Player Matchup

Bellona
Bellona
Dakidaki1
Bellona
Level 17
God Stats
9W - 15L
1,426 SR
Queue Stats
349W - 421L
1,336 Elo+
Solo
Janus
Janus
Elanor919
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,283 Elo+
Solo
Ymir
Ymir
JenkinsMcNugget
Ymir
Level 26
God Stats
2W - 4L
1,736 SR
Queue Stats
108W - 94L
1,428 Elo+
Solo
Skadi
Skadi
MonkeyOwl2187
Skadi
Level 13
God Stats
0W - 4L
1,296 SR
Queue Stats
8W - 13L
1,313 Elo+
Solo
Yemoja
Yemoja
Salanderr
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
258W - 277L
1,500 Elo+
Solo
Team Averages
Level 17
1,492 SR
1,372 Elo+

VS

Team Averages
Level 28
1,480 SR
1,357 Elo+
Cernunnos
Cernunnos
Hug0king
Cernunnos
Level 28
God Stats
4W - 1L
1,538 SR
Queue Stats
4W - 4L
1,509 Elo+
Party 1
Mulan
Mulan
MelloGaming
Mulan
Level 33
God Stats
3W - 1L
1,380 SR
Queue Stats
10W - 10L
1,495 Elo+
Party 1
Merlin
Merlin
Winkt
Merlin
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 90L
1,294 Elo+
Party 2
Pele
Pele
Yinyanou
Pele
Level 26
God Stats
11W - 7L
1,500 SR
Queue Stats
66W - 62L
1,316 Elo+
Party 2
Vamana
Vamana
Кириагава
Vamana
Level 23
God Stats
1W - 0L
1,480 SR
Queue Stats
4W - 12L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dakidaki1
Bellona
14
0 / 10 / 2
8,893
371
6,769
19,072
13,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
Elanor919
Janus
16
3 / 9 / 4
10,171
424
8,826
15,281
5,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
7 / 4 / 4
11,132
464
14,068
18,985
11,109
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 6 / 1
10,710
446
15,691
15,623
6,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Salanderr
Yemoja
13
0 / 11 / 5
8,954
373
5,093
17,488
8,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Hug0king
Cernunnos
19
11 / 2 / 9
12,300
513
18,921
13,826
5,558
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
6 / 2 / 10
12,331
514
14,126
15,013
16,356
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Winkt
Merlin
20
17 / 3 / 8
13,274
553
22,595
15,477
6,581
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
18
5 / 3 / 13
11,905
496
9,886
18,653
6,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 6 / 15
10,010
417
4,987
17,087
13,041
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
95
16
Kills
40
40
Deaths
16
16
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Bellona
Dakidaki1
Bellona
0
10
2
0.1
L
Janus
Elanor919
Janus
3
9
4
0.56
W
Cernunnos
Hug0king
Cernunnos
11
2
9
7.75
L
7
4
4
2.25
W
6
2
10
5.5
L
6
6
1
1.08
L
Yemoja
Salanderr
Yemoja
0
11
5
0.23
W
Merlin
Winkt
Merlin
17
3
8
7
W
Pele
5
3
13
3.83
W
1
6
15
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,447
Damage
70,515
86,449
Taken
80,056
45,761
Mitigated
48,165
11,499
Healing
20,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Dakidaki1
Bellona
6,769
2,519
0
470
19,072
13,357
682
3,712
15,200
0
53,245
L
Janus
Elanor919
Janus
8,826
640
285
1,085
15,281
5,514
1,074
6,760
7,855
47,992
0
W
Cernunnos
Hug0king
Cernunnos
18,921
9,972
0
5,318
13,826
5,558
2,291
4,161
9,623
0
87,703
L
14,068
1,675
177
4,508
18,985
11,109
0
3,306
15,515
44,132
0
W
14,126
1,668
0
2,110
15,013
16,356
0
5,074
9,825
0
59,440
L
15,691
8,002
0
2,531
15,623
6,799
1,046
3,062
12,244
0
52,211
L
Yemoja
Salanderr
Yemoja
5,093
2,301
1,417
1,026
17,488
8,982
132
4,137
12,915
24,036
0
W
Merlin
Winkt
Merlin
22,595
1,465
0
3,833
15,477
6,581
833
6,271
8,936
81,661
0
W
Pele
9,886
3,604
0
6,693
18,653
6,629
463
5,130
13,325
0
73,456
W
4,987
2,066
0
2,784
17,087
13,041
49
6,659
10,360
0
27,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,860
Gold Earned
59,820
385
Minions Killed
491
0
Camps Cleared
0
1,874,205
Distance Traveled
2,215,050
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,893
371
96
4
0
362,725
0
L
Janus
10,171
424
85
4
0
350,366
0
W
Cernunnos
12,300
513
129
5
0
435,258
6
L
Ymir
11,132
464
91
4
0
413,821
5
W
Mulan
12,331
514
106
4
0
428,884
4
L
Skadi
10,710
446
86
4
0
393,268
12
L
Yemoja
8,954
373
27
1
0
354,025
6
W
Merlin
13,274
553
122
5
0
433,658
2
W
Pele
11,905
496
89
4
0
484,648
3
W
Vamana
10,010
417
45
2
0
432,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role