Player Matchup

Fenrir
Fenrir
AcerateCafe6561
Fenrir
Level 27
God Stats
32W - 37L
1,562 SR
Queue Stats
158W - 138L
1,401 Elo+
Solo
Set
Set
G4dt1589
Set
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,392 Elo+
Solo
Neith
Neith
HoodedFall66299
Neith
Level 29
God Stats
67W - 73L
1,424 SR
Queue Stats
69W - 77L
1,414 Elo+
Solo
Ymir
Ymir
StingierShoe124
Ymir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 22L
1,201 Elo+
Solo
Merlin
Merlin
zertina554
Merlin
Level 29
God Stats
16W - 20L
1,392 SR
Queue Stats
85W - 80L
1,499 Elo+
Solo
Team Averages
Level 24
1,476 SR
1,381 Elo+

VS

Team Averages
Level 15
1,425 SR
1,345 Elo+
Danzaburou
Danzaburou
END-OF-GAME3
Danzaburou
Level 13
God Stats
3W - 3L
1,500 SR
Queue Stats
196W - 175L
1,252 Elo+
Party 1
Yemoja
Yemoja
Malpa_Grizzly
Yemoja
Level 14
God Stats
0W - 3L
1,116 SR
Queue Stats
17W - 15L
1,439 Elo+
Solo
Rama
Rama
Orochi-Nick
Rama
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,366 Elo+
Solo
Kali
Kali
jassomm-
Kali
Level 28
God Stats
1W - 6L
1,509 SR
Queue Stats
34W - 45L
1,482 Elo+
Solo
Loki
Loki
ouyitre
Loki
Level 14
God Stats
1W - 5L
1,500 SR
Queue Stats
130W - 115L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 0 / 7
12,191
1,219
14,217
7,725
5,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 4 / 11
10,723
1,072
11,099
7,663
4,490
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
9 / 1 / 12
12,226
1,223
18,122
9,628
4,810
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 8 / 10
9,022
902
701
11,820
6,113
Merlin
zertina554
Merlin
18
6 / 0 / 13
11,671
1,167
16,091
6,798
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

256

VS

Team 2 Tickets

103

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
END-OF-GAME3
Danzaburou
17
3 / 6 / 6
10,413
1,041
14,138
11,418
5,008
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
1 / 5 / 4
10,207
1,021
3,721
17,587
13,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 5 / 4
9,861
986
8,019
11,065
3,232
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kali
14
1 / 7 / 4
8,887
889
5,049
16,802
7,319
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Loki
ouyitre
Loki
15
3 / 7 / 5
10,212
1,021
6,494
12,042
4,553
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
36
30
Kills
13
13
Deaths
30
53
Assists
23
Player
Kills
Deaths
Assists
KDA
W
11
0
7
14.5
L
Danzaburou
END-OF-GAME3
Danzaburou
3
6
6
1
W
4
4
11
2.38
W
9
1
12
15
L
1
5
4
0.6
L
5
5
4
1.4
W
0
8
10
0.63
L
Kali
1
7
4
0.43
L
Loki
ouyitre
Loki
3
7
5
0.79
W
Merlin
zertina554
Merlin
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,230
Damage
37,421
43,634
Taken
68,914
23,824
Mitigated
34,030
6,289
Healing
5,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,217
2,908
411
1,857
7,725
5,316
0
600
7,125
0
19,770
L
Danzaburou
END-OF-GAME3
Danzaburou
14,138
6,575
0
801
11,418
5,008
0
3,188
8,230
0
31,474
W
11,099
4,813
0
380
7,663
4,490
0
420
7,243
0
22,534
W
18,122
10,592
0
3,641
9,628
4,810
0
912
8,716
0
46,246
L
3,721
871
839
1,254
17,587
13,918
0
4,382
13,205
23,634
0
L
8,019
6,983
0
0
11,065
3,232
0
2,141
8,924
0
28,832
W
701
74
0
0
11,820
6,113
0
1,430
10,390
3,078
0
L
Kali
5,049
3,151
285
1,726
16,802
7,319
0
3,364
13,438
0
9,420
L
Loki
ouyitre
Loki
6,494
1,460
0
498
12,042
4,553
0
3,717
8,325
0
13,394
W
Merlin
zertina554
Merlin
16,091
455
0
0
6,798
3,095
0
359
6,439
43,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,833
Gold Earned
49,580
166
Minions Killed
155
7
Camps Cleared
4
884,979
Distance Traveled
862,598
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,191
1,219
8
1
2
222,635
2
L
Danzaburou
10,413
1,041
48
5
1
162,399
1
W
Set
10,723
1,072
29
3
2
178,422
0
W
Neith
12,226
1,223
54
5
2
160,720
0
L
Yemoja
10,207
1,021
45
5
1
177,850
0
L
Rama
9,861
986
41
4
1
186,300
2
W
Ymir
9,022
902
11
1
0
114,620
4
L
Kali
8,887
889
10
1
1
138,767
1
L
Loki
10,212
1,021
11
1
0
197,282
0
W
Merlin
11,671
1,167
64
6
1
208,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role