Player Matchup

Hun Batz
Hun Batz
Diamond III
ActualStoneHead
Hun Batz
Diamond III
Level 160
God Stats
2W - 4L
1,299 SR
Queue Stats
356W - 345L
2,266 MMR
Party 1
Osiris
Osiris
Platinum II
BenWatson
Osiris
Platinum II
Level 59
God Stats
1W - 1L
1,835 SR
Queue Stats
86W - 32L
2,244 MMR
Party 1
Yemoja
Yemoja
Masters
Rottwen
Yemoja
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cupid
Cupid
Masters
Tchingow
Cupid
Masters
Level 160
God Stats
13W - 5L
1,827 SR
Queue Stats
177W - 149L
2,542 MMR
Solo
Ra
Ra
Masters
xKotoChan
Ra
Masters
Level 155
God Stats
4W - 0L
1,500 SR
Queue Stats
64W - 70L
2,680 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,592 SR
2,247 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 111
1,629 SR
2,380 MMR
Fafnir
Fafnir
Diamond I
Cichoc
Fafnir
Diamond I
Level 152
God Stats
3W - 9L
1,355 SR
Queue Stats
204W - 173L
2,472 MMR
Solo
Heimdallr
Heimdallr
Masters
Flíght
Heimdallr
Masters
Level 160
God Stats
6W - 17L
1,723 SR
Queue Stats
548W - 534L
2,532 MMR
Solo
Guan Yu
Guan Yu
Masters
Sêrgy
Guan Yu
Masters
Level 107
God Stats
16W - 10L
1,759 SR
Queue Stats
187W - 173L
2,864 MMR
Solo
Fenrir
Fenrir
Masters
bîbìch
Fenrir
Masters
Level 54
God Stats
48W - 23L
1,804 SR
Queue Stats
229W - 202L
2,532 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
edwinvankneef
Nu Wa
Diamond IV
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
19
2 / 1 / 9
12,017
572
10,886
13,329
8,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Osiris
BenWatson
Osiris
20
7 / 2 / 6
12,991
619
15,953
16,552
20,312
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Rottwen
Yemoja
17
2 / 1 / 9
11,879
566
3,798
14,055
16,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
Tchingow
Cupid
19
4 / 4 / 3
12,515
596
9,913
14,302
6,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

20
4 / 1 / 7
13,077
623
10,278
13,596
7,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Chang'eSetAphroditeApollo

VS

Bans
AnhurTiamatSun WukongScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Cichoc
Fafnir
13
0 / 4 / 4
9,236
440
3,154
13,006
15,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
Flíght
Heimdallr
17
0 / 3 / 3
9,952
474
3,532
15,132
6,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
Sêrgy
Guan Yu
18
2 / 5 / 2
11,358
541
8,984
19,865
30,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
bîbìch
Fenrir
17
4 / 5 / 2
10,854
517
10,114
17,551
14,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
3 / 2 / 4
11,007
524
11,415
7,494
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
24
19
Kills
9
9
Deaths
19
34
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
2
1
9
6.5
W
Osiris
BenWatson
Osiris
7
2
6
5
L
Fafnir
Cichoc
Fafnir
0
4
4
0.5
L
Heimdallr
Flíght
Heimdallr
0
3
3
0.5
W
Yemoja
Rottwen
Yemoja
2
1
9
6.5
L
Guan Yu
Sêrgy
Guan Yu
2
5
2
0.6
W
Cupid
Tchingow
Cupid
4
4
3
1.38
L
Fenrir
bîbìch
Fenrir
4
5
2
1
L
3
2
4
2.5
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,828
Damage
37,199
71,834
Taken
73,048
58,003
Mitigated
69,356
40,067
Healing
27,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
10,886
3,839
0
5,557
13,329
8,049
1,265
3,026
10,175
0
99,619
W
Osiris
BenWatson
Osiris
15,953
6,565
0
5,304
16,552
20,312
797
3,066
13,345
0
89,912
L
Fafnir
Cichoc
Fafnir
3,154
798
0
2,018
13,006
15,357
50
5,087
7,919
18,020
0
L
Heimdallr
Flíght
Heimdallr
3,532
2,133
0
5,573
15,132
6,232
2,270
1,735
13,397
0
71,584
W
Yemoja
Rottwen
Yemoja
3,798
1,962
6,509
4,206
14,055
16,264
922
4,490
9,281
23,274
0
L
Guan Yu
Sêrgy
Guan Yu
8,984
1,919
3,486
9,784
19,865
30,326
1,418
3,371
16,494
0
77,896
W
Cupid
Tchingow
Cupid
9,913
5,739
534
6,371
14,302
6,134
2,293
1,861
12,349
0
85,153
L
Fenrir
bîbìch
Fenrir
10,114
3,101
0
5,706
17,551
14,586
604
1,985
15,566
0
70,449
L
11,415
911
0
879
7,494
2,855
460
1,898
5,596
90,130
0
W
10,278
1,374
4,676
6,910
13,596
7,244
2,204
2,955
10,495
138,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,479
Gold Earned
52,407
695
Minions Killed
591
0
Camps Cleared
0
2,160,360
Distance Traveled
1,925,580
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,017
572
135
6
0
465,446
3
W
Osiris
12,991
619
149
7
0
472,738
4
L
Fafnir
9,236
440
30
1
0
413,174
9
L
Heimdallr
9,952
474
112
5
0
363,731
4
W
Yemoja
11,879
566
42
2
0
423,615
5
L
Guan Yu
11,358
541
150
7
0
382,486
4
W
Cupid
12,515
596
134
6
0
337,235
5
L
Fenrir
10,854
517
118
6
0
379,251
2
L
Nu Wa
11,007
524
181
9
0
386,938
5
W
Ra
13,077
623
235
11
0
461,326
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role