Player Matchup

Mercury
Mercury
BabaApo
Mercury
Level 19
God Stats
45W - 26L
1,602 SR
Queue Stats
113W - 108L
1,464 Elo+
Solo
Sobek
Sobek
Dracotis
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,553 Elo+
Party 2
Baron Samedi
Baron Samedi
Gyllou
Baron Samedi
Level 7
God Stats
0W - 3L
1,530 SR
Queue Stats
45W - 45L
1,593 Elo+
Party 1
Bellona
Bellona
PurplePants505
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Izanami
Izanami
Tombri95
Izanami
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
50W - 45L
1,500 Elo+
Party 1
Team Averages
Level 17
1,526 SR
1,522 Elo+

VS

Team Averages
Level 20
1,554 SR
1,417 Elo+
Chronos
Chronos
DJSams13
Chronos
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 82L
1,478 Elo+
Solo
Merlin
Merlin
Miscreant
Merlin
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 7L
1,339 Elo+
Party 3
Vamana
Vamana
UltraPidoras
Vamana
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,279 Elo+
Party 3
Nemesis
Nemesis
puddinuddi
Nemesis
Level 17
God Stats
5W - 1L
1,771 SR
Queue Stats
26W - 15L
1,537 Elo+
Solo
Hachiman
Hachiman
棍之勇者饮狼
Hachiman
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 57L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BabaApo
Mercury
15
3 / 3 / 1
8,482
530
7,631
11,650
4,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
Dracotis
Sobek
12
2 / 4 / 0
7,876
492
2,897
11,477
12,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Gyllou
Baron Samedi
12
2 / 8 / 3
7,787
487
6,870
13,624
5,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 2 / 1
7,213
451
5,466
10,964
7,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Tombri95
Izanami
12
2 / 5 / 2
7,753
485
5,730
8,711
3,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DJSams13
Chronos
17
7 / 2 / 3
10,545
659
10,204
8,643
3,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Miscreant
Merlin
12
1 / 1 / 7
7,243
453
5,534
5,631
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
12
1 / 2 / 8
6,870
429
4,276
10,267
5,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
puddinuddi
Nemesis
14
5 / 3 / 7
8,779
549
10,177
10,248
4,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
8 / 2 / 1
9,148
572
11,875
10,493
3,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
9
Kills
22
22
Deaths
10
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Mercury
BabaApo
Mercury
3
3
1
1.17
W
Chronos
DJSams13
Chronos
7
2
3
4.25
L
Sobek
Dracotis
Sobek
2
4
0
0.5
L
Baron Samedi
Gyllou
Baron Samedi
2
8
3
0.44
W
Merlin
Miscreant
Merlin
1
1
7
4.5
L
0
2
1
0.25
L
Izanami
Tombri95
Izanami
2
5
2
0.6
W
Vamana
1
2
8
2.5
W
Nemesis
puddinuddi
Nemesis
5
3
7
2.83
W
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,594
Damage
42,066
56,426
Taken
45,282
33,894
Mitigated
19,371
9,879
Healing
14,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BabaApo
Mercury
7,631
4,589
0
0
11,650
4,754
0
2,951
8,639
0
58,231
W
Chronos
DJSams13
Chronos
10,204
3,525
0
3,966
8,643
3,553
900
3,182
5,461
65,105
0
L
Sobek
Dracotis
Sobek
2,897
114
0
2,662
11,477
12,656
182
1,784
9,307
17,888
0
L
Baron Samedi
Gyllou
Baron Samedi
6,870
1,380
227
2,654
13,624
5,662
362
5,996
7,570
32,200
0
W
Merlin
Miscreant
Merlin
5,534
751
0
471
5,631
1,854
558
1,150
4,481
30,193
0
L
5,466
1,024
0
2,825
10,964
7,354
612
1,775
9,111
0
34,224
L
Izanami
Tombri95
Izanami
5,730
3,602
111
1,400
8,711
3,468
740
2,380
6,061
0
39,423
W
Vamana
4,276
1,861
0
2,292
10,267
5,715
120
1,445
8,822
0
20,247
W
Nemesis
puddinuddi
Nemesis
10,177
4,813
0
2,594
10,248
4,835
424
1,912
8,336
0
58,051
W
11,875
7,600
0
4,962
10,493
3,414
2,284
2,078
8,415
0
49,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,111
Gold Earned
42,585
323
Minions Killed
375
0
Camps Cleared
0
1,382,500
Distance Traveled
1,543,432
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,482
530
86
5
0
338,601
0
W
Chronos
10,545
659
124
8
0
303,310
1
L
Sobek
7,876
492
31
2
0
262,412
1
L
Baron Samedi
7,787
487
57
4
0
208,495
4
W
Merlin
7,243
453
51
3
0
297,036
0
L
Bellona
7,213
451
67
4
0
294,736
2
L
Izanami
7,753
485
82
5
0
278,256
4
W
Vamana
6,870
429
31
2
0
319,463
4
W
Nemesis
8,779
549
95
6
0
357,545
3
W
Hachiman
9,148
572
74
5
0
266,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role