Player Matchup

Sol
Sol
ArKaNt0z
Sol
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Felipe20182019
Bellona
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,452 Elo+
Party 1
Nemesis
Nemesis
Just gaab
Nemesis
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,343 Elo+
Party 1
Cthulhu
Cthulhu
RGHelld
Cthulhu
Level 32
God Stats
0W - 2L
1,299 SR
Queue Stats
1W - 5L
1,299 Elo+
Party 1
Pele
Pele
suecia76
Pele
Level 43
God Stats
13W - 4L
2,004 SR
Queue Stats
486W - 320L
1,719 Elo+
Solo
Team Averages
Level 37
1,561 SR
1,463 Elo+

VS

Team Averages
Level 99
1,635 SR
1,462 Elo+
Geb
Geb
GihGahPuhDih
Geb
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,342 Elo+
Party 2
Chernobog
Chernobog
Kaladın
Chernobog
Level 126
God Stats
8W - 7L
1,794 SR
Queue Stats
199W - 179L
1,551 Elo+
Party 2
Mercury
Mercury
Valentincal
Mercury
Level 46
God Stats
9W - 8L
1,534 SR
Queue Stats
58W - 72L
1,459 Elo+
Solo
He Bo
He Bo
XxMETRALHAxX
He Bo
Level 123
God Stats
3W - 4L
1,468 SR
Queue Stats
347W - 338L
1,489 Elo+
Solo
Cernunnos
Cernunnos
lscoutinho
Cernunnos
Level 153
God Stats
21W - 12L
1,876 SR
Queue Stats
196W - 197L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 1
8,621
539
12,268
11,287
3,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 10 / 1
6,739
421
2,516
13,461
7,804
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
Just gaab
Nemesis
10
0 / 6 / 4
6,145
384
2,643
8,784
3,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Cthulhu
RGHelld
Cthulhu
8
0 / 4 / 5
5,620
351
4,482
10,262
4,232
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
13
7 / 4 / 1
8,210
513
11,045
13,404
4,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 7
8,721
545
4,076
12,639
6,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
Kaladın
Chernobog
16
9 / 2 / 5
10,597
662
14,307
12,071
4,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Valentincal
Mercury
15
4 / 2 / 2
9,500
594
4,108
12,364
5,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 4 / 2
8,336
521
7,314
8,273
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
lscoutinho
Cernunnos
17
8 / 1 / 3
10,945
684
13,837
8,788
3,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
11
Kills
25
25
Deaths
12
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
1
1
4.5
L
0
10
1
0.05
W
2
3
7
1.83
L
Nemesis
Just gaab
Nemesis
0
6
4
0.33
W
Chernobog
Kaladın
Chernobog
9
2
5
5.75
L
Cthulhu
RGHelld
Cthulhu
0
4
5
0.63
W
Mercury
Valentincal
Mercury
4
2
2
2.5
W
2
4
2
0.75
W
Cernunnos
lscoutinho
Cernunnos
8
1
3
9.5
L
Pele
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,954
Damage
43,642
57,198
Taken
54,135
24,296
Mitigated
22,016
13,495
Healing
16,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,268
2,748
0
7,438
11,287
3,888
726
5,376
5,911
61,087
0
L
2,516
694
0
1,097
13,461
7,804
0
635
12,826
0
25,124
W
4,076
617
0
3,477
12,639
6,558
0
4,662
7,977
19,101
0
L
Nemesis
Just gaab
Nemesis
2,643
1,247
0
899
8,784
3,374
0
532
8,252
0
21,316
W
Chernobog
Kaladın
Chernobog
14,307
9,745
0
3,375
12,071
4,055
2,702
2,660
9,411
0
78,705
L
Cthulhu
RGHelld
Cthulhu
4,482
313
147
786
10,262
4,232
0
2,581
7,681
9,625
0
W
Mercury
Valentincal
Mercury
4,108
2,103
0
4,975
12,364
5,354
0
2,761
9,603
0
62,732
W
7,314
495
0
572
8,273
2,768
0
5,832
2,441
39,370
0
W
Cernunnos
lscoutinho
Cernunnos
13,837
8,537
0
4,322
8,788
3,281
2,578
835
7,953
0
74,891
L
Pele
11,045
3,017
0
3,128
13,404
4,998
0
2,266
11,138
0
48,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,335
Gold Earned
48,099
321
Minions Killed
442
0
Camps Cleared
0
1,467,551
Distance Traveled
1,536,679
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,621
539
118
7
0
295,370
3
L
Bellona
6,739
421
54
3
0
272,971
2
W
Geb
8,721
545
18
1
0
343,242
5
L
Nemesis
6,145
384
61
4
0
291,256
2
W
Chernobog
10,597
662
132
8
0
318,871
1
L
Cthulhu
5,620
351
13
1
0
295,741
3
W
Mercury
9,500
594
96
6
0
333,212
3
W
He Bo
8,336
521
65
4
0
272,377
3
W
Cernunnos
10,945
684
131
8
0
268,977
0
L
Pele
8,210
513
75
5
0
312,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role