Player Matchup

Cabrakan
Cabrakan
Akmed33
Cabrakan
Level 12
God Stats
2W - 4L
1,500 SR
Queue Stats
4W - 8L
1,734 Elo+
Party 1
Nu Wa
Nu Wa
Bioscan
Nu Wa
Level 38
God Stats
28W - 35L
1,342 SR
Queue Stats
180W - 199L
1,511 Elo+
Party 3
Bellona
Bellona
Ghigù
Bellona
Level 21
God Stats
3W - 4L
1,496 SR
Queue Stats
169W - 210L
1,503 Elo+
Party 3
Medusa
Medusa
KiberNeo69
Medusa
Level 5
God Stats
3W - 1L
1,361 SR
Queue Stats
15W - 28L
1,734 Elo+
Party 1
Ravana
Ravana
Seewhite
Ravana
Level 6
God Stats
1W - 0L
1,705 SR
Queue Stats
4W - 2L
1,591 Elo+
Solo
Team Averages
Level 16
1,481 SR
1,614 Elo+

VS

Team Averages
Level 23
1,562 SR
1,472 Elo+
Vamana
Vamana
AcesmokinA
Vamana
Level 16
God Stats
0W - 2L
1,298 SR
Queue Stats
10W - 24L
1,239 Elo+
Party 2
Agni
Agni
Kaheksajalg
Agni
Level 21
God Stats
17W - 11L
1,506 SR
Queue Stats
101W - 97L
1,562 Elo+
Solo
Sobek
Sobek
SPaCe974
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 39L
1,351 Elo+
Party 2
Anhur
Anhur
aliastrain
Anhur
Level 22
God Stats
41W - 23L
2,003 SR
Queue Stats
313W - 191L
1,680 Elo+
Solo
Awilix
Awilix
xDerpul
Awilix
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
135W - 137L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Akmed33
Cabrakan
13
5 / 0 / 5
8,376
558
3,991
6,050
4,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
Bioscan
Nu Wa
14
9 / 2 / 4
9,165
611
12,742
7,378
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Ghigù
Bellona
14
2 / 0 / 4
7,804
520
8,030
5,619
3,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
KiberNeo69
Medusa
11
0 / 6 / 2
7,054
470
3,031
8,274
2,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Seewhite
Ravana
11
1 / 4 / 5
6,989
466
5,129
7,885
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AcesmokinA
Vamana
9
1 / 5 / 1
5,967
398
2,982
9,843
4,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

4
0 / 2 / 0
4,930
329
16
2,702
591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sobek
SPaCe974
Sobek
10
0 / 5 / 3
5,959
397
4,134
12,994
6,736
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anhur
17
8 / 1 / 0
9,912
661
8,820
10,503
3,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
xDerpul
Awilix
13
3 / 4 / 1
7,886
526
2,931
12,858
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
17
Kills
12
12
Deaths
17
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vamana
AcesmokinA
Vamana
1
5
1
0.3
W
Cabrakan
Akmed33
Cabrakan
5
0
5
7.5
W
Nu Wa
Bioscan
Nu Wa
9
2
4
5.5
W
Bellona
Ghigù
Bellona
2
0
4
4
L
0
2
0
0
W
Medusa
KiberNeo69
Medusa
0
6
2
0.17
L
Sobek
SPaCe974
Sobek
0
5
3
0.3
W
Ravana
Seewhite
Ravana
1
4
5
0.88
L
Anhur
8
1
0
8
L
Awilix
xDerpul
Awilix
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,923
Damage
18,883
35,206
Taken
48,900
15,463
Mitigated
19,523
8,963
Healing
18,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
AcesmokinA
Vamana
2,982
1,286
0
2,429
9,843
4,224
352
3,063
6,611
0
17,157
W
Cabrakan
Akmed33
Cabrakan
3,991
511
135
2,267
6,050
4,916
0
537
5,513
34,658
0
W
Nu Wa
Bioscan
Nu Wa
12,742
3,140
0
2,140
7,378
1,966
2,276
1,285
6,085
47,615
0
W
Bellona
Ghigù
Bellona
8,030
1,143
0
1,232
5,619
3,830
656
1,138
4,481
0
45,842
L
16
0
0
430
2,702
591
0
1,620
928
4,531
0
W
Medusa
KiberNeo69
Medusa
3,031
1,401
0
0
8,274
2,437
956
248
8,026
0
33,880
L
Sobek
SPaCe974
Sobek
4,134
31
183
3,573
12,994
6,736
108
4,870
7,906
23,732
0
W
Ravana
Seewhite
Ravana
5,129
2,039
0
3,189
7,885
2,314
0
934
6,951
0
34,684
L
Anhur
8,820
3,586
0
6,253
10,503
3,850
3,142
2,875
7,480
0
73,188
L
Awilix
xDerpul
Awilix
2,931
1,170
61
5,092
12,858
4,122
292
3,504
9,242
0
37,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,388
Gold Earned
34,654
350
Minions Killed
294
0
Camps Cleared
0
1,424,927
Distance Traveled
1,138,697
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,967
398
40
3
0
287,944
2
W
Cabrakan
8,376
558
61
4
0
280,942
2
W
Nu Wa
9,165
611
80
5
0
275,632
5
W
Bellona
7,804
520
79
5
0
308,521
1
L
Agni
4,930
329
8
1
0
49,421
1
W
Medusa
7,054
470
68
5
0
245,321
0
L
Sobek
5,959
397
30
2
0
282,958
1
W
Ravana
6,989
466
62
4
0
314,511
2
L
Anhur
9,912
661
136
9
0
273,235
0
L
Awilix
7,886
526
80
5
0
245,139
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role