Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Ennσ
Anhur
Level 68
God Stats
9W - 3L
1,866 SR
Queue Stats
347W - 156L
1,785 Elo+
Party 1
Kuzenbo
Kuzenbo
Shadow-D_F
Kuzenbo
Level 108
God Stats
2W - 0L
1,753 SR
Queue Stats
81W - 29L
1,779 Elo+
Party 1
Team Averages
Level 106
1,707 SR
1,688 Elo+

VS

Team Averages
Level 127
1,591 SR
1,637 Elo+
Geb
Geb
I VashPR I
Geb
Level 125
God Stats
18W - 14L
1,673 SR
Queue Stats
568W - 196L
1,698 Elo+
Party 2
Merlin
Merlin
SwiftElbow
Merlin
Level 126
God Stats
4W - 6L
1,458 SR
Queue Stats
121W - 137L
1,511 Elo+
Solo
Mulan
Mulan
sGoosey
Mulan
Level 131
God Stats
5W - 2L
1,642 SR
Queue Stats
153W - 118L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
4 / 1 / 4
8,336
695
9,559
8,023
6,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Ennσ
Anhur
10
0 / 2 / 7
7,712
643
10,419
7,896
3,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Shadow-D_F
Kuzenbo
10
4 / 1 / 1
8,029
669
3,931
9,408
10,254
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
8,340
695
4,571
11,946
7,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
SwiftElbow
Merlin
11
0 / 0 / 2
7,203
600
5,600
4,775
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
sGoosey
Mulan
11
2 / 5 / 2
8,083
674
9,307
11,979
6,757
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
8
Kills
4
4
Deaths
8
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
1
4
6
W
Anhur
Ennσ
Anhur
0
2
7
1.75
L
2
3
2
1
W
Kuzenbo
Shadow-D_F
Kuzenbo
4
1
1
4.5
L
Merlin
SwiftElbow
Merlin
0
0
2
1
L
Mulan
sGoosey
Mulan
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,909
Damage
19,478
25,327
Taken
28,700
20,256
Mitigated
16,313
6,199
Healing
7,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,559
1,241
0
4,576
8,023
6,966
264
1,841
6,134
37,752
0
W
Anhur
Ennσ
Anhur
10,419
6,146
0
500
7,896
3,036
344
3,865
3,783
0
36,861
L
4,571
292
0
1,608
11,946
7,844
0
5,085
6,861
18,829
0
W
Kuzenbo
Shadow-D_F
Kuzenbo
3,931
1,545
623
500
9,408
10,254
67
3,880
5,212
12,461
0
L
Merlin
SwiftElbow
Merlin
5,600
165
0
2,180
4,775
1,712
0
3,326
1,449
37,281
0
L
Mulan
sGoosey
Mulan
9,307
1,278
634
3,227
11,979
6,757
0
5,131
6,848
0
21,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,077
Gold Earned
23,626
147
Minions Killed
155
0
Camps Cleared
0
625,437
Distance Traveled
631,513
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,336
695
64
5
0
224,894
2
W
Anhur
7,712
643
61
5
0
184,958
4
L
Geb
8,340
695
26
2
0
219,975
0
W
Kuzenbo
8,029
669
22
2
0
215,585
0
L
Merlin
7,203
600
88
7
0
199,340
6
L
Mulan
8,083
674
41
3
0
212,198
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role