Player Matchup

Medusa
Medusa
HJF No0b123
Medusa
Level 24
God Stats
37W - 25L
1,617 SR
Queue Stats
102W - 94L
1,355 Elo+
Solo
Chaac
Chaac
Mr Plasmon
Chaac
Level 29
God Stats
3W - 7L
1,188 SR
Queue Stats
97W - 111L
1,357 Elo+
Solo
Loki
Loki
Zz_itsAlvaroo_zZ
Loki
Level 8
God Stats
1W - 4L
1,075 SR
Queue Stats
19W - 52L
1,015 Elo+
Solo
Yemoja
Yemoja
gabrirne96
Yemoja
Level 24
God Stats
41W - 34L
1,406 SR
Queue Stats
77W - 76L
1,307 Elo+
Solo
Zeus
Zeus
khlebnikovIGOR
Zeus
Level 26
God Stats
31W - 36L
1,467 SR
Queue Stats
239W - 247L
1,308 Elo+
Solo
Team Averages
Level 22
1,351 SR
1,269 Elo+

VS

Team Averages
Level 19
1,454 SR
1,254 Elo+
Terra
Terra
ABerin7
Terra
Level 15
God Stats
12W - 11L
1,438 SR
Queue Stats
113W - 157L
1,224 Elo+
Solo
Chaac
Chaac
Kriss_nmc80
Chaac
Level 27
God Stats
9W - 9L
1,532 SR
Queue Stats
93W - 94L
1,277 Elo+
Solo
Danzaburou
Danzaburou
T0NyCh0per97
Danzaburou
Level 17
God Stats
6W - 8L
1,442 SR
Queue Stats
30W - 42L
1,197 Elo+
Solo
Ymir
Ymir
baka96
Ymir
Level 17
God Stats
4W - 4L
1,430 SR
Queue Stats
13W - 28L
1,292 Elo+
Solo
Loki
Loki
k-muca307
Loki
Level 21
God Stats
43W - 42L
1,431 SR
Queue Stats
76W - 87L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
4
0 / 1 / 0
7,912
283
165
798
112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chaac
19
6 / 4 / 9
13,611
486
27,239
29,191
41,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
1 / 7 / 4
10,499
375
6,716
16,900
7,430
Yemoja
gabrirne96
Yemoja
17
4 / 4 / 8
12,778
456
15,768
24,570
21,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
10 / 8 / 2
16,281
581
23,769
18,312
8,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
ABerin7
Terra
19
2 / 1 / 7
12,291
439
5,200
18,838
25,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
3 / 6 / 4
11,521
411
18,966
24,069
21,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
T0NyCh0per97
Danzaburou
18
5 / 7 / 8
12,571
449
12,764
24,990
10,480
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
baka96
Ymir
20
0 / 1 / 1
12,664
452
435
19,432
17,303
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Loki
20
14 / 6 / 2
13,639
487
21,105
23,020
10,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
46
21
Kills
24
24
Deaths
21
23
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Terra
ABerin7
Terra
2
1
7
5.5
W
Medusa
0
1
0
0
L
3
6
4
0.83
W
Chaac
6
4
9
2.63
L
Danzaburou
T0NyCh0per97
Danzaburou
5
7
8
1.29
W
1
7
4
0.43
L
Ymir
baka96
Ymir
0
1
1
0.5
W
Yemoja
gabrirne96
Yemoja
4
4
8
2
L
Loki
14
6
2
2.5
W
10
8
2
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,657
Damage
58,470
89,771
Taken
110,349
78,759
Mitigated
84,545
27,052
Healing
31,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
ABerin7
Terra
5,200
2,012
4,127
6,660
18,838
25,357
330
6,415
11,908
34,426
0
W
Medusa
165
86
0
88
798
112
0
272
526
0
1,417
L
18,966
5,327
0
8,460
24,069
21,186
282
10,891
12,428
0
74,644
W
Chaac
27,239
4,595
0
10,315
29,191
41,372
2,549
3,290
25,690
0
77,034
L
Danzaburou
T0NyCh0per97
Danzaburou
12,764
4,533
0
6,295
24,990
10,480
1,834
10,718
13,744
0
64,303
W
6,716
774
0
0
16,900
7,430
520
216
16,659
0
33,266
L
Ymir
baka96
Ymir
435
35
66
1,890
19,432
17,303
0
1,675
17,709
137,010
0
W
Yemoja
gabrirne96
Yemoja
15,768
2,687
4,326
6,541
24,570
21,637
1,511
1,517
22,982
43,365
0
L
Loki
21,105
8,578
0
3,585
23,020
10,219
788
8,882
13,743
0
87,989
W
23,769
2,490
132
5,650
18,312
8,208
6,625
340
17,874
118,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,081
Gold Earned
62,686
408
Minions Killed
557
0
Camps Cleared
0
1,958,545
Distance Traveled
2,427,945
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
12,291
439
55
2
0
435,642
1
W
Medusa
7,912
283
1
0
0
39,230
0
L
Chaac
11,521
411
109
4
0
506,502
5
W
Chaac
13,611
486
98
4
0
555,969
0
L
Danzaburou
12,571
449
98
4
0
491,044
1
W
Loki
10,499
375
46
2
0
466,622
0
L
Ymir
12,664
452
175
6
0
487,875
2
W
Yemoja
12,778
456
51
2
0
459,338
4
L
Loki
13,639
487
120
4
0
506,882
0
W
Zeus
16,281
581
212
8
0
437,386
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role