Player Matchup

Merlin
Merlin
Airhead61
Merlin
Level 29
God Stats
2W - 3L
1,711 SR
Queue Stats
342W - 421L
1,360 Elo+
Solo
Medusa
Medusa
FaintRaptor4742
Medusa
Level 25
God Stats
0W - 1L
1,270 SR
Queue Stats
1W - 10L
1,166 Elo+
Solo
Nemesis
Nemesis
Jjukkas
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Lil_Shakeyy
Heimdallr
Level 24
God Stats
1W - 2L
1,351 SR
Queue Stats
57W - 42L
1,457 Elo+
Solo
Pele
Pele
RayMond357
Pele
Level 29
God Stats
2W - 3L
1,493 SR
Queue Stats
87W - 92L
1,434 Elo+
Solo
Team Averages
Level 23
1,465 SR
1,383 Elo+

VS

Team Averages
Level 23
1,576 SR
1,410 Elo+
Anhur
Anhur
CoffeeCascade26
Anhur
Level 6
God Stats
12W - 24L
1,677 SR
Queue Stats
609W - 606L
1,314 Elo+
Solo
Vulcan
Vulcan
IceGuard_Onin
Vulcan
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
100W - 103L
1,341 Elo+
Solo
Cthulhu
Cthulhu
LND_Alex45
Cthulhu
Level 29
God Stats
2W - 2L
1,490 SR
Queue Stats
139W - 181L
1,396 Elo+
Solo
Vamana
Vamana
RumpleForsknUwU
Vamana
Level 26
God Stats
2W - 0L
1,711 SR
Queue Stats
94W - 77L
1,501 Elo+
Solo
Neith
Neith
alexander89Back
Neith
Level 27
God Stats
5W - 4L
1,500 SR
Queue Stats
56W - 82L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Airhead61
Merlin
7
1 / 2 / 0
4,175
522
790
4,208
1,675
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 2 / 0
3,539
442
874
3,868
1,035
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Jjukkas
Nemesis
5
0 / 1 / 0
3,382
423
170
2,654
748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Heimdallr
Lil_Shakeyy
Heimdallr
3
0 / 1 / 0
3,327
416
665
1,361
338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

6
0 / 0 / 0
4,049
506
23
2,837
667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,971
496
276
1,966
400
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 1 / 2
4,096
512
2,147
2,753
887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
LND_Alex45
Cthulhu
6
1 / 0 / 3
4,632
579
1,403
5,840
2,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
4 / 0 / 0
5,559
695
2,640
4,143
1,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

8
1 / 0 / 1
5,000
625
2,274
2,239
606
Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
6
6
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
Airhead61
Merlin
1
2
0
0.5
W
0
0
0
0
L
0
2
0
0
W
0
1
2
1
L
Nemesis
Jjukkas
Nemesis
0
1
0
0
W
Cthulhu
LND_Alex45
Cthulhu
1
0
3
2.5
L
Heimdallr
Lil_Shakeyy
Heimdallr
0
1
0
0
L
0
0
0
0
W
4
0
0
4
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,522
Damage
8,740
14,928
Taken
16,941
4,463
Mitigated
5,812
1,730
Healing
4,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Airhead61
Merlin
790
0
0
100
4,208
1,675
0
1,551
2,657
13,435
0
W
276
180
0
577
1,966
400
1,002
111
1,830
0
12,507
L
874
522
0
0
3,868
1,035
0
1,253
2,615
0
5,043
W
2,147
1,279
0
1,033
2,753
887
195
251
2,440
7,750
0
L
Nemesis
Jjukkas
Nemesis
170
0
0
30
2,654
748
0
227
2,427
0
4,607
W
Cthulhu
LND_Alex45
Cthulhu
1,403
129
0
1,620
5,840
2,405
347
76
5,764
9,627
0
L
Heimdallr
Lil_Shakeyy
Heimdallr
665
371
0
250
1,361
338
0
519
842
0
5,089
L
23
0
0
1,350
2,837
667
0
0
2,837
0
13,732
W
2,640
1,077
0
880
4,143
1,514
0
240
3,878
0
33,619
W
2,274
1,192
0
348
2,239
606
1,136
0
2,239
0
19,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,472
Gold Earned
23,258
94
Minions Killed
161
0
Camps Cleared
0
602,376
Distance Traveled
728,966
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,175
522
23
3
0
120,553
0
W
Anhur
3,971
496
19
2
0
135,289
0
L
Medusa
3,539
442
13
2
0
150,409
1
W
Vulcan
4,096
512
11
1
0
160,343
3
L
Nemesis
3,382
423
10
1
0
152,746
0
W
Cthulhu
4,632
579
11
1
0
140,066
0
L
Heimdallr
3,327
416
9
1
0
70,764
1
L
Pele
4,049
506
39
5
0
107,904
0
W
Vamana
5,559
695
77
10
0
185,639
3
W
Neith
5,000
625
43
5
0
107,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role