Player Matchup

Sun Wukong
Sun Wukong
GioNide
Sun Wukong
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
I23Esteban
Danzaburou
Level 10
God Stats
6W - 5L
1,386 SR
Queue Stats
15W - 14L
1,348 Elo+
Party 1
Thor
Thor
KudlatyFenton
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 23L
1,158 Elo+
Solo
The Morrigan
The Morrigan
MiraiMizu
The Morrigan
Level 27
God Stats
1W - 1L
1,240 SR
Queue Stats
95W - 90L
1,345 Elo+
Party 1
Kuzenbo
Kuzenbo
chiamamiElChapo
Kuzenbo
Level 17
God Stats
9W - 13L
1,405 SR
Queue Stats
28W - 27L
1,371 Elo+
Party 1
Team Averages
Level 35
1,406 SR
1,344 Elo+

VS

Team Averages
Level 22
1,568 SR
1,438 Elo+
Merlin
Merlin
DirtyKen
Merlin
Level 22
God Stats
2W - 4L
1,357 SR
Queue Stats
14W - 14L
1,464 Elo+
Party 2
Ao Kuang
Ao Kuang
LupusXI
Ao Kuang
Level 29
God Stats
33W - 20L
1,654 SR
Queue Stats
171W - 187L
1,441 Elo+
Party 2
Hel
Hel
Pytho15
Hel
Level 25
God Stats
13W - 11L
1,716 SR
Queue Stats
23W - 23L
1,347 Elo+
Solo
Chaac
Chaac
Schesan
Chaac
Level 9
God Stats
2W - 2L
1,612 SR
Queue Stats
3W - 4L
1,381 Elo+
Party 2
Artemis
Artemis
ZieglerNichols
Artemis
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 13L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GioNide
Sun Wukong
14
1 / 0 / 0
8,298
553
10,010
7,173
3,516
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
I23Esteban
Danzaburou
13
7 / 7 / 2
9,149
610
8,489
12,646
4,081
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 4 / 3
7,383
492
2,083
12,021
3,707
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
MiraiMizu
The Morrigan
14
5 / 3 / 4
8,593
573
5,818
7,496
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 9
7,936
529
5,792
11,620
9,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DirtyKen
Merlin
10
2 / 7 / 6
6,766
451
5,843
9,154
2,485
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
LupusXI
Ao Kuang
15
6 / 1 / 0
8,625
575
5,405
9,411
3,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hel
10
1 / 5 / 2
6,608
441
2,995
6,594
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Schesan
Chaac
10
0 / 0 / 0
5,694
380
1,649
11,377
4,796
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
8 / 4 / 4
8,108
541
13,672
11,381
3,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
29
16
Kills
17
18
Deaths
17
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
DirtyKen
Merlin
2
7
6
0.71
W
Sun Wukong
GioNide
Sun Wukong
1
0
0
1
W
Danzaburou
I23Esteban
Danzaburou
7
7
2
1.14
W
1
4
3
0.63
L
Ao Kuang
LupusXI
Ao Kuang
6
1
0
6
W
The Morrigan
MiraiMizu
The Morrigan
5
3
4
2.33
L
Hel
1
5
2
0.4
L
Chaac
Schesan
Chaac
0
0
0
0
L
8
4
4
2.5
W
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,192
Damage
29,564
50,956
Taken
47,917
22,890
Mitigated
16,013
12,519
Healing
16,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DirtyKen
Merlin
5,843
217
0
1,380
9,154
2,485
0
2,868
6,258
23,484
0
W
Sun Wukong
GioNide
Sun Wukong
10,010
2,821
0
1,957
7,173
3,516
2,063
2,207
4,966
0
59,479
W
Danzaburou
I23Esteban
Danzaburou
8,489
4,585
0
3,593
12,646
4,081
1,798
3,063
9,533
0
41,521
W
2,083
1,071
0
3,344
12,021
3,707
463
3,088
8,867
0
41,667
L
Ao Kuang
LupusXI
Ao Kuang
5,405
1,646
0
3,591
9,411
3,365
472
207
9,164
52,413
0
W
The Morrigan
MiraiMizu
The Morrigan
5,818
1,163
0
1,286
7,496
2,584
704
1,829
5,306
47,964
1,375
L
Hel
2,995
242
248
1,541
6,594
1,861
848
3,278
3,084
22,865
0
L
Chaac
Schesan
Chaac
1,649
493
0
5,684
11,377
4,796
0
0
11,377
0
15,996
L
13,672
7,558
0
4,300
11,381
3,506
684
4,305
7,006
0
44,951
W
5,792
2,605
0
2,339
11,620
9,002
126
3,541
8,041
14,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,359
Gold Earned
35,801
344
Minions Killed
284
0
Camps Cleared
0
1,305,556
Distance Traveled
1,262,060
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,766
451
36
2
0
248,568
1
W
Sun Wukong
8,298
553
105
7
0
266,485
1
W
Danzaburou
9,149
610
67
4
0
257,934
1
W
Thor
7,383
492
78
5
0
210,600
2
L
Ao Kuang
8,625
575
98
7
0
279,623
3
W
The Morrigan
8,593
573
80
5
0
270,681
5
L
Hel
6,608
441
53
4
0
204,796
0
L
Chaac
5,694
380
24
2
0
291,388
0
L
Artemis
8,108
541
73
5
0
237,685
4
W
Kuzenbo
7,936
529
14
1
0
299,856
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role