Player Matchup

Izanami
Izanami
ElderWolf669
Izanami
Level 134
God Stats
3W - 1L
1,828 SR
Queue Stats
26W - 23L
1,316 Elo+
Party 1
Tsukuyomi
Tsukuyomi
IIIIllllIIL7857
Tsukuyomi
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 42L
1,387 Elo+
Solo
Yemoja
Yemoja
Juan236
Yemoja
Level 79
God Stats
1W - 2L
1,268 SR
Queue Stats
18W - 15L
1,349 Elo+
Party 1
Team Averages
Level 93
1,532 SR
1,351 Elo+

VS

Team Averages
Level 61
1,513 SR
1,301 Elo+
Sobek
Sobek
HaiHai22_SHARP
Sobek
Level 63
God Stats
6W - 8L
1,563 SR
Queue Stats
123W - 157L
1,254 Elo+
Party 2
Zeus
Zeus
Roboppy_649
Zeus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 137L
1,220 Elo+
Party 2
Danzaburou
Danzaburou
xL Pricee xL
Danzaburou
Level 65
God Stats
1W - 3L
1,475 SR
Queue Stats
21W - 23L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ElderWolf669
Izanami
16
11 / 2 / 16
12,989
764
15,394
15,361
7,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
IIIIllllIIL7857
Tsukuyomi
17
15 / 4 / 13
13,690
805
21,775
14,770
6,442
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Juan236
Yemoja
16
6 / 2 / 20
13,028
766
14,656
17,444
17,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 8 / 1
10,773
634
12,620
26,106
16,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 13 / 3
10,262
604
13,631
17,898
5,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
xL Pricee xL
Danzaburou
12
1 / 12 / 2
9,440
555
8,165
17,703
5,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
13
32
Kills
7
8
Deaths
33
49
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
ElderWolf669
Izanami
11
2
16
9.5
L
4
8
1
0.56
W
Tsukuyomi
IIIIllllIIL7857
Tsukuyomi
15
4
13
5.38
W
Yemoja
Juan236
Yemoja
6
2
20
8
L
2
13
3
0.27
L
Danzaburou
xL Pricee xL
Danzaburou
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,825
Damage
34,416
47,575
Taken
61,707
31,211
Mitigated
28,328
12,008
Healing
10,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ElderWolf669
Izanami
15,394
12,681
0
3,793
15,361
7,395
1,326
6,976
8,260
0
51,498
L
12,620
175
0
7,061
26,106
16,702
92
6,559
19,547
22,909
0
W
Tsukuyomi
IIIIllllIIL7857
Tsukuyomi
21,775
6,597
0
2,455
14,770
6,442
1,117
8,069
6,377
0
61,805
W
Yemoja
Juan236
Yemoja
14,656
1,905
2,149
3,611
17,444
17,374
376
10,468
6,601
39,038
0
L
13,631
2,090
0
1,831
17,898
5,715
0
5,459
12,439
42,301
0
L
Danzaburou
xL Pricee xL
Danzaburou
8,165
3,482
0
1,625
17,703
5,911
0
2,678
15,025
0
28,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,707
Gold Earned
30,475
160
Minions Killed
123
0
Camps Cleared
0
926,233
Distance Traveled
717,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,989
764
62
4
0
287,622
0
L
Sobek
10,773
634
19
1
0
297,913
0
W
Tsukuyomi
13,690
805
60
4
0
340,412
0
W
Yemoja
13,028
766
38
2
0
298,199
0
L
Zeus
10,262
604
65
4
0
215,796
0
L
Danzaburou
9,440
555
39
2
0
204,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role