Player Matchup

Cerberus
Cerberus
Platinum II
CaptainxObvious
Cerberus
Platinum II
Level 138
God Stats
3W - 1L
1,623 SR
Queue Stats
261W - 256L
2,059 MMR
Solo
Anhur
Anhur
Diamond II
Jirachí
Anhur
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond III
ThePapiBear
Chaac
Diamond III
Level 141
God Stats
4W - 4L
1,549 SR
Queue Stats
270W - 252L
2,080 MMR
Solo
Chang'e
Chang'e
Masters
VikingsUwU
Chang'e
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Masters
bîbìch
Erlang Shen
Masters
Level 54
God Stats
30W - 24L
1,678 SR
Queue Stats
229W - 202L
2,441 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 130
1,570 SR
1,916 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,551 SR
1,860 MMR
Ne Zha
Ne Zha
Platinum I
AlifLāmMīmRā
Ne Zha
Platinum I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Platinum III
IRapaI
Athena
Platinum III
Level 123
God Stats
0W - 1L
1,315 SR
Queue Stats
19W - 19L
2,053 MMR
Solo
Zhong Kui
Zhong Kui
Masters
NíìL
Zhong Kui
Masters
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Diamond IV
Smickatron
Chernobog
Diamond IV
Level 158
God Stats
11W - 7L
1,674 SR
Queue Stats
149W - 112L
2,171 MMR
Solo
Scylla
Scylla
Diamond V
TRdraW
Scylla
Diamond V
Level 142
God Stats
0W - 1L
1,764 SR
Queue Stats
218W - 208L
2,076 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
2 / 0 / 3
5,063
723
1,656
3,721
1,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Jirachí
Anhur
8
1 / 1 / 2
4,970
710
2,167
3,275
750
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 0 / 1
5,254
751
2,301
3,038
1,293
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
VikingsUwU
Chang'e
8
1 / 1 / 2
4,807
687
2,179
3,654
912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
bîbìch
Erlang Shen
8
3 / 0 / 5
4,916
702
1,958
2,190
814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
TsukuyomiTiamatNemesisApolloThe Morrigan

VS

Bans
SetYmirOdinSobekGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
3,969
567
1,499
4,730
1,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Athena
IRapaI
Athena
6
0 / 3 / 1
4,059
580
928
5,072
1,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Zhong Kui
NíìL
Zhong Kui
7
0 / 2 / 0
3,832
547
1,254
3,565
2,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chernobog
Smickatron
Chernobog
8
1 / 1 / 0
4,583
655
1,709
3,409
686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Scylla
TRdraW
Scylla
8
1 / 1 / 0
4,422
632
1,564
2,212
513
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
9
Kills
2
2
Deaths
9
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Cerberus
2
0
3
3.5
L
Athena
IRapaI
Athena
0
3
1
0.17
W
Anhur
Jirachí
Anhur
1
1
2
2
L
Zhong Kui
NíìL
Zhong Kui
0
2
0
0
L
Chernobog
Smickatron
Chernobog
1
1
0
1
L
Scylla
TRdraW
Scylla
1
1
0
1
W
2
0
1
2.5
W
Chang'e
VikingsUwU
Chang'e
1
1
2
2
W
Erlang Shen
bîbìch
Erlang Shen
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,261
Damage
6,954
15,878
Taken
18,988
5,326
Mitigated
5,724
6,649
Healing
5,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,499
415
0
1,732
4,730
1,293
0
929
3,727
0
18,449
W
Cerberus
1,656
415
0
1,635
3,721
1,557
0
1,246
2,475
9,905
0
L
Athena
IRapaI
Athena
928
350
0
329
5,072
1,175
0
1,773
3,245
5,388
0
W
Anhur
Jirachí
Anhur
2,167
1,585
0
1,372
3,275
750
0
358
2,917
0
27,868
L
Zhong Kui
NíìL
Zhong Kui
1,254
404
0
1,757
3,565
2,057
0
0
3,565
17,492
0
L
Chernobog
Smickatron
Chernobog
1,709
665
0
1,166
3,409
686
0
427
2,982
0
28,590
L
Scylla
TRdraW
Scylla
1,564
151
0
490
2,212
513
0
548
1,634
25,755
0
W
2,301
689
0
1,327
3,038
1,293
0
1,092
1,946
0
24,362
W
Chang'e
VikingsUwU
Chang'e
2,179
187
125
2,025
3,654
912
0
826
2,828
27,237
0
W
Erlang Shen
bîbìch
Erlang Shen
1,958
850
0
165
2,190
814
0
224
1,966
0
20,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,010
Gold Earned
20,865
271
Minions Killed
208
0
Camps Cleared
0
745,874
Distance Traveled
687,963
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,969
567
47
7
0
159,614
2
W
Cerberus
5,063
723
30
4
0
147,629
2
L
Athena
4,059
580
11
2
0
144,730
4
W
Anhur
4,970
710
67
10
0
135,437
1
L
Zhong Kui
3,832
547
35
5
0
128,830
1
L
Chernobog
4,583
655
62
9
0
117,638
2
L
Scylla
4,422
632
53
8
0
137,151
2
W
Chaac
5,254
751
64
9
0
147,704
2
W
Chang'e
4,807
687
65
9
0
155,343
3
W
Erlang Shen
4,916
702
45
6
0
159,761
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role