Player Matchup

Sun Wukong
Sun Wukong
BRUH DID U FART
Sun Wukong
Level 159
God Stats
4W - 2L
1,706 SR
Queue Stats
64W - 77L
1,528 Elo+
Solo
Vamana
Vamana
Daxtex
Vamana
Level 141
God Stats
3W - 5L
1,217 SR
Queue Stats
247W - 257L
1,490 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Eqwinox
Ah Muzen Cab
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
282W - 274L
1,504 Elo+
Solo
Fafnir
Fafnir
MrVexOffender
Fafnir
Level 146
God Stats
0W - 1L
1,872 SR
Queue Stats
5W - 14L
1,555 Elo+
Party 1
Danzaburou
Danzaburou
MudrocksDance
Danzaburou
Level 157
God Stats
4W - 4L
1,583 SR
Queue Stats
94W - 98L
1,561 Elo+
Party 1
Team Averages
Level 139
1,575 SR
1,528 Elo+

VS

Team Averages
Level 120
1,592 SR
1,535 Elo+
Nu Wa
Nu Wa
MISS谢
Nu Wa
Level 102
God Stats
6W - 3L
1,526 SR
Queue Stats
254W - 254L
1,485 Elo+
Solo
Terra
Terra
NeelofaXXI
Terra
Level 159
God Stats
9W - 5L
1,613 SR
Queue Stats
727W - 728L
1,516 Elo+
Solo
Discordia
Discordia
beefimus
Discordia
Level 156
God Stats
14W - 5L
1,578 SR
Queue Stats
886W - 878L
1,550 Elo+
Solo
Bacchus
Bacchus
mrhmin
Bacchus
Level 101
God Stats
8W - 2L
1,701 SR
Queue Stats
991W - 983L
1,556 Elo+
Solo
Izanami
Izanami
twofow
Izanami
Level 84
God Stats
10W - 5L
1,541 SR
Queue Stats
318W - 308L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BRUH DID U FART
Sun Wukong
14
1 / 2 / 10
8,586
716
5,551
15,825
9,027
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vamana
Daxtex
Vamana
16
5 / 7 / 3
9,226
769
10,991
17,305
8,115
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
Eqwinox
Ah Muzen Cab
15
2 / 6 / 2
8,253
688
11,995
12,163
4,231
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

16
2 / 8 / 7
9,389
782
11,066
18,145
10,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
MudrocksDance
Danzaburou
15
4 / 7 / 6
9,492
791
10,932
16,409
6,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
MISS谢
Nu Wa
15
2 / 4 / 15
9,431
786
15,099
10,569
4,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
19
10 / 2 / 16
11,326
944
13,423
15,750
20,414
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Discordia
beefimus
Discordia
15
4 / 3 / 14
9,678
807
9,872
7,097
3,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
mrhmin
Bacchus
17
6 / 2 / 21
11,008
917
10,097
17,531
25,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
twofow
Izanami
18
8 / 3 / 15
10,968
914
21,421
12,737
6,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
111
14
Kills
30
30
Deaths
14
28
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BRUH DID U FART
Sun Wukong
1
2
10
3
L
Vamana
Daxtex
Vamana
5
7
3
0.93
L
Ah Muzen Cab
Eqwinox
Ah Muzen Cab
2
6
2
0.5
W
Nu Wa
MISS谢
Nu Wa
2
4
15
2.38
L
2
8
7
0.69
L
Danzaburou
MudrocksDance
Danzaburou
4
7
6
1
W
Terra
10
2
16
9
W
Discordia
beefimus
Discordia
4
3
14
3.67
W
Bacchus
mrhmin
Bacchus
6
2
21
8.25
W
Izanami
twofow
Izanami
8
3
15
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,535
Damage
69,912
79,847
Taken
63,684
38,171
Mitigated
60,594
26,615
Healing
25,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BRUH DID U FART
Sun Wukong
5,551
402
1,444
5,866
15,825
9,027
0
8,205
7,313
0
15,005
L
Vamana
Daxtex
Vamana
10,991
5,790
614
4,533
17,305
8,115
0
8,165
8,870
0
19,911
L
Ah Muzen Cab
Eqwinox
Ah Muzen Cab
11,995
1,933
1,534
1,904
12,163
4,231
0
8,972
2,990
0
26,920
W
Nu Wa
MISS谢
Nu Wa
15,099
4,972
1,610
1,404
10,569
4,342
1,037
2,197
8,214
22,440
0
L
11,066
984
1,641
3,890
18,145
10,505
6
9,402
8,397
25,314
0
L
Danzaburou
MudrocksDance
Danzaburou
10,932
2,153
621
4,568
16,409
6,293
0
12,382
3,786
0
28,553
W
Terra
13,423
998
6,747
6,110
15,750
20,414
711
3,343
12,165
22,964
0
W
Discordia
beefimus
Discordia
9,872
231
270
467
7,097
3,072
1,077
487
6,556
21,789
0
W
Bacchus
mrhmin
Bacchus
10,097
1,046
2,272
2,585
17,531
25,983
477
2,768
14,505
15,281
0
W
Izanami
twofow
Izanami
21,421
14,097
1,597
2,928
12,737
6,783
3,204
1,401
11,178
0
50,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,946
Gold Earned
52,411
134
Minions Killed
167
0
Camps Cleared
0
890,792
Distance Traveled
1,074,666
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,586
716
18
2
0
165,159
1
L
Vamana
9,226
769
17
1
0
188,209
0
L
Ah Muzen Cab
8,253
688
33
3
0
184,000
0
W
Nu Wa
9,431
786
18
2
0
214,504
2
L
Fafnir
9,389
782
29
2
0
165,671
0
L
Danzaburou
9,492
791
37
3
0
187,753
0
W
Terra
11,326
944
15
1
0
261,569
1
W
Discordia
9,678
807
40
3
0
185,253
2
W
Bacchus
11,008
917
23
2
0
200,559
3
W
Izanami
10,968
914
71
6
0
212,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role