Player Matchup

Raijin
Raijin
Mapsky
Raijin
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Mohawara
Bacchus
Level 26
God Stats
12W - 5L
1,248 SR
Queue Stats
334W - 366L
1,412 Elo+
Solo
Thor
Thor
Seewhite
Thor
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,406 Elo+
Solo
Izanami
Izanami
ivakice
Izanami
Level 28
God Stats
14W - 15L
1,500 SR
Queue Stats
79W - 71L
1,475 Elo+
Solo
Achilles
Achilles
switek77
Achilles
Level 18
God Stats
4W - 5L
1,358 SR
Queue Stats
10W - 14L
1,209 Elo+
Party 2
Team Averages
Level 22
1,421 SR
1,400 Elo+

VS

Team Averages
Level 14
1,485 SR
1,418 Elo+
Hou Yi
Hou Yi
Shimasus
Hou Yi
Level 17
God Stats
3W - 5L
1,424 SR
Queue Stats
10W - 14L
1,405 Elo+
Solo
Ra
Ra
Vegameism
Ra
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 39L
1,392 Elo+
Solo
Hun Batz
Hun Batz
VetoQAQ
Hun Batz
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 90L
1,507 Elo+
Solo
Bellona
Bellona
kolyathicc
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,393 Elo+
Party 1
Artemis
Artemis
sharkzu
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Mapsky
Raijin
20
16 / 3 / 4
13,116
596
22,509
14,234
6,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Mohawara
Bacchus
16
4 / 6 / 10
11,094
504
5,861
15,521
20,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thor
16
1 / 5 / 6
9,880
449
3,417
15,330
5,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
ivakice
Izanami
19
10 / 3 / 6
12,402
564
14,539
18,295
7,030
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
switek77
Achilles
19
7 / 4 / 1
11,733
533
7,756
13,616
12,746
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Shimasus
Hou Yi
18
3 / 5 / 3
10,970
499
8,644
12,654
4,773
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 9 / 4
8,821
401
6,656
13,946
3,945
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
VetoQAQ
Hun Batz
18
8 / 6 / 4
12,157
553
13,648
18,179
6,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
kolyathicc
Bellona
17
2 / 8 / 6
10,733
488
4,609
16,358
12,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
sharkzu
Artemis
15
3 / 10 / 5
9,996
454
10,558
13,811
5,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
41
38
Kills
19
21
Deaths
38
27
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Raijin
Mapsky
Raijin
16
3
4
6
W
Bacchus
Mohawara
Bacchus
4
6
10
1.5
W
Thor
1
5
6
0.8
L
Hou Yi
Shimasus
Hou Yi
3
5
3
0.9
L
3
9
4
0.56
L
Hun Batz
VetoQAQ
Hun Batz
8
6
4
1.67
W
Izanami
ivakice
Izanami
10
3
6
4.33
L
Bellona
kolyathicc
Bellona
2
8
6
0.63
L
Artemis
sharkzu
Artemis
3
10
5
0.55
W
Achilles
switek77
Achilles
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,082
Damage
44,115
76,996
Taken
74,948
51,767
Mitigated
32,940
17,604
Healing
11,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Mapsky
Raijin
22,509
826
0
850
14,234
6,083
2,705
1,224
13,010
89,026
0
W
Bacchus
Mohawara
Bacchus
5,861
762
0
2,615
15,521
20,059
0
2,378
13,143
31,296
0
W
Thor
3,417
746
0
4,935
15,330
5,849
100
266
15,064
0
69,564
L
Hou Yi
Shimasus
Hou Yi
8,644
4,740
0
4,649
12,654
4,773
655
5,675
6,563
0
69,480
L
6,656
635
1,314
2,408
13,946
3,945
207
5,940
7,862
27,274
0
L
Hun Batz
VetoQAQ
Hun Batz
13,648
3,836
0
2,521
18,179
6,510
157
4,369
13,706
0
61,250
W
Izanami
ivakice
Izanami
14,539
9,801
0
7,244
18,295
7,030
1,098
2,443
15,852
0
102,230
L
Bellona
kolyathicc
Bellona
4,609
2,300
0
412
16,358
12,418
0
4,571
11,661
0
49,820
L
Artemis
sharkzu
Artemis
10,558
5,012
0
210
13,811
5,294
2,472
6,821
6,786
0
52,200
W
Achilles
switek77
Achilles
7,756
2,234
0
1,960
13,616
12,746
772
345
13,271
0
56,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,225
Gold Earned
52,677
525
Minions Killed
483
0
Camps Cleared
0
2,021,546
Distance Traveled
1,917,816
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,116
596
133
6
0
392,396
4
W
Bacchus
11,094
504
44
2
0
428,271
3
W
Thor
9,880
449
100
5
0
404,503
3
L
Hou Yi
10,970
499
128
6
0
396,474
6
L
Ra
8,821
401
37
2
0
389,884
9
L
Hun Batz
12,157
553
98
4
0
425,720
1
W
Izanami
12,402
564
135
6
0
387,167
2
L
Bellona
10,733
488
108
5
0
383,517
1
L
Artemis
9,996
454
112
5
0
322,221
0
W
Achilles
11,733
533
113
5
0
409,209
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role