Player Matchup

Baron Samedi
Baron Samedi
Silver I
 
Baron Samedi
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
 
Sobek
Gold IV
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Bronze III
Maladaptive_
Thoth
Bronze III
Level 108
God Stats
3W - 4L
1,741 SR
Queue Stats
400W - 404L
1,514 MMR
Solo
Arachne
Arachne
Silver III
Onetha_Bijistar
Arachne
Silver III
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,420 MMR
Solo
Danzaburou
Danzaburou
Gold III
The0NE300
Danzaburou
Gold III
Level 160
God Stats
84W - 45L
1,679 SR
Queue Stats
869W - 876L
1,523 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,584 SR
1,491 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,620 SR
1,469 MMR
Hou Yi
Hou Yi
Gold IV
ASAP_Macky-
Hou Yi
Gold IV
Level 103
God Stats
13W - 13L
1,711 SR
Queue Stats
333W - 317L
1,463 MMR
Solo
Athena
Athena
Gold IV
Fleqin
Athena
Gold IV
Level 68
God Stats
6W - 2L
1,745 SR
Queue Stats
87W - 88L
1,458 MMR
Solo
Sol
Sol
Gold V
J Squeezyy
Sol
Gold V
Level 127
God Stats
23W - 20L
1,613 SR
Queue Stats
447W - 444L
1,325 MMR
Party 1
Odin
Odin
Silver I
MeliG129
Odin
Silver I
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 45L
1,419 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
Mσod
Sun Wukong
Platinum V
Level 160
God Stats
22W - 23L
1,533 SR
Queue Stats
748W - 740L
1,681 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 6 / 1
6,525
466
5,975
11,444
4,890
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
 
Sobek
9
1 / 4 / 0
6,184
442
5,670
12,708
10,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 5 / 1
6,374
455
4,242
8,312
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 2 / 0
6,510
465
4,275
9,750
4,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
The0NE300
Danzaburou
12
0 / 4 / 1
6,714
480
7,574
11,768
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bans
TsukuyomiApolloCu ChulainnTiamatScylla

VS

Bans
SetFenrirJanusNemesisRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
4 / 1 / 1
8,692
621
7,002
9,248
4,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
Fleqin
Athena
12
2 / 0 / 11
7,483
535
7,240
9,769
5,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
3 / 1 / 5
8,224
587
10,892
11,068
3,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
11
3 / 0 / 7
7,388
528
3,044
9,499
4,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Mσod
Sun Wukong
15
9 / 1 / 3
9,173
655
11,301
13,141
7,192
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
2
Kills
21
21
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
6
1
0.08
L
Sobek
 
Sobek
1
4
0
0.25
W
Hou Yi
4
1
1
4.5
W
Athena
Fleqin
Athena
2
0
11
7.5
W
3
1
5
5.5
L
0
5
1
0.1
W
Odin
3
0
7
6.5
W
Sun Wukong
Mσod
Sun Wukong
9
1
3
10.5
L
1
2
0
0.5
L
Danzaburou
The0NE300
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,736
Damage
39,479
53,982
Taken
52,725
25,982
Mitigated
25,703
15,925
Healing
23,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,975
514
173
3,798
11,444
4,890
280
817
10,627
38,689
0
L
Sobek
 
Sobek
5,670
221
0
3,606
12,708
10,457
0
7,093
5,615
12,654
0
W
Hou Yi
7,002
3,588
0
2,755
9,248
4,627
0
487
8,761
0
64,026
W
Athena
Fleqin
Athena
7,240
2,011
0
4,627
9,769
5,990
305
2,270
7,445
41,541
0
W
10,892
2,117
0
6,851
11,068
3,395
1,682
5,141
5,519
56,638
0
L
4,242
314
0
1,987
8,312
3,035
0
5,625
2,687
40,931
0
W
Odin
3,044
842
0
5,103
9,499
4,499
0
2,472
6,993
0
19,374
W
Sun Wukong
Mσod
Sun Wukong
11,301
2,291
0
4,153
13,141
7,192
535
5,021
8,120
0
50,159
L
4,275
2,699
0
2,916
9,750
4,062
0
2,681
7,069
0
37,626
L
Danzaburou
The0NE300
Danzaburou
7,574
2,721
0
3,445
11,768
3,538
0
1,916
9,852
0
48,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,307
Gold Earned
40,960
333
Minions Killed
439
0
Camps Cleared
0
1,271,793
Distance Traveled
1,473,436
5
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,525
466
73
5
0
233,853
2
L
Sobek
6,184
442
19
1
0
271,262
2
W
Hou Yi
8,692
621
115
8
0
258,003
2
W
Athena
7,483
535
71
5
0
332,489
7
W
Sol
8,224
587
113
8
0
272,156
2
L
Thoth
6,374
455
85
6
0
231,197
1
W
Odin
7,388
528
46
3
0
314,920
8
W
Sun Wukong
9,173
655
94
7
0
295,868
3
L
Arachne
6,510
465
76
5
0
318,769
0
L
Danzaburou
6,714
480
80
6
0
216,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role