Player Matchup

Merlin
Merlin
Alma-Smego6969
Merlin
Level 5
God Stats
3W - 2L
1,514 SR
Queue Stats
3W - 9L
1,049 Elo+
Party 1
Ganesha
Ganesha
Miami_Hooligan
Ganesha
Level 29
God Stats
4W - 6L
1,922 SR
Queue Stats
103W - 100L
1,542 Elo+
Solo
Chronos
Chronos
N1CE2WIN
Chronos
Level 17
God Stats
19W - 25L
1,175 SR
Queue Stats
678W - 697L
1,254 Elo+
Party 1
Fenrir
Fenrir
Skelonius
Fenrir
Level 27
God Stats
90W - 117L
1,416 SR
Queue Stats
402W - 465L
1,264 Elo+
Party 1
Horus
Horus
TheMonsterTrio
Horus
Level 26
God Stats
17W - 24L
1,544 SR
Queue Stats
235W - 243L
1,369 Elo+
Solo
Team Averages
Level 21
1,514 SR
1,296 Elo+

VS

Team Averages
Level 11
1,569 SR
1,506 Elo+
Nemesis
Nemesis
AQUA SOLAR7040
Nemesis
Level 5
God Stats
0W - 1L
1,847 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ares
Ares
CLAPZ__M1RAN
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
Mcree_1One_Trick
Artemis
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 27L
1,611 Elo+
Solo
Hun Batz
Hun Batz
Merchandiceyy
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 27L
1,417 Elo+
Solo
Cthulhu
Cthulhu
redwhite1981
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 4
4,055
579
714
2,556
626
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

7
1 / 1 / 5
4,560
651
1,492
3,107
1,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos
N1CE2WIN
Chronos
7
3 / 1 / 1
4,387
627
1,299
2,657
873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Skelonius
Fenrir
7
4 / 0 / 0
4,542
649
1,971
3,105
787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
4 / 0 / 1
5,127
732
1,771
2,599
1,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 3 / 1
3,774
539
1,076
3,183
828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

3
1 / 3 / 0
3,319
474
772
1,921
443
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
1 / 2 / 1
3,825
546
1,162
2,184
574
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hun Batz
Merchandiceyy
Hun Batz
6
1 / 4 / 0
3,840
549
2,034
5,306
1,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cthulhu
redwhite1981
Cthulhu
1
0 / 1 / 0
2,851
407
175
621
144

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
12
Kills
4
4
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
0
2
4
1
L
1
3
0
0.33
L
1
2
1
0.75
L
Hun Batz
Merchandiceyy
Hun Batz
1
4
0
0.25
W
1
1
5
3.5
W
Chronos
N1CE2WIN
Chronos
3
1
1
3.5
W
Fenrir
Skelonius
Fenrir
4
0
0
4
W
4
0
1
4.5
L
Cthulhu
redwhite1981
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,247
Damage
5,219
14,024
Taken
13,215
4,609
Mitigated
3,314
3,150
Healing
1,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,076
523
0
165
3,183
828
0
1,186
1,972
0
9,872
W
714
280
0
0
2,556
626
305
388
2,168
7,635
0
L
772
442
0
0
1,921
443
0
445
1,476
1,715
0
L
1,162
671
0
317
2,184
574
0
1,247
937
0
8,229
L
Hun Batz
Merchandiceyy
Hun Batz
2,034
360
0
1,209
5,306
1,325
257
323
4,883
0
10,961
W
1,492
398
0
1,026
3,107
1,266
0
461
2,646
8,707
0
W
Chronos
N1CE2WIN
Chronos
1,299
716
0
407
2,657
873
764
0
2,657
13,850
1,725
W
Fenrir
Skelonius
Fenrir
1,971
401
0
590
3,105
787
759
63
3,042
0
11,173
W
1,771
808
0
1,127
2,599
1,057
437
35
2,564
0
13,593
L
Cthulhu
redwhite1981
Cthulhu
175
0
0
0
621
144
0
185
386
220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,671
Gold Earned
17,609
117
Minions Killed
56
0
Camps Cleared
0
651,833
Distance Traveled
529,045
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,774
539
22
3
0
171,917
0
W
Merlin
4,055
579
15
2
0
124,812
0
L
Ares
3,319
474
3
0
0
86,589
0
L
Artemis
3,825
546
12
2
0
108,340
0
L
Hun Batz
3,840
549
19
3
0
122,236
0
W
Ganesha
4,560
651
13
2
0
139,259
0
W
Chronos
4,387
627
31
4
0
103,271
0
W
Fenrir
4,542
649
25
4
0
148,206
0
W
Horus
5,127
732
33
5
0
136,285
3
L
Cthulhu
2,851
407
0
0
0
39,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role