Player Matchup

Pele
Pele
Ashenguard
Pele
Level 29
God Stats
16W - 6L
2,014 SR
Queue Stats
95W - 98L
1,537 Elo+
Party 2
Sylvanus
Sylvanus
Coldfire1988
Sylvanus
Level 31
God Stats
3W - 2L
1,295 SR
Queue Stats
50W - 48L
1,580 Elo+
Party 1
Scylla
Scylla
JeffreyBones
Scylla
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
130W - 117L
1,485 Elo+
Party 2
Artemis
Artemis
RoyalJester258
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,656 Elo+
Party 1
Nemesis
Nemesis
nbatista14
Nemesis
Level 9
God Stats
1W - 5L
1,334 SR
Queue Stats
33W - 62L
1,281 Elo+
Solo
Team Averages
Level 21
1,528 SR
1,508 Elo+

VS

Team Averages
Level 16
1,474 SR
1,388 Elo+
Odin
Odin
Bahamut3x
Odin
Level 16
God Stats
3W - 8L
1,396 SR
Queue Stats
12W - 20L
1,482 Elo+
Solo
Tiamat
Tiamat
BaoboYan
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,239 Elo+
Solo
Bellona
Bellona
PoisonOreo
Bellona
Level 25
God Stats
29W - 30L
1,164 SR
Queue Stats
357W - 376L
1,434 Elo+
Solo
Ao Kuang
Ao Kuang
ShadowHead53
Ao Kuang
Level 27
God Stats
1W - 1L
1,810 SR
Queue Stats
2W - 2L
1,627 Elo+
Solo
Ra
Ra
reddit_user_489
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,156 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 7
10,469
499
6,904
15,078
5,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Coldfire1988
Sylvanus
15
1 / 1 / 11
10,190
485
5,914
13,468
14,069
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
20
15 / 1 / 7
14,114
672
17,757
11,297
4,767
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
6 / 5 / 7
11,114
529
9,742
9,133
4,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
nbatista14
Nemesis
17
6 / 4 / 5
11,533
549
8,916
11,767
5,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
2 / 7 / 5
8,501
405
5,999
15,380
7,963
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
BaoboYan
Tiamat
16
3 / 6 / 1
10,018
477
4,816
10,988
5,941
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
PoisonOreo
Bellona
15
1 / 5 / 3
9,282
442
7,429
16,711
10,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
ShadowHead53
Ao Kuang
15
7 / 6 / 2
10,458
498
10,154
16,647
4,662
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 11 / 0
6,635
316
1,002
9,217
2,456
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
24
33
Kills
13
14
Deaths
35
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
3
7
2.83
L
Odin
2
7
5
0.64
L
Tiamat
BaoboYan
Tiamat
3
6
1
0.58
W
Sylvanus
Coldfire1988
Sylvanus
1
1
11
6.5
W
Scylla
15
1
7
18.5
L
Bellona
PoisonOreo
Bellona
1
5
3
0.5
W
6
5
7
1.9
L
Ao Kuang
ShadowHead53
Ao Kuang
7
6
2
1.33
W
Nemesis
nbatista14
Nemesis
6
4
5
2.13
L
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,233
Damage
29,400
60,743
Taken
68,943
33,797
Mitigated
31,477
12,593
Healing
9,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,904
1,599
0
4,822
15,078
5,094
462
4,469
10,609
0
66,072
L
Odin
5,999
2,290
0
0
15,380
7,963
0
5,306
10,074
0
31,450
L
Tiamat
BaoboYan
Tiamat
4,816
675
0
1,684
10,988
5,941
257
2,640
8,348
38,502
0
W
Sylvanus
Coldfire1988
Sylvanus
5,914
1,817
313
2,470
13,468
14,069
2,196
1,545
11,923
40,668
0
W
Scylla
17,757
587
0
3,131
11,297
4,767
1,670
3,141
8,156
105,775
0
L
Bellona
PoisonOreo
Bellona
7,429
1,859
0
2,332
16,711
10,455
47
5,046
11,665
0
73,609
W
9,742
4,386
0
385
9,133
4,368
3,987
1,381
7,752
0
60,000
L
Ao Kuang
ShadowHead53
Ao Kuang
10,154
2,029
0
4,456
16,647
4,662
102
6,996
9,651
31,031
0
W
Nemesis
nbatista14
Nemesis
8,916
3,356
0
1,472
11,767
5,499
1,937
5,436
6,331
0
60,633
L
1,002
288
86
565
9,217
2,456
58
3,683
5,534
15,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,420
Gold Earned
44,894
493
Minions Killed
338
0
Camps Cleared
0
1,894,473
Distance Traveled
1,597,132
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,469
499
86
4
0
407,989
0
L
Odin
8,501
405
58
3
0
338,638
0
L
Tiamat
10,018
477
94
4
0
346,888
2
W
Sylvanus
10,190
485
47
2
0
337,563
0
W
Scylla
14,114
672
158
8
0
396,143
7
L
Bellona
9,282
442
113
5
0
354,986
7
W
Artemis
11,114
529
103
5
0
352,357
0
L
Ao Kuang
10,458
498
48
2
0
372,440
4
W
Nemesis
11,533
549
99
5
0
400,421
2
L
Ra
6,635
316
25
1
0
184,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role