Player Matchup

Kuzenbo
Kuzenbo
Matjo Monkay
Kuzenbo
Level 119
God Stats
21W - 11L
1,695 SR
Queue Stats
65W - 47L
1,549 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
NML Scrublord
Ah Muzen Cab
Level 29
God Stats
29W - 15L
1,525 SR
Queue Stats
187W - 143L
1,512 Elo+
Party 3
Thanatos
Thanatos
Shxxt
Thanatos
Level 67
God Stats
22W - 9L
1,645 SR
Queue Stats
232W - 226L
1,534 Elo+
Solo
Achilles
Achilles
TheBad Monkay
Achilles
Level 120
God Stats
21W - 16L
1,493 SR
Queue Stats
231W - 167L
1,574 Elo+
Party 3
Eset
Eset
xLightsOut2x
Eset
Level 73
God Stats
12W - 4L
1,870 SR
Queue Stats
378W - 335L
1,478 Elo+
Solo
Team Averages
Level 82
1,646 SR
1,530 Elo+

VS

Team Averages
Level 45
1,446 SR
1,495 Elo+
Achilles
Achilles
ChemicalWeapon98
Achilles
Level 81
God Stats
37W - 47L
1,488 SR
Queue Stats
1,266W - 1,193L
1,565 Elo+
Party 1
Bastet
Bastet
Crow-Blanco
Bastet
Level 40
God Stats
23W - 10L
1,592 SR
Queue Stats
497W - 462L
1,440 Elo+
Party 1
Cerberus
Cerberus
KidKaelKishin
Cerberus
Level 29
God Stats
6W - 15L
1,329 SR
Queue Stats
75W - 79L
1,413 Elo+
Party 2
Janus
Janus
Milko89
Janus
Level 31
God Stats
6W - 8L
1,480 SR
Queue Stats
109W - 104L
1,623 Elo+
Solo
Sol
Sol
The_Rebel34
Sol
Level 43
God Stats
1W - 7L
1,341 SR
Queue Stats
151W - 162L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Matjo Monkay
Kuzenbo
16
8 / 2 / 11
11,700
532
7,781
16,031
19,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
NML Scrublord
Ah Muzen Cab
16
0 / 1 / 10
10,650
484
8,091
14,784
5,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Shxxt
Thanatos
19
10 / 1 / 9
13,162
598
19,902
19,914
10,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
TheBad Monkay
Achilles
19
9 / 0 / 8
12,765
580
12,916
16,927
16,280
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
4 / 2 / 13
11,037
502
17,727
10,304
4,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
8,260
375
6,746
16,449
12,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
12
1 / 7 / 1
7,929
360
6,935
17,012
4,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
KidKaelKishin
Cerberus
12
1 / 7 / 2
8,603
391
5,108
22,591
16,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Milko89
Janus
17
2 / 5 / 0
10,150
461
14,084
12,573
3,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 7 / 2
8,906
405
10,416
19,889
5,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
11
31
Kills
6
6
Deaths
31
51
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Bastet
1
7
1
0.21
L
Cerberus
KidKaelKishin
Cerberus
1
7
2
0.29
W
Kuzenbo
Matjo Monkay
Kuzenbo
8
2
11
6.75
L
Janus
Milko89
Janus
2
5
0
0.4
W
Ah Muzen Cab
NML Scrublord
Ah Muzen Cab
0
1
10
5
W
Thanatos
Shxxt
Thanatos
10
1
9
14.5
W
Achilles
TheBad Monkay
Achilles
9
0
8
13
L
1
7
2
0.29
W
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,417
Damage
43,289
77,960
Taken
88,514
55,997
Mitigated
42,877
39,164
Healing
26,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,746
1,713
0
4,392
16,449
12,310
0
2,902
13,405
0
26,699
L
Bastet
6,935
1,386
0
3,695
17,012
4,795
0
5,423
11,337
0
40,909
L
Cerberus
KidKaelKishin
Cerberus
5,108
516
0
6,735
22,591
16,649
101
7,097
15,324
30,884
0
W
Kuzenbo
Matjo Monkay
Kuzenbo
7,781
2,457
0
2,572
16,031
19,582
735
7,104
8,743
26,870
0
L
Janus
Milko89
Janus
14,084
298
0
2,252
12,573
3,892
0
2,679
9,692
84,193
0
W
Ah Muzen Cab
NML Scrublord
Ah Muzen Cab
8,091
4,176
0
9,839
14,784
5,530
1,965
6,556
8,125
0
82,212
W
Thanatos
Shxxt
Thanatos
19,902
7,234
0
19,758
19,914
10,463
3,227
6,941
12,619
0
91,807
W
Achilles
TheBad Monkay
Achilles
12,916
3,398
0
2,548
16,927
16,280
4,827
4,800
11,581
0
79,329
L
10,416
1,790
0
9,477
19,889
5,231
0
6,423
13,248
81,322
0
W
17,727
740
1,672
2,775
10,304
4,142
554
3,334
6,792
71,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,314
Gold Earned
43,848
541
Minions Killed
492
0
Camps Cleared
0
2,134,324
Distance Traveled
1,706,175
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,260
375
51
2
0
270,378
3
L
Bastet
7,929
360
70
3
0
353,016
0
L
Cerberus
8,603
391
57
3
0
341,994
1
W
Kuzenbo
11,700
532
40
2
0
426,695
5
L
Janus
10,150
461
171
8
0
431,257
7
W
Ah Muzen Cab
10,650
484
123
6
0
410,053
4
W
Thanatos
13,162
598
131
6
0
436,402
1
W
Achilles
12,765
580
153
7
0
429,610
4
L
Sol
8,906
405
143
7
0
309,530
0
W
Eset
11,037
502
94
4
0
431,564
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role