Player Matchup

Cerberus
Cerberus
JMarsson28
Cerberus
Level 46
God Stats
15W - 24L
1,537 SR
Queue Stats
232W - 354L
1,353 Elo+
Party 1
Ra
Ra
Leroy_Dgentkins
Ra
Level 141
God Stats
21W - 25L
1,691 SR
Queue Stats
921W - 1,063L
1,493 Elo+
Solo
Guan Yu
Guan Yu
Scrub_Gaming_TTV
Guan Yu
Level 28
God Stats
4W - 5L
1,555 SR
Queue Stats
21W - 31L
1,363 Elo+
Party 1
Artemis
Artemis
Tetorа
Artemis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
lVlightylVlork
Anubis
Level 95
God Stats
16W - 26L
1,261 SR
Queue Stats
710W - 924L
1,458 Elo+
Party 1
Team Averages
Level 94
1,509 SR
1,433 Elo+

VS

Team Averages
Level 60
1,406 SR
1,493 Elo+
Bellona
Bellona
BxIloon
Bellona
Level 26
God Stats
66W - 96L
1,426 SR
Queue Stats
224W - 325L
1,437 Elo+
Solo
Scylla
Scylla
ExcelWater
Scylla
Level 123
God Stats
3W - 1L
1,628 SR
Queue Stats
92W - 101L
1,528 Elo+
Party 2
Cthulhu
Cthulhu
HarHarPewPew
Cthulhu
Level 123
God Stats
2W - 8L
1,228 SR
Queue Stats
858W - 979L
1,479 Elo+
Solo
Yemoja
Yemoja
Valkanheim
Yemoja
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,494 Elo+
Solo
Danzaburou
Danzaburou
cadiver
Danzaburou
Level 21
God Stats
3W - 3L
1,250 SR
Queue Stats
57W - 65L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JMarsson28
Cerberus
13
2 / 6 / 5
9,258
514
5,305
14,468
9,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 6 / 1
9,585
533
7,836
10,249
4,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 2 / 0
8,347
464
815
8,580
5,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
Tetorа
Artemis
19
5 / 2 / 2
11,311
628
13,039
13,338
5,207
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 5 / 1
9,003
500
10,343
14,598
6,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BxIloon
Bellona
18
6 / 0 / 5
11,035
613
9,041
14,448
11,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
ExcelWater
Scylla
14
2 / 3 / 4
8,905
495
7,485
8,765
2,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
HarHarPewPew
Cthulhu
19
8 / 2 / 1
11,565
643
11,321
14,491
12,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Yemoja
Valkanheim
Yemoja
14
1 / 3 / 8
9,072
504
3,792
13,769
9,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
cadiver
Danzaburou
15
4 / 6 / 1
9,886
549
9,873
14,620
4,742
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
14
Kills
21
21
Deaths
14
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
BxIloon
Bellona
6
0
5
8.5
W
Scylla
ExcelWater
Scylla
2
3
4
1.33
W
Cthulhu
HarHarPewPew
Cthulhu
8
2
1
4.25
L
Cerberus
JMarsson28
Cerberus
2
6
5
0.75
L
4
6
1
0.75
L
1
2
0
0.5
L
Artemis
Tetorа
Artemis
5
2
2
3
W
Yemoja
Valkanheim
Yemoja
1
3
8
1.67
W
Danzaburou
cadiver
Danzaburou
4
6
1
0.75
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,338
Damage
41,512
61,233
Taken
66,093
31,375
Mitigated
41,216
20,960
Healing
18,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BxIloon
Bellona
9,041
3,551
0
1,276
14,448
11,545
1,449
4,248
10,026
0
101,280
W
Scylla
ExcelWater
Scylla
7,485
768
0
1,698
8,765
2,781
795
4,788
3,827
48,942
0
W
Cthulhu
HarHarPewPew
Cthulhu
11,321
1,512
1,494
4,453
14,491
12,389
400
6,031
8,271
69,798
0
L
Cerberus
JMarsson28
Cerberus
5,305
298
0
2,566
14,468
9,272
0
5,975
8,234
28,350
0
L
7,836
200
343
1,725
10,249
4,086
0
2,704
7,421
59,271
0
L
815
115
0
1,295
8,580
5,969
0
4,716
3,537
0
34,712
L
Artemis
Tetorа
Artemis
13,039
8,342
0
9,546
13,338
5,207
2,279
1,658
11,640
0
93,273
W
Yemoja
Valkanheim
Yemoja
3,792
1,137
2,582
1,956
13,769
9,759
714
4,717
8,944
22,629
0
W
Danzaburou
cadiver
Danzaburou
9,873
5,591
0
4,552
14,620
4,742
111
3,186
11,378
0
59,158
L
10,343
274
0
5,485
14,598
6,841
0
6,462
7,803
69,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,504
Gold Earned
50,463
516
Minions Killed
565
0
Camps Cleared
0
1,662,785
Distance Traveled
1,652,945
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,035
613
153
9
0
426,486
7
W
Scylla
8,905
495
102
6
0
313,574
0
W
Cthulhu
11,565
643
152
8
0
385,857
0
L
Cerberus
9,258
514
35
2
0
353,305
3
L
Ra
9,585
533
133
7
0
373,945
5
L
Guan Yu
8,347
464
75
4
0
346,530
1
L
Artemis
11,311
628
171
10
0
293,692
2
W
Yemoja
9,072
504
36
2
0
247,375
2
W
Danzaburou
9,886
549
122
7
0
279,653
2
L
Anubis
9,003
500
102
6
0
295,313
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role