Player Matchup

Fenrir
Fenrir
Arthurgiglio
Fenrir
Level 8
God Stats
3W - 6L
1,225 SR
Queue Stats
15W - 28L
1,327 Elo+
Solo
Cernunnos
Cernunnos
DoodanesJr
Cernunnos
Level 17
God Stats
13W - 18L
1,498 SR
Queue Stats
26W - 34L
1,624 Elo+
Solo
Neith
Neith
Uzumakl
Neith
Level 12
God Stats
25W - 17L
1,439 SR
Queue Stats
26W - 20L
1,440 Elo+
Solo
Merlin
Merlin
rotkiv9999
Merlin
Level 15
God Stats
80W - 76L
1,532 SR
Queue Stats
222W - 231L
1,456 Elo+
Solo
Discordia
Discordia
xniraj
Discordia
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,426 Elo+
Solo
Team Averages
Level 11
1,439 SR
1,455 Elo+

VS

Team Averages
Level 12
1,421 SR
1,423 Elo+
Bastet
Bastet
Autumnrainrain
Bastet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 20L
1,500 Elo+
Solo
Rama
Rama
DeeJay1083
Rama
Level 13
God Stats
2W - 10L
1,105 SR
Queue Stats
28W - 40L
1,309 Elo+
Solo
Thanatos
Thanatos
MD-AI8
Thanatos
Level 13
God Stats
4W - 5L
1,500 SR
Queue Stats
20W - 30L
1,509 Elo+
Solo
Merlin
Merlin
PipeLayer_22
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 30L
1,458 Elo+
Solo
Vulcan
Vulcan
pabo-kambucha
Vulcan
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 121L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
0 / 7 / 7
13,924
774
3,594
18,385
6,393
Cernunnos
DoodanesJr
Cernunnos
20
14 / 4 / 7
18,407
1,023
39,758
30,310
11,124
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Neith
Uzumakl
Neith
20
8 / 2 / 14
17,577
977
23,927
18,829
12,736
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
rotkiv9999
Merlin
20
3 / 4 / 13
16,075
893
24,621
15,576
5,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
xniraj
Discordia
20
3 / 9 / 12
16,037
891
16,077
24,223
7,905
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

13

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 8
17,585
977
8,050
24,446
17,713
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

20
1 / 6 / 9
14,292
794
6,529
27,615
26,400
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
MD-AI8
Thanatos
20
17 / 7 / 4
19,081
1,060
34,195
28,600
14,759
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
20
1 / 1 / 9
15,172
843
17,705
11,516
4,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
2 / 9 / 11
15,971
887
37,320
25,536
13,368
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
67
28
Kills
26
26
Deaths
28
53
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Fenrir
0
7
7
0.5
L
5
5
8
1.8
L
1
6
9
0.92
W
Cernunnos
DoodanesJr
Cernunnos
14
4
7
4.38
L
Thanatos
MD-AI8
Thanatos
17
7
4
2.71
L
Merlin
1
1
9
5.5
W
Neith
Uzumakl
Neith
8
2
14
7.5
L
2
9
11
0.83
W
Merlin
rotkiv9999
Merlin
3
4
13
2.38
W
Discordia
xniraj
Discordia
3
9
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,977
Damage
103,799
107,323
Taken
117,713
43,546
Mitigated
76,953
15,851
Healing
26,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,594
336
0
0
18,385
6,393
0
7,586
10,799
0
6,993
L
8,050
1,650
0
6,419
24,446
17,713
0
7,637
16,809
0
41,505
L
6,529
4,968
0
77
27,615
26,400
0
9,155
18,460
0
19,596
W
Cernunnos
DoodanesJr
Cernunnos
39,758
22,832
958
11,561
30,310
11,124
0
17,982
12,328
0
70,821
L
Thanatos
MD-AI8
Thanatos
34,195
9,767
0
13,633
28,600
14,759
0
6,568
22,032
0
58,675
L
Merlin
17,705
2,572
0
260
11,516
4,713
0
5,248
5,978
61,225
0
W
Neith
Uzumakl
Neith
23,927
7,968
0
2,544
18,829
12,736
0
7,253
11,576
0
66,829
L
37,320
7,500
1,031
4,606
25,536
13,368
0
12,090
13,446
60,379
0
W
Merlin
rotkiv9999
Merlin
24,621
338
0
0
15,576
5,388
0
8,775
6,801
67,846
0
W
Discordia
xniraj
Discordia
16,077
254
0
788
24,223
7,905
0
13,429
10,794
36,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,020
Gold Earned
82,101
344
Minions Killed
312
2
Camps Cleared
13
1,478,466
Distance Traveled
1,557,827
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,924
774
5
0
0
233,852
1
L
Bastet
17,585
977
80
4
1
325,023
2
L
Rama
14,292
794
33
2
1
264,566
1
W
Cernunnos
18,407
1,023
87
5
0
322,210
0
L
Thanatos
19,081
1,060
45
3
10
355,943
0
L
Merlin
15,172
843
99
6
0
273,143
0
W
Neith
17,577
977
114
6
1
268,920
0
L
Vulcan
15,971
887
55
3
1
339,152
0
W
Merlin
16,075
893
91
5
0
323,065
0
W
Discordia
16,037
891
47
3
1
330,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role