Player Matchup

Set
Set
ElRemolino
Set
Level 25
God Stats
13W - 0L
1,500 SR
Queue Stats
59W - 24L
1,693 Elo+
Party 1
Danzaburou
Danzaburou
KudosSJ
Danzaburou
Level 140
God Stats
6W - 6L
1,450 SR
Queue Stats
242W - 206L
1,640 Elo+
Solo
Sun Wukong
Sun Wukong
ScienceIzNutz
Sun Wukong
Level 65
God Stats
8W - 0L
1,837 SR
Queue Stats
31W - 5L
1,523 Elo+
Party 1
Janus
Janus
Yodasaysthenword
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 4L
1,880 Elo+
Party 1
Terra
Terra
cackandbolls
Terra
Level 64
God Stats
2W - 1L
1,540 SR
Queue Stats
68W - 23L
1,763 Elo+
Party 1
Team Averages
Level 62
1,565 SR
1,700 Elo+

VS

Team Averages
Level 96
1,626 SR
1,598 Elo+
Sobek
Sobek
Dakkatakk
Sobek
Level 27
God Stats
3W - 1L
1,701 SR
Queue Stats
8W - 15L
1,498 Elo+
Party 2
Cupid
Cupid
Necronomenah
Cupid
Level 88
God Stats
0W - 1L
1,659 SR
Queue Stats
6W - 16L
1,705 Elo+
Party 2
Janus
Janus
Telegraphy
Janus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
ZetsusWrath
Cu Chulainn
Level 125
God Stats
5W - 16L
1,448 SR
Queue Stats
510W - 535L
1,569 Elo+
Solo
Jormungandr
Jormungandr
eiichi1
Jormungandr
Level 127
God Stats
21W - 11L
1,821 SR
Queue Stats
167W - 145L
1,717 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,247
481
836
6,680
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
KudosSJ
Danzaburou
14
11 / 1 / 3
9,055
697
12,270
9,349
3,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
ScienceIzNutz
Sun Wukong
13
1 / 1 / 0
7,242
557
2,420
8,082
3,512
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 3 / 1
7,695
592
4,668
5,554
1,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
3 / 0 / 8
7,638
588
6,480
7,234
4,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dakkatakk
Sobek
8
0 / 5 / 1
5,546
427
716
7,061
2,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 6 / 1
5,301
408
3,103
6,502
1,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
13
1 / 3 / 2
8,050
619
3,641
5,936
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
ZetsusWrath
Cu Chulainn
13
0 / 2 / 2
7,080
545
6,614
8,924
7,579
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
eiichi1
Jormungandr
13
5 / 3 / 0
7,572
582
5,118
9,703
4,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
18
Kills
6
6
Deaths
19
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sobek
Dakkatakk
Sobek
0
5
1
0.1
W
0
1
0
0
W
Danzaburou
KudosSJ
Danzaburou
11
1
3
12.5
L
0
6
1
0.08
W
Sun Wukong
ScienceIzNutz
Sun Wukong
1
1
0
1
L
Janus
1
3
2
0.67
W
3
3
1
1.17
L
Cu Chulainn
ZetsusWrath
Cu Chulainn
0
2
2
0.5
W
3
0
8
7
L
Jormungandr
eiichi1
Jormungandr
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,674
Damage
19,192
36,899
Taken
38,126
15,745
Mitigated
18,211
13,008
Healing
5,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Dakkatakk
Sobek
716
392
0
536
7,061
2,772
405
1,119
5,942
4,861
0
W
836
260
0
2,934
6,680
2,490
0
1,550
4,990
0
35,902
W
Danzaburou
KudosSJ
Danzaburou
12,270
6,871
0
4,992
9,349
3,507
138
2,072
7,223
0
56,062
L
3,103
1,302
80
979
6,502
1,383
785
1,721
4,781
0
23,754
W
Sun Wukong
ScienceIzNutz
Sun Wukong
2,420
184
0
1,293
8,082
3,512
0
611
7,471
0
39,337
L
Janus
3,641
183
0
1,329
5,936
1,934
0
2,610
3,326
55,748
0
W
4,668
617
0
60
5,554
1,666
0
2,782
2,662
51,031
0
L
Cu Chulainn
ZetsusWrath
Cu Chulainn
6,614
1,147
0
1,691
8,924
7,579
196
750
8,174
2,886
40,458
W
6,480
1,372
479
3,250
7,234
4,570
72
2,605
4,589
29,959
0
L
Jormungandr
eiichi1
Jormungandr
5,118
1,027
0
768
9,703
4,543
0
4,948
4,755
41,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,877
Gold Earned
33,549
413
Minions Killed
343
0
Camps Cleared
0
1,319,621
Distance Traveled
1,169,963
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,546
427
17
1
0
234,723
0
W
Set
6,247
481
76
6
0
284,447
2
W
Danzaburou
9,055
697
97
7
0
227,989
1
L
Cupid
5,301
408
40
3
0
215,048
0
W
Sun Wukong
7,242
557
96
7
0
251,272
3
L
Janus
8,050
619
126
10
0
242,645
1
W
Janus
7,695
592
97
7
0
289,159
2
L
Cu Chulainn
7,080
545
76
6
0
245,253
5
W
Terra
7,638
588
47
4
0
266,754
3
L
Jormungandr
7,572
582
84
6
0
232,294
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role