Player Matchup

Pele
Pele
 
Pele
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
Cerberus1188
Cerberus
Level 26
God Stats
10W - 19L
1,399 SR
Queue Stats
12W - 27L
1,352 Elo+
Party 3
Amaterasu
Amaterasu
Cuventhar
Amaterasu
Level 12
God Stats
2W - 1L
1,757 SR
Queue Stats
47W - 49L
1,253 Elo+
Party 2
Scylla
Scylla
Fredzel
Scylla
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 50L
1,318 Elo+
Party 2
Cupid
Cupid
jammascanna
Cupid
Level 44
God Stats
4W - 9L
1,427 SR
Queue Stats
6W - 11L
1,310 Elo+
Solo
Team Averages
Level 56
1,517 SR
1,347 Elo+

VS

Team Averages
Level 67
1,565 SR
1,433 Elo+
Vamana
Vamana
Baisapobaisa
Vamana
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
FettXRay
Izanami
Level 29
God Stats
3W - 4L
1,453 SR
Queue Stats
322W - 365L
1,427 Elo+
Party 1
Raijin
Raijin
IngomarEichel88
Raijin
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 22L
1,361 Elo+
Solo
Aphrodite
Aphrodite
KotikaLure
Aphrodite
Level 65
God Stats
16W - 13L
1,802 SR
Queue Stats
145W - 165L
1,430 Elo+
Party 1
Tsukuyomi
Tsukuyomi
flashroel
Tsukuyomi
Level 121
God Stats
17W - 10L
1,572 SR
Queue Stats
188W - 206L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
0 / 4 / 4
7,078
472
3,324
11,424
3,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
Cerberus1188
Cerberus
9
1 / 5 / 1
6,348
423
3,533
14,373
9,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
Cuventhar
Amaterasu
13
0 / 3 / 0
7,182
479
5,274
10,527
6,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
Fredzel
Scylla
13
4 / 1 / 0
7,703
514
4,905
7,741
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 2
7,028
469
5,967
8,135
2,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
1 / 0 / 1
7,714
514
4,912
7,980
6,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
FettXRay
Izanami
13
3 / 1 / 4
7,962
531
9,810
9,427
3,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
2 / 4 / 3
8,301
553
4,905
8,279
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
KotikaLure
Aphrodite
12
1 / 1 / 8
7,570
505
3,397
5,720
3,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tsukuyomi
flashroel
Tsukuyomi
14
10 / 1 / 4
9,008
601
13,758
8,050
2,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
6
Kills
17
17
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
4
4
0.5
W
Vamana
1
0
1
1.5
L
Cerberus
Cerberus1188
Cerberus
1
5
1
0.3
L
Amaterasu
Cuventhar
Amaterasu
0
3
0
0
W
Izanami
FettXRay
Izanami
3
1
4
5
L
Scylla
Fredzel
Scylla
4
1
0
4
W
2
4
3
0.88
W
Aphrodite
KotikaLure
Aphrodite
1
1
8
5
W
Tsukuyomi
flashroel
Tsukuyomi
10
1
4
12
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,003
Damage
36,782
52,200
Taken
39,456
24,041
Mitigated
19,930
12,416
Healing
15,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,324
662
0
3,732
11,424
3,461
0
1,355
9,995
0
38,047
W
Vamana
4,912
1,982
0
2,584
7,980
6,428
0
0
7,980
0
39,335
L
Cerberus
Cerberus1188
Cerberus
3,533
325
405
3,063
14,373
9,111
0
2,676
11,627
18,439
0
L
Amaterasu
Cuventhar
Amaterasu
5,274
2,078
0
2,194
10,527
6,940
0
432
10,055
0
39,429
W
Izanami
FettXRay
Izanami
9,810
5,311
0
1,808
9,427
3,871
1,321
1,843
7,584
0
66,367
L
Scylla
Fredzel
Scylla
4,905
146
0
1,434
7,741
2,359
0
2,332
5,249
33,877
0
W
4,905
901
0
923
8,279
3,080
212
3,235
4,804
44,826
0
W
Aphrodite
KotikaLure
Aphrodite
3,397
337
4,353
4,087
5,720
3,870
357
1,945
3,692
13,306
0
W
Tsukuyomi
flashroel
Tsukuyomi
13,758
3,846
0
2,199
8,050
2,681
0
1,048
6,958
0
52,626
L
5,967
2,548
26
1,562
8,135
2,170
0
1,139
6,972
0
33,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,339
Gold Earned
40,555
344
Minions Killed
401
0
Camps Cleared
0
1,467,175
Distance Traveled
1,535,405
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,078
472
74
5
0
303,479
4
W
Vamana
7,714
514
82
5
0
325,514
0
L
Cerberus
6,348
423
48
3
0
315,387
4
L
Amaterasu
7,182
479
78
5
0
251,043
0
W
Izanami
7,962
531
125
8
0
260,168
7
L
Scylla
7,703
514
83
6
0
307,681
0
W
Raijin
8,301
553
98
7
0
268,464
4
W
Aphrodite
7,570
505
15
1
0
324,016
1
W
Tsukuyomi
9,008
601
81
5
0
357,243
0
L
Cupid
7,028
469
61
4
0
289,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role