Player Matchup

Hun Batz
Hun Batz
Bungle0RTroll
Hun Batz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,674 Elo+
Solo
Merlin
Merlin
kote-meon
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,235 Elo+
Solo
Vamana
Vamana
paleo22
Vamana
Level 27
God Stats
1W - 3L
1,627 SR
Queue Stats
44W - 61L
1,454 Elo+
Solo
Team Averages
Level 20
1,542 SR
1,454 Elo+

VS

Team Averages
Level 59
1,527 SR
1,472 Elo+
Cthulhu
Cthulhu
Bio-War34
Cthulhu
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
MAJOR-GAM1NG
Fenrir
Level 27
God Stats
54W - 33L
1,635 SR
Queue Stats
259W - 234L
1,489 Elo+
Solo
Zeus
Zeus
jacob17071977
Zeus
Level 124
God Stats
119W - 171L
1,447 SR
Queue Stats
124W - 192L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bungle0RTroll
Hun Batz
11
1 / 3 / 5
6,920
692
5,889
8,522
2,612
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
kote-meon
Merlin
7
0 / 8 / 2
5,681
568
580
7,532
2,034
Vamana
paleo22
Vamana
11
4 / 5 / 1
7,229
723
3,626
9,268
3,400
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bio-War34
Cthulhu
10
0 / 3 / 11
7,063
706
3,344
6,602
4,487
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
12
10 / 0 / 1
8,538
854
9,121
7,620
4,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

10
6 / 3 / 6
7,932
793
9,465
4,320
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
5
Kills
16
16
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bio-War34
Cthulhu
0
3
11
1.83
L
Hun Batz
Bungle0RTroll
Hun Batz
1
3
5
1.17
W
Fenrir
10
0
1
10.5
W
6
3
6
3
L
Merlin
kote-meon
Merlin
0
8
2
0.13
L
Vamana
paleo22
Vamana
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,095
Damage
21,930
25,322
Taken
18,542
8,046
Mitigated
10,660
6,396
Healing
2,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bio-War34
Cthulhu
3,344
628
0
645
6,602
4,487
1,130
218
6,384
16,017
0
L
Hun Batz
Bungle0RTroll
Hun Batz
5,889
2,974
0
2,805
8,522
2,612
0
3,977
4,381
0
26,785
W
Fenrir
9,121
3,158
0
1,511
7,620
4,947
0
312
7,308
0
28,983
W
9,465
414
0
811
4,320
1,226
31
98
4,222
25,212
0
L
Merlin
kote-meon
Merlin
580
333
0
0
7,532
2,034
0
3,846
3,406
1,636
0
L
Vamana
paleo22
Vamana
3,626
2,044
429
3,162
9,268
3,400
0
4,226
4,674
0
13,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,830
Gold Earned
23,533
63
Minions Killed
104
0
Camps Cleared
0
442,447
Distance Traveled
524,400
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,063
706
21
2
0
169,130
3
L
Hun Batz
6,920
692
37
4
0
169,420
4
W
Fenrir
8,538
854
42
4
0
184,460
3
W
Zeus
7,932
793
41
4
0
170,810
3
L
Merlin
5,681
568
5
1
0
99,352
0
L
Vamana
7,229
723
21
2
0
173,675
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role