Player Matchup

Amaterasu
Amaterasu
Dashirus
Amaterasu
Level 106
God Stats
6W - 3L
1,666 SR
Queue Stats
323W - 330L
1,469 Elo+
Solo
Neith
Neith
Felipe20182019
Neith
Level 23
God Stats
0W - 2L
1,299 SR
Queue Stats
5W - 7L
1,490 Elo+
Party 1
Khepri
Khepri
Just gaab
Khepri
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,411 Elo+
Party 1
Baron Samedi
Baron Samedi
RGHelld
Baron Samedi
Level 32
God Stats
0W - 2L
1,280 SR
Queue Stats
1W - 5L
1,343 Elo+
Party 1
Pele
Pele
UAHSUASHASU11
Pele
Level 34
God Stats
9W - 15L
1,459 SR
Queue Stats
101W - 109L
1,447 Elo+
Solo
Team Averages
Level 47
1,441 SR
1,432 Elo+

VS

Team Averages
Level 90
1,487 SR
1,510 Elo+
Athena
Athena
Double-cheddar
Athena
Level 112
God Stats
4W - 3L
1,542 SR
Queue Stats
352W - 374L
1,473 Elo+
Solo
Da Ji
Da Ji
IrisvielVE_
Da Ji
Level 45
God Stats
2W - 8L
1,523 SR
Queue Stats
280W - 440L
1,361 Elo+
Solo
King Arthur
King Arthur
JackbufaloHead
King Arthur
Level 156
God Stats
4W - 7L
1,218 SR
Queue Stats
273W - 270L
1,460 Elo+
Solo
Skadi
Skadi
N00BA0
Skadi
Level 102
God Stats
38W - 25L
1,653 SR
Queue Stats
448W - 479L
1,465 Elo+
Solo
Kukulkan
Kukulkan
umavez2patinhos
Kukulkan
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,790 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Dashirus
Amaterasu
15
5 / 3 / 0
9,472
526
11,714
18,800
11,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 5 / 5
6,513
362
3,842
8,236
2,720
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
Just gaab
Khepri
10
2 / 5 / 5
7,603
422
5,352
11,142
8,616
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
RGHelld
Baron Samedi
12
0 / 6 / 1
7,176
399
5,158
8,062
3,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
5 / 8 / 0
7,669
426
9,738
17,840
5,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 12
9,153
509
7,481
12,169
9,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
8 / 2 / 8
10,746
597
10,574
9,359
6,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
JackbufaloHead
King Arthur
15
2 / 2 / 8
9,322
518
10,121
16,078
8,873
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Skadi
N00BA0
Skadi
16
3 / 5 / 4
9,326
518
6,510
10,735
3,555
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
17
11 / 0 / 5
11,111
617
14,071
8,711
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
64
12
Kills
27
27
Deaths
12
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Dashirus
Amaterasu
5
3
0
1.67
W
3
3
12
3
L
0
5
5
0.5
W
8
2
8
6
W
King Arthur
JackbufaloHead
King Arthur
2
2
8
3
L
Khepri
Just gaab
Khepri
2
5
5
0.9
W
Skadi
N00BA0
Skadi
3
5
4
1
L
Baron Samedi
RGHelld
Baron Samedi
0
6
1
0.08
L
5
8
0
0.63
W
Kukulkan
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,804
Damage
48,757
64,080
Taken
57,052
32,101
Mitigated
31,213
17,408
Healing
14,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Dashirus
Amaterasu
11,714
6,219
0
8,222
18,800
11,724
0
3,683
15,058
0
55,903
W
7,481
1,703
0
1,909
12,169
9,236
689
3,963
8,090
25,299
0
L
3,842
2,062
0
869
8,236
2,720
466
2,975
5,221
0
17,531
W
10,574
2,558
0
995
9,359
6,026
2,478
1,192
8,129
0
67,673
W
King Arthur
JackbufaloHead
King Arthur
10,121
1,566
0
5,923
16,078
8,873
279
1,336
14,665
0
53,834
L
Khepri
Just gaab
Khepri
5,352
1,371
327
2,168
11,142
8,616
0
4,472
6,495
13,592
0
W
Skadi
N00BA0
Skadi
6,510
2,863
234
3,326
10,735
3,555
4,734
1,585
9,150
0
68,526
L
Baron Samedi
RGHelld
Baron Samedi
5,158
486
698
1,175
8,062
3,126
112
4,911
2,843
31,059
0
L
9,738
3,382
0
3,949
17,840
5,915
0
4,964
12,574
0
44,239
W
Kukulkan
14,071
1,868
0
1,761
8,711
3,523
2,038
1,943
6,508
72,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,433
Gold Earned
49,658
275
Minions Killed
481
0
Camps Cleared
0
1,540,084
Distance Traveled
1,755,101
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,472
526
111
6
0
292,250
3
W
Athena
9,153
509
37
2
0
338,805
4
L
Neith
6,513
362
34
2
0
300,059
2
W
Da Ji
10,746
597
106
6
0
409,620
3
W
King Arthur
9,322
518
95
5
0
359,141
1
L
Khepri
7,603
422
14
1
0
326,562
4
W
Skadi
9,326
518
94
5
0
286,187
5
L
Baron Samedi
7,176
399
58
3
0
308,887
1
L
Pele
7,669
426
58
3
0
312,326
2
W
Kukulkan
11,111
617
149
8
0
361,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role