Player Matchup

Artemis
Artemis
Crunchyy_Cookie
Artemis
Level 59
God Stats
4W - 5L
1,736 SR
Queue Stats
21W - 30L
1,460 Elo+
Solo
Jormungandr
Jormungandr
HomeDogSkillet
Jormungandr
Level 100
God Stats
1W - 2L
1,523 SR
Queue Stats
116W - 116L
1,583 Elo+
Party 1
Vamana
Vamana
Twins that Wins
Vamana
Level 123
God Stats
0W - 1L
1,738 SR
Queue Stats
123W - 110L
1,621 Elo+
Party 1
Team Averages
Level 94
1,665 SR
1,555 Elo+

VS

Team Averages
Level 107
1,520 SR
1,560 Elo+
Izanami
Izanami
adrienthewise
Izanami
Level 104
God Stats
11W - 2L
1,509 SR
Queue Stats
186W - 116L
1,704 Elo+
Solo
Ra
Ra
cylas1212
Ra
Level 147
God Stats
2W - 3L
1,437 SR
Queue Stats
517W - 316L
1,600 Elo+
Solo
Mulan
Mulan
xXxSHAKA BRAHxX
Mulan
Level 69
God Stats
3W - 0L
1,615 SR
Queue Stats
4W - 3L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 3
8,353
696
5,009
11,156
3,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
HomeDogSkillet
Jormungandr
11
5 / 5 / 2
8,556
713
9,205
11,698
6,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
1 / 5 / 6
7,764
647
8,502
13,318
9,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
5 / 3 / 9
9,267
772
10,691
8,624
2,828
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 1 / 10
8,941
745
10,886
7,838
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 5 / 9
8,767
731
6,633
10,955
7,902
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
9
Kills
13
14
Deaths
9
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
L
Jormungandr
HomeDogSkillet
Jormungandr
5
5
2
1.2
L
1
5
6
0.8
W
Izanami
5
3
9
3.17
W
4
1
10
9
W
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,716
Damage
28,210
36,172
Taken
27,417
19,842
Mitigated
13,591
9,369
Healing
9,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,009
1,558
921
3,635
11,156
3,722
330
3,221
7,709
0
26,343
L
Jormungandr
HomeDogSkillet
Jormungandr
9,205
1,498
132
810
11,698
6,671
0
3,244
8,178
33,724
0
L
8,502
3,360
0
3,871
13,318
9,449
48
3,763
9,319
0
25,210
W
Izanami
10,691
7,728
0
2,562
8,624
2,828
2,081
2,890
5,534
0
35,299
W
10,886
1,056
2,006
4,346
7,838
2,861
705
3,649
4,139
44,255
0
W
6,633
292
0
773
10,955
7,902
150
2,710
7,970
0
21,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,673
Gold Earned
26,975
130
Minions Killed
150
0
Camps Cleared
0
625,513
Distance Traveled
649,032
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,353
696
48
4
0
196,116
3
L
Jormungandr
8,556
713
50
4
0
215,921
4
L
Vamana
7,764
647
32
3
0
213,476
3
W
Izanami
9,267
772
49
4
0
201,819
3
W
Ra
8,941
745
69
6
0
215,443
0
W
Mulan
8,767
731
32
3
0
231,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role