
13,455
2,365
0
1,297
14,662
9,392
85
8,935
5,727
0
48,047
W
1,516
337
32
204
9,883
3,851
0
6,082
3,801
9,551
0
L
Cthulhu
XDarkdry010X
Cthulhu
10,552
1,468
51
876
13,099
11,603
0
6,026
6,848
32,428
0
L
Ah Puch
XI HADDOW IX
Ah Puch
10,690
943
0
1,944
9,900
3,133
96
3,242
6,458
33,179
0
W
Ares
10,845
724
0
3,928
12,063
6,379
97
6,327
5,736
37,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,297
Gold Earned
28,777
116
Minions Killed
132
0
Camps Cleared
0
729,606
Distance Traveled
753,383
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,686
620
18
1
0
226,056
0
W
Fenrir
10,517
751
64
5
0
280,759
0
W
Hades
8,024
573
18
1
0
217,425
0
L
Cthulhu
10,201
729
37
3
0
285,970
0
L
Ah Puch
9,410
672
61
4
0
217,580
4
W
Ares
10,236
731
50
4
0
255,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role