Player Matchup

Ymir
Ymir
Platinum V
BlackJoker360
Ymir
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
Feliperanz
Danzaburou
Gold V
Level 137
God Stats
3W - 3L
1,848 SR
Queue Stats
59W - 54L
1,652 MMR
Party 1
Scylla
Scylla
Platinum V
IziFire
Scylla
Platinum V
Level 100
God Stats
3W - 1L
1,852 SR
Queue Stats
26W - 22L
1,861 MMR
Party 1
Pele
Pele
Silver I
PeΙe
Pele
Silver I
Level 104
God Stats
25W - 15L
1,707 SR
Queue Stats
43W - 37L
1,646 MMR
Solo
Cerberus
Cerberus
Platinum III
hotstyle123
Cerberus
Platinum III
Level 129
God Stats
19W - 23L
1,554 SR
Queue Stats
414W - 404L
1,709 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,692 SR
1,674 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,662 SR
1,626 MMR
Chaac
Chaac
Gold I
Byjoragu
Chaac
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum III
Scärlet
Cupid
Platinum III
Level 158
God Stats
18W - 10L
1,731 SR
Queue Stats
257W - 243L
1,817 MMR
Solo
Merlin
Merlin
Gold II
ThatBoy2Dirty
Merlin
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum III
Trenzend
Arachne
Platinum III
Level 65
God Stats
166W - 121L
1,853 SR
Queue Stats
547W - 547L
1,806 MMR
Solo
Ares
Ares
Gold V
wetpoptart4
Ares
Gold V
Level 160
God Stats
3W - 3L
1,726 SR
Queue Stats
84W - 69L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 6
7,983
570
3,509
9,272
4,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Feliperanz
Danzaburou
12
1 / 3 / 4
7,660
547
4,039
9,372
3,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
IziFire
Scylla
15
4 / 0 / 4
8,759
626
4,355
4,084
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pele
PeΙe
Pele
17
7 / 0 / 2
9,550
682
9,803
8,964
3,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
hotstyle123
Cerberus
14
1 / 2 / 2
8,279
591
8,678
11,085
6,690
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
AthenaSetPersephoneGuan YuTiamat

VS

Bans
ApolloNemesisJanusTsukuyomiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Byjoragu
Chaac
13
1 / 2 / 1
7,350
525
6,619
12,990
5,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cupid
Scärlet
Cupid
14
3 / 2 / 0
7,677
548
6,442
8,689
2,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 1 / 0
6,346
453
1,974
2,992
787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
Trenzend
Arachne
10
1 / 6 / 0
6,322
452
3,138
12,154
4,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 4 / 0
5,677
406
2,555
8,274
3,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
15
Kills
6
6
Deaths
15
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Chaac
Byjoragu
Chaac
1
2
1
0.75
W
Danzaburou
Feliperanz
Danzaburou
1
3
4
1
W
Scylla
IziFire
Scylla
4
0
4
6
W
Pele
PeΙe
Pele
7
0
2
8
L
Cupid
Scärlet
Cupid
3
2
0
1.5
L
0
1
0
0
L
Arachne
Trenzend
Arachne
1
6
0
0.17
W
Cerberus
hotstyle123
Cerberus
1
2
2
1
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,384
Damage
20,728
42,777
Taken
45,099
19,118
Mitigated
17,015
16,608
Healing
16,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,509
1,165
0
2,493
9,272
4,679
483
2,290
6,915
35,062
0
L
Chaac
Byjoragu
Chaac
6,619
2,121
0
6,378
12,990
5,481
0
8,382
4,608
0
44,794
W
Danzaburou
Feliperanz
Danzaburou
4,039
2,068
0
3,336
9,372
3,041
2,054
738
8,616
0
46,357
W
Scylla
IziFire
Scylla
4,355
599
0
1,873
4,084
1,273
813
893
3,133
57,868
0
W
Pele
PeΙe
Pele
9,803
2,391
0
1,129
8,964
3,435
0
446
8,449
0
85,763
L
Cupid
Scärlet
Cupid
6,442
3,609
0
4,368
8,689
2,876
0
997
7,692
0
50,564
L
1,974
93
0
504
2,992
787
0
1,380
1,462
30,523
0
L
Arachne
Trenzend
Arachne
3,138
1,572
0
3,416
12,154
4,633
0
2,439
9,631
0
35,558
W
Cerberus
hotstyle123
Cerberus
8,678
2,215
0
7,777
11,085
6,690
72
0
10,560
54,159
0
L
2,555
25
0
2,256
8,274
3,238
0
3,086
5,164
19,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,231
Gold Earned
33,372
574
Minions Killed
370
0
Camps Cleared
0
1,394,223
Distance Traveled
1,109,502
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,983
570
51
4
0
294,190
3
L
Chaac
7,350
525
86
6
0
276,154
1
W
Danzaburou
7,660
547
81
6
0
264,045
9
W
Scylla
8,759
626
116
8
0
265,674
6
W
Pele
9,550
682
154
11
0
324,019
0
L
Cupid
7,677
548
108
8
0
227,318
3
L
Merlin
6,346
453
81
6
0
202,560
2
L
Arachne
6,322
452
67
5
0
248,872
2
W
Cerberus
8,279
591
172
12
0
246,295
2
L
Ares
5,677
406
28
2
0
154,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role