Player Matchup

Cthulhu
Cthulhu
Gold III
Andamaen
Cthulhu
Gold III
Level 147
God Stats
14W - 14L
1,631 SR
Queue Stats
42W - 42L
1,628 MMR
Party 2
Medusa
Medusa
Gold IV
Nadive
Medusa
Gold IV
Level 155
God Stats
12W - 11L
1,539 SR
Queue Stats
46W - 57L
1,478 MMR
Party 2
He Bo
He Bo
Silver I
echoº
He Bo
Silver I
Level 100
God Stats
0W - 1L
1,488 SR
Queue Stats
16W - 14L
1,585 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,553 SR
1,564 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,686 SR
1,606 MMR
Guan Yu
Guan Yu
Gold V
Richard4red
Guan Yu
Gold V
Level 154
God Stats
9W - 4L
1,623 SR
Queue Stats
13W - 14L
1,599 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
ScarletXD
Baron Samedi
Gold II
Level 156
God Stats
5W - 3L
1,933 SR
Queue Stats
95W - 85L
1,720 MMR
Party 1
Vulcan
Vulcan
Gold IV
rinkio
Vulcan
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Andamaen
Cthulhu
15
2 / 8 / 6
12,984
683
9,423
28,219
26,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
Nadive
Medusa
16
3 / 7 / 3
12,156
640
11,522
18,742
7,281
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

He Bo
echoº
He Bo
15
4 / 7 / 3
12,905
679
18,598
15,844
7,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
PersephoneAphroditeThothTiamatDiscordia

VS

Bans
SobekHou YiAnhurDanzaburouCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Richard4red
Guan Yu
17
8 / 4 / 12
13,937
734
16,978
22,569
23,684
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
ScarletXD
Baron Samedi
16
3 / 3 / 14
13,491
710
17,637
18,287
14,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Vulcan
rinkio
Vulcan
18
11 / 2 / 6
14,128
744
22,190
11,125
4,249
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
9
Kills
22
22
Deaths
9
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Andamaen
Cthulhu
2
8
6
0.63
L
Medusa
Nadive
Medusa
3
7
3
0.64
W
Guan Yu
Richard4red
Guan Yu
8
4
12
3.5
W
Baron Samedi
ScarletXD
Baron Samedi
3
3
14
3.33
L
He Bo
echoº
He Bo
4
7
3
0.79
W
Vulcan
rinkio
Vulcan
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,543
Damage
56,805
62,805
Taken
51,981
41,484
Mitigated
42,474
10,920
Healing
22,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Andamaen
Cthulhu
9,423
851
1,123
6,287
28,219
26,508
202
18,767
9,452
38,424
0
L
Medusa
Nadive
Medusa
11,522
4,202
0
2,520
18,742
7,281
1,659
12,488
6,254
0
71,539
W
Guan Yu
Richard4red
Guan Yu
16,978
3,033
1,811
7,209
22,569
23,684
854
11,755
10,814
6
70,161
W
Baron Samedi
ScarletXD
Baron Samedi
17,637
1,513
1,217
9,870
18,287
14,541
1,262
9,983
8,304
59,861
0
L
He Bo
echoº
He Bo
18,598
332
0
990
15,844
7,695
562
8,598
7,246
43,196
0
W
Vulcan
rinkio
Vulcan
22,190
10,837
0
2,434
11,125
4,249
903
6,405
4,720
88,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,045
Gold Earned
41,556
190
Minions Killed
240
0
Camps Cleared
0
1,034,252
Distance Traveled
1,088,877
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,984
683
50
3
0
352,079
0
L
Medusa
12,156
640
102
5
0
345,346
7
W
Guan Yu
13,937
734
79
4
0
395,718
0
W
Baron Samedi
13,491
710
49
3
0
326,241
1
L
He Bo
12,905
679
38
2
0
336,827
7
W
Vulcan
14,128
744
112
6
0
366,918
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role