Player Matchup

Achilles
Achilles
GpaShake
Achilles
Level 147
God Stats
0W - 2L
1,485 SR
Queue Stats
211W - 215L
1,592 Elo+
Party 1
Sol
Sol
Rewbiix
Sol
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 9L
1,915 Elo+
Solo
Jing Wei
Jing Wei
SnuggleButs
Jing Wei
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
chodesanders
King Arthur
Level 149
God Stats
2W - 2L
1,401 SR
Queue Stats
196W - 166L
1,656 Elo+
Solo
He Bo
He Bo
davisdavis7983
He Bo
Level 94
God Stats
3W - 3L
1,642 SR
Queue Stats
222W - 216L
1,528 Elo+
Party 1
Team Averages
Level 131
1,506 SR
1,638 Elo+

VS

Team Averages
Level 129
1,525 SR
1,572 Elo+
Fenrir
Fenrir
CrimsonTheCarry
Fenrir
Level 66
God Stats
8W - 8L
1,603 SR
Queue Stats
277W - 297L
1,567 Elo+
Solo
Artemis
Artemis
FaitStormz
Artemis
Level 117
God Stats
4W - 2L
1,570 SR
Queue Stats
151W - 148L
1,389 Elo+
Solo
Sobek
Sobek
GhostHosst
Sobek
Level 160
God Stats
11W - 7L
1,586 SR
Queue Stats
1,047W - 1,008L
1,688 Elo+
Solo
Horus
Horus
Grindstones
Horus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 108L
1,647 Elo+
Solo
Nu Wa
Nu Wa
RaisinShrub
Nu Wa
Level 147
God Stats
4W - 3L
1,363 SR
Queue Stats
207W - 210L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GpaShake
Achilles
10
0 / 3 / 0
5,672
436
3,282
8,720
5,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Sol
11
2 / 3 / 1
6,619
509
5,478
9,037
1,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
SnuggleButs
Jing Wei
12
3 / 1 / 1
7,081
545
5,982
8,267
2,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
chodesanders
King Arthur
9
0 / 4 / 2
5,377
414
3,021
12,051
4,067
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
2 / 4 / 0
6,295
484
2,630
6,503
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 2 / 5
6,129
471
3,951
8,675
6,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
FaitStormz
Artemis
11
2 / 3 / 4
6,340
488
5,610
6,590
2,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
14
1 / 0 / 2
7,467
574
4,508
7,076
5,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 1 / 6
7,767
597
7,341
7,370
2,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 1 / 2
7,797
600
8,659
5,938
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
7
Kills
15
15
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
W
Artemis
FaitStormz
Artemis
2
3
4
1.33
W
Sobek
1
0
2
2
L
Achilles
GpaShake
Achilles
0
3
0
0
W
6
1
6
9
W
3
1
2
4
L
Sol
2
3
1
0.83
L
Jing Wei
SnuggleButs
Jing Wei
3
1
1
3.5
L
King Arthur
chodesanders
King Arthur
0
4
2
0.25
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,393
Damage
30,069
44,578
Taken
35,649
15,360
Mitigated
19,272
16,281
Healing
15,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,951
1,220
0
1,621
8,675
6,125
0
1,836
6,839
0
15,243
W
Artemis
FaitStormz
Artemis
5,610
2,664
0
1,441
6,590
2,816
798
439
6,151
0
31,482
W
Sobek
4,508
599
0
5,303
7,076
5,378
114
435
6,291
44,537
0
L
Achilles
GpaShake
Achilles
3,282
407
0
2,856
8,720
5,760
0
4,605
4,069
0
28,783
W
7,341
3,026
430
4,056
7,370
2,906
245
1,877
5,493
0
46,150
W
8,659
3,982
0
2,676
5,938
2,047
201
3,521
2,417
50,632
0
L
Sol
5,478
1,849
0
3,966
9,037
1,814
0
4,384
4,505
43,735
0
L
Jing Wei
SnuggleButs
Jing Wei
5,982
3,991
0
4,555
8,267
2,368
438
644
7,577
0
45,432
L
King Arthur
chodesanders
King Arthur
3,021
763
0
2,810
12,051
4,067
0
1,075
10,879
0
23,975
L
2,630
55
0
2,094
6,503
1,351
0
2,054
4,381
35,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,044
Gold Earned
35,500
355
Minions Killed
381
0
Camps Cleared
0
1,218,830
Distance Traveled
1,240,560
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,129
471
18
1
0
255,085
2
W
Artemis
6,340
488
67
5
0
231,895
1
W
Sobek
7,467
574
98
8
0
249,935
0
L
Achilles
5,672
436
45
3
0
244,179
4
W
Horus
7,767
597
90
7
0
274,638
1
W
Nu Wa
7,797
600
108
8
0
229,007
2
L
Sol
6,619
509
103
8
0
221,640
6
L
Jing Wei
7,081
545
100
8
0
235,500
0
L
King Arthur
5,377
414
32
2
0
257,511
5
L
He Bo
6,295
484
75
6
0
260,000
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role