Player Matchup

Merlin
Merlin
Bladegustt546
Merlin
Level 29
God Stats
8W - 14L
1,243 SR
Queue Stats
294W - 293L
1,396 Elo+
Party 1
Nemesis
Nemesis
Prince0Thunder
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,677 Elo+
Party 3
Neith
Neith
SLIPGHOUL228
Neith
Level 35
God Stats
94W - 79L
1,489 SR
Queue Stats
576W - 621L
1,350 Elo+
Party 1
Cerberus
Cerberus
mushr00m2013
Cerberus
Level 7
God Stats
15W - 12L
1,523 SR
Queue Stats
150W - 167L
1,447 Elo+
Party 1
Pele
Pele
sixISUKINA
Pele
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,334 Elo+
Party 3
Team Averages
Level 18
1,451 SR
1,441 Elo+

VS

Team Averages
Level 36
1,444 SR
1,458 Elo+
Set
Set
 
Set
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
CharmCityBoh
Anhur
Level 1
God Stats
6W - 2L
1,500 SR
Queue Stats
132W - 98L
1,500 Elo+
Solo
Apollo
Apollo
DailoDead
Apollo
Level 6
God Stats
7W - 5L
1,407 SR
Queue Stats
16W - 24L
1,490 Elo+
Solo
Merlin
Merlin
JesusColin26298
Merlin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,347 Elo+
Party 2
Athena
Athena
Tru3AlphaWoLf
Athena
Level 27
God Stats
9W - 4L
1,311 SR
Queue Stats
256W - 250L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
8,265
517
4,163
3,531
1,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 7 / 2
6,344
397
2,497
12,551
3,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 10 / 2
5,977
374
4,964
11,668
3,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
mushr00m2013
Cerberus
11
1 / 8 / 2
7,110
444
5,734
14,065
9,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
0 / 9 / 1
5,943
371
1,961
11,597
4,451
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
4 / 1 / 13
9,253
578
6,280
7,163
2,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
9 / 1 / 6
9,572
598
8,401
7,895
2,428
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Apollo
DailoDead
Apollo
11
3 / 1 / 5
7,743
484
3,388
6,648
1,800
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
11 / 0 / 2
10,291
643
10,048
6,995
2,774
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
8 / 0 / 6
9,532
596
9,144
9,546
6,934
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
67
3
Kills
35
35
Deaths
3
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
4
1
13
10.5
L
2
1
1
2.5
W
9
1
6
12
W
Apollo
DailoDead
Apollo
3
1
5
5.5
W
11
0
2
12
L
0
7
2
0.14
L
0
10
2
0.1
W
8
0
6
11
L
Cerberus
mushr00m2013
Cerberus
1
8
2
0.25
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,319
Damage
37,261
53,412
Taken
38,247
21,218
Mitigated
16,842
6,746
Healing
11,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
6,280
3,682
0
3,690
7,163
2,906
234
879
6,176
0
51,449
L
4,163
218
0
546
3,531
1,142
53
497
3,034
37,278
0
W
8,401
5,772
0
1,365
7,895
2,428
2,282
1,904
5,909
0
55,322
W
Apollo
DailoDead
Apollo
3,388
1,438
0
0
6,648
1,800
3,960
2,098
4,452
0
31,123
W
10,048
1,465
10
2,495
6,995
2,774
1,106
1,706
5,285
76,349
0
L
2,497
1,044
0
1,490
12,551
3,484
194
3,825
8,726
0
22,791
L
4,964
2,291
171
1,392
11,668
3,088
522
5,126
6,542
576
21,678
W
9,144
2,531
34
3,907
9,546
6,934
187
3,291
6,107
45,116
0
L
Cerberus
mushr00m2013
Cerberus
5,734
1,023
0
2,618
14,065
9,053
159
4,147
9,918
24,906
0
L
1,961
341
0
529
11,597
4,451
112
5,597
6,000
0
21,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,639
Gold Earned
46,391
245
Minions Killed
485
0
Camps Cleared
0
1,336,259
Distance Traveled
1,476,712
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,253
578
73
5
0
315,641
0
L
Merlin
8,265
517
76
5
0
311,726
5
W
Anhur
9,572
598
104
7
0
266,632
1
W
Apollo
7,743
484
63
4
0
324,633
0
W
Merlin
10,291
643
145
9
0
276,648
2
L
Nemesis
6,344
397
48
3
0
317,522
0
L
Neith
5,977
374
41
3
0
201,821
1
W
Athena
9,532
596
100
6
0
293,158
0
L
Cerberus
7,110
444
48
3
0
271,425
5
L
Pele
5,943
371
32
2
0
233,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role