Player Matchup

Pele
Pele
PEPEMAN999099
Pele
Level 28
God Stats
1W - 1L
1,712 SR
Queue Stats
26W - 22L
1,494 Elo+
Solo
Ares
Ares
Tipo_incognito91
Ares
Level 28
God Stats
2W - 1L
1,830 SR
Queue Stats
34W - 39L
1,474 Elo+
Solo
Anubis
Anubis
XxALinTheFrinxX
Anubis
Level 18
God Stats
0W - 3L
1,151 SR
Queue Stats
20W - 26L
1,787 Elo+
Party 2
Bellona
Bellona
eNorm1
Bellona
Level 27
God Stats
8W - 8L
1,477 SR
Queue Stats
54W - 59L
1,434 Elo+
Solo
Loki
Loki
ivirocka
Loki
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
17W - 18L
1,787 Elo+
Party 2
Team Averages
Level 22
1,534 SR
1,595 Elo+

VS

Team Averages
Level 25
1,553 SR
1,488 Elo+
Neith
Neith
Feral3010
Neith
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,447 Elo+
Solo
Ne Zha
Ne Zha
Jimmy_1020
Ne Zha
Level 21
God Stats
8W - 14L
1,500 SR
Queue Stats
83W - 92L
1,393 Elo+
Solo
Loki
Loki
LokiLoveLokiLife
Loki
Level 17
God Stats
24W - 6L
1,688 SR
Queue Stats
45W - 13L
1,596 Elo+
Solo
Ymir
Ymir
Sotham26
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,543 Elo+
Party 1
Baron Samedi
Baron Samedi
TNX_Mathis69
Baron Samedi
Level 63
God Stats
43W - 34L
1,576 SR
Queue Stats
289W - 275L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 8 / 7
11,540
525
16,554
20,691
9,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
8 / 10 / 5
10,418
474
11,214
25,510
32,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
2 / 9 / 11
10,415
473
10,424
19,186
10,957
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
eNorm1
Bellona
13
1 / 4 / 0
8,701
396
4,223
13,291
8,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Loki
15
3 / 9 / 3
9,862
448
9,473
15,358
5,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Feral3010
Neith
17
3 / 5 / 8
12,066
548
10,754
12,229
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
Jimmy_1020
Ne Zha
19
8 / 5 / 11
13,197
600
13,643
16,764
7,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
7 / 1 / 7
14,222
646
16,346
17,758
8,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ymir
17
6 / 6 / 19
12,820
583
9,180
21,422
22,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
TNX_Mathis69
Baron Samedi
20
16 / 3 / 9
14,138
643
25,201
18,974
9,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
94
20
Kills
40
40
Deaths
20
26
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Neith
Feral3010
Neith
3
5
8
1.4
W
Ne Zha
Jimmy_1020
Ne Zha
8
5
11
2.7
W
7
1
7
10.5
L
6
8
7
1.19
W
Ymir
6
6
19
2.58
W
Baron Samedi
TNX_Mathis69
Baron Samedi
16
3
9
6.83
L
8
10
5
1.05
L
2
9
11
0.83
L
Bellona
eNorm1
Bellona
1
4
0
0.25
L
Loki
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,888
Damage
75,124
94,036
Taken
87,147
68,339
Mitigated
51,542
12,941
Healing
34,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Feral3010
Neith
10,754
4,470
0
4,351
12,229
4,502
4,421
4,653
7,576
0
72,615
W
Ne Zha
Jimmy_1020
Ne Zha
13,643
4,781
0
6,870
16,764
7,553
3,728
3,451
13,313
0
71,983
W
16,346
6,724
0
4,710
17,758
8,190
3,180
2,452
15,306
0
118,110
L
16,554
2,390
0
5,158
20,691
9,630
0
6,049
14,406
0
86,365
W
Ymir
9,180
1,228
379
4,072
21,422
22,240
1,347
6,354
15,068
32,166
0
W
Baron Samedi
TNX_Mathis69
Baron Samedi
25,201
2,212
3,145
11,426
18,974
9,057
4,376
4,728
14,246
86,636
0
L
11,214
492
0
1,001
25,510
32,884
34
9,202
16,106
22,136
0
L
10,424
1,114
0
4,199
19,186
10,957
37
8,107
10,822
58,304
0
L
Bellona
eNorm1
Bellona
4,223
916
0
2,536
13,291
8,975
242
3,729
9,466
0
39,122
L
Loki
9,473
3,277
0
47
15,358
5,893
1,711
6,239
8,855
0
39,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,936
Gold Earned
66,443
407
Minions Killed
585
0
Camps Cleared
0
1,727,705
Distance Traveled
1,915,635
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,066
548
119
5
0
360,274
4
W
Ne Zha
13,197
600
91
4
0
324,224
4
W
Loki
14,222
646
195
9
0
484,111
3
L
Pele
11,540
525
144
7
0
412,139
3
W
Ymir
12,820
583
42
2
0
373,546
2
W
Baron Samedi
14,138
643
138
6
0
373,480
3
L
Ares
10,418
474
22
1
0
355,071
0
L
Anubis
10,415
473
104
5
0
341,550
0
L
Bellona
8,701
396
81
4
0
232,974
3
L
Loki
9,862
448
56
3
0
385,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role